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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform vec4 shadowMap_cascadeSplits[2];\n\
- vec4 czm_cascadeWeights(float depthEye)\n\
- {\n\
- vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\
- vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\
- return near * far;\n\
- }\n\
- ";
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