- attribute vec3 position3DHigh;
- attribute vec3 position3DLow;
- attribute vec4 color;
- attribute float batchId;
- varying vec4 v_color;
- void main()
- {
- vec4 p = czm_computePosition();
- v_color = color;
- gl_Position = czm_modelViewProjectionRelativeToEye * p;
- }
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