shadowDepthCompare.js 713 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "float czm_sampleShadowMap(samplerCube shadowMap, vec3 d)\n\
  3. {\n\
  4. return czm_unpackDepth(textureCube(shadowMap, d));\n\
  5. }\n\
  6. float czm_sampleShadowMap(sampler2D shadowMap, vec2 uv)\n\
  7. {\n\
  8. #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
  9. return texture2D(shadowMap, uv).r;\n\
  10. #else\n\
  11. return czm_unpackDepth(texture2D(shadowMap, uv));\n\
  12. #endif\n\
  13. }\n\
  14. float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)\n\
  15. {\n\
  16. return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
  17. }\n\
  18. float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)\n\
  19. {\n\
  20. return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
  21. }\n\
  22. ";