EllipsoidSurfaceAppearanceFS.js 1013 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "varying vec3 v_positionMC;\n\
  3. varying vec3 v_positionEC;\n\
  4. varying vec2 v_st;\n\
  5. void main()\n\
  6. {\n\
  7. czm_materialInput materialInput;\n\
  8. vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)));\n\
  9. #ifdef FACE_FORWARD\n\
  10. normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC);\n\
  11. #endif\n\
  12. materialInput.s = v_st.s;\n\
  13. materialInput.st = v_st;\n\
  14. materialInput.str = vec3(v_st, 0.0);\n\
  15. materialInput.normalEC = normalEC;\n\
  16. materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\
  17. vec3 positionToEyeEC = -v_positionEC;\n\
  18. materialInput.positionToEyeEC = positionToEyeEC;\n\
  19. czm_material material = czm_getMaterial(materialInput);\n\
  20. #ifdef FLAT\n\
  21. gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
  22. #else\n\
  23. gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
  24. #endif\n\
  25. }\n\
  26. ";