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- varying vec3 v_positionEC;
- varying vec3 v_normalEC;
- varying vec4 v_color;
- void main()
- {
- vec3 positionToEyeEC = -v_positionEC;
- vec3 normalEC = normalize(v_normalEC);
- #ifdef FACE_FORWARD
- normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC);
- #endif
- vec4 color = czm_gammaCorrect(v_color);
- czm_materialInput materialInput;
- materialInput.normalEC = normalEC;
- materialInput.positionToEyeEC = positionToEyeEC;
- czm_material material = czm_getDefaultMaterial(materialInput);
- material.diffuse = color.rgb;
- material.alpha = color.a;
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
- }
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