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- //This file is automatically rebuilt by the Cesium build process.
- export default "vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)\n\
- {\n\
- float scalar = distanceToCamera * czm_fogDensity;\n\
- float fog = 1.0 - exp(-(scalar * scalar));\n\
- return mix(color, fogColor, fog);\n\
- }\n\
- vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)\n\
- {\n\
- float scalar = distanceToCamera * czm_fogDensity;\n\
- float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));\n\
- return mix(color, fogColor, fog);\n\
- }\n\
- ";
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