PerInstanceFlatColorAppearanceVS.glsl 267 B

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  1. attribute vec3 position3DHigh;
  2. attribute vec3 position3DLow;
  3. attribute vec4 color;
  4. attribute float batchId;
  5. varying vec4 v_color;
  6. void main()
  7. {
  8. vec4 p = czm_computePosition();
  9. v_color = color;
  10. gl_Position = czm_modelViewProjectionRelativeToEye * p;
  11. }