cascadeWeights.js 327 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "uniform vec4 shadowMap_cascadeSplits[2];\n\
  3. vec4 czm_cascadeWeights(float depthEye)\n\
  4. {\n\
  5. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\
  6. vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\
  7. return near * far;\n\
  8. }\n\
  9. ";