fog.js 616 B

1234567891011121314
  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)\n\
  3. {\n\
  4. float scalar = distanceToCamera * czm_fogDensity;\n\
  5. float fog = 1.0 - exp(-(scalar * scalar));\n\
  6. return mix(color, fogColor, fog);\n\
  7. }\n\
  8. vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)\n\
  9. {\n\
  10. float scalar = distanceToCamera * czm_fogDensity;\n\
  11. float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));\n\
  12. return mix(color, fogColor, fog);\n\
  13. }\n\
  14. ";