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- //This file is automatically rebuilt by the Cesium build process.
- export default "vec3 czm_octDecode(vec2 encoded, float range)\n\
- {\n\
- if (encoded.x == 0.0 && encoded.y == 0.0) {\n\
- return vec3(0.0, 0.0, 0.0);\n\
- }\n\
- encoded = encoded / range * 2.0 - 1.0;\n\
- vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y));\n\
- if (v.z < 0.0)\n\
- {\n\
- v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy);\n\
- }\n\
- return normalize(v);\n\
- }\n\
- vec3 czm_octDecode(vec2 encoded)\n\
- {\n\
- return czm_octDecode(encoded, 255.0);\n\
- }\n\
- vec3 czm_octDecode(float encoded)\n\
- {\n\
- float temp = encoded / 256.0;\n\
- float x = floor(temp);\n\
- float y = (temp - x) * 256.0;\n\
- return czm_octDecode(vec2(x, y));\n\
- }\n\
- void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3)\n\
- {\n\
- float temp = encoded.x / 65536.0;\n\
- float x = floor(temp);\n\
- float encodedFloat1 = (temp - x) * 65536.0;\n\
- temp = encoded.y / 65536.0;\n\
- float y = floor(temp);\n\
- float encodedFloat2 = (temp - y) * 65536.0;\n\
- vector1 = czm_octDecode(encodedFloat1);\n\
- vector2 = czm_octDecode(encodedFloat2);\n\
- vector3 = czm_octDecode(vec2(x, y));\n\
- }\n\
- ";
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