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- /**
- * DOC_TBA
- *
- * @name czm_multiplyWithColorBalance
- * @glslFunction
- */
- vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right)
- {
- // Algorithm from Chapter 10 of Graphics Shaders.
- const vec3 W = vec3(0.2125, 0.7154, 0.0721);
-
- vec3 target = left * right;
- float leftLuminance = dot(left, W);
- float rightLuminance = dot(right, W);
- float targetLuminance = dot(target, W);
-
- return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target;
- }
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