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- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import WebGLConstants from '../Core/WebGLConstants.js';
- import webGLConstantToGlslType from '../Core/webGLConstantToGlslType.js';
- import addToArray from '../ThirdParty/GltfPipeline/addToArray.js';
- import ForEach from '../ThirdParty/GltfPipeline/ForEach.js';
- import hasExtension from '../ThirdParty/GltfPipeline/hasExtension.js';
- import numberOfComponentsForType from '../ThirdParty/GltfPipeline/numberOfComponentsForType.js';
- import ModelUtility from './ModelUtility.js';
- /**
- * @private
- */
- function processModelMaterialsCommon(gltf, options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- if (!defined(gltf)) {
- return;
- }
- if (!hasExtension(gltf, 'KHR_materials_common')) {
- return;
- }
- if (!hasExtension(gltf, 'KHR_techniques_webgl')) {
- if (!defined(gltf.extensions)) {
- gltf.extensions = {};
- }
- gltf.extensions.KHR_techniques_webgl = {
- programs : [],
- shaders : [],
- techniques : []
- };
- gltf.extensionsUsed.push('KHR_techniques_webgl');
- gltf.extensionsRequired.push('KHR_techniques_webgl');
- }
- var techniquesWebgl = gltf.extensions.KHR_techniques_webgl;
- lightDefaults(gltf);
- var lightParameters = generateLightParameters(gltf);
- var primitiveByMaterial = ModelUtility.splitIncompatibleMaterials(gltf);
- var techniques = {};
- var generatedTechniques = false;
- ForEach.material(gltf, function(material, materialIndex) {
- if (defined(material.extensions) && defined(material.extensions.KHR_materials_common)) {
- var khrMaterialsCommon = material.extensions.KHR_materials_common;
- var primitiveInfo = primitiveByMaterial[materialIndex];
- var techniqueKey = getTechniqueKey(khrMaterialsCommon, primitiveInfo);
- var technique = techniques[techniqueKey];
- if (!defined(technique)) {
- technique = generateTechnique(gltf, techniquesWebgl, primitiveInfo, khrMaterialsCommon, lightParameters, options.addBatchIdToGeneratedShaders);
- techniques[techniqueKey] = technique;
- generatedTechniques = true;
- }
- var materialValues = {};
- var values = khrMaterialsCommon.values;
- var uniformName;
- for (var valueName in values) {
- if (values.hasOwnProperty(valueName) && (valueName !== 'transparent') && (valueName !== 'doubleSided')) {
- uniformName = 'u_' + valueName.toLowerCase();
- materialValues[uniformName] = values[valueName];
- }
- }
- material.extensions.KHR_techniques_webgl = {
- technique: technique,
- values: materialValues
- };
- material.alphaMode = 'OPAQUE';
- if (khrMaterialsCommon.transparent) {
- material.alphaMode = 'BLEND';
- }
- if (khrMaterialsCommon.doubleSided) {
- material.doubleSided = true;
- }
- }
- });
- if (!generatedTechniques) {
- return gltf;
- }
- // If any primitives have semantics that aren't declared in the generated
- // shaders, we want to preserve them.
- ModelUtility.ensureSemanticExistence(gltf);
- return gltf;
- }
- function generateLightParameters(gltf) {
- var result = {};
- var lights;
- if (defined(gltf.extensions) && defined(gltf.extensions.KHR_materials_common)) {
- lights = gltf.extensions.KHR_materials_common.lights;
- }
- if (defined(lights)) {
- // Figure out which node references the light
- var nodes = gltf.nodes;
- for (var nodeName in nodes) {
- if (nodes.hasOwnProperty(nodeName)) {
- var node = nodes[nodeName];
- if (defined(node.extensions) && defined(node.extensions.KHR_materials_common)) {
- var nodeLightId = node.extensions.KHR_materials_common.light;
- if (defined(nodeLightId) && defined(lights[nodeLightId])) {
- lights[nodeLightId].node = nodeName;
- }
- delete node.extensions.KHR_materials_common;
- }
- }
- }
- // Add light parameters to result
- var lightCount = 0;
- for (var lightName in lights) {
- if (lights.hasOwnProperty(lightName)) {
- var light = lights[lightName];
- var lightType = light.type;
- if ((lightType !== 'ambient') && !defined(light.node)) {
- delete lights[lightName];
- continue;
- }
- var lightBaseName = 'light' + lightCount.toString();
- light.baseName = lightBaseName;
- switch (lightType) {
- case 'ambient':
- var ambient = light.ambient;
- result[lightBaseName + 'Color'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: ambient.color
- };
- break;
- case 'directional':
- var directional = light.directional;
- result[lightBaseName + 'Color'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: directional.color
- };
- if (defined(light.node)) {
- result[lightBaseName + 'Transform'] = {
- node: light.node,
- semantic: 'MODELVIEW',
- type: WebGLConstants.FLOAT_MAT4
- };
- }
- break;
- case 'point':
- var point = light.point;
- result[lightBaseName + 'Color'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: point.color
- };
- if (defined(light.node)) {
- result[lightBaseName + 'Transform'] = {
- node: light.node,
- semantic: 'MODELVIEW',
- type: WebGLConstants.FLOAT_MAT4
- };
- }
- result[lightBaseName + 'Attenuation'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: [point.constantAttenuation, point.linearAttenuation, point.quadraticAttenuation]
- };
- break;
- case 'spot':
- var spot = light.spot;
- result[lightBaseName + 'Color'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: spot.color
- };
- if (defined(light.node)) {
- result[lightBaseName + 'Transform'] = {
- node: light.node,
- semantic: 'MODELVIEW',
- type: WebGLConstants.FLOAT_MAT4
- };
- result[lightBaseName + 'InverseTransform'] = {
- node: light.node,
- semantic: 'MODELVIEWINVERSE',
- type: WebGLConstants.FLOAT_MAT4,
- useInFragment: true
- };
- }
- result[lightBaseName + 'Attenuation'] = {
- type: WebGLConstants.FLOAT_VEC3,
- value: [spot.constantAttenuation, spot.linearAttenuation, spot.quadraticAttenuation]
- };
- result[lightBaseName + 'FallOff'] = {
- type: WebGLConstants.FLOAT_VEC2,
- value: [spot.fallOffAngle, spot.fallOffExponent]
- };
- break;
- }
- ++lightCount;
- }
- }
- }
- return result;
- }
- function generateTechnique(gltf, techniquesWebgl, primitiveInfo, khrMaterialsCommon, lightParameters, addBatchIdToGeneratedShaders) {
- if (!defined(khrMaterialsCommon)) {
- khrMaterialsCommon = {};
- }
- addBatchIdToGeneratedShaders = defaultValue(addBatchIdToGeneratedShaders, false);
- var techniques = techniquesWebgl.techniques;
- var shaders = techniquesWebgl.shaders;
- var programs = techniquesWebgl.programs;
- var lightingModel = khrMaterialsCommon.technique.toUpperCase();
- var lights;
- if (defined(gltf.extensions) && defined(gltf.extensions.KHR_materials_common)) {
- lights = gltf.extensions.KHR_materials_common.lights;
- }
- var parameterValues = khrMaterialsCommon.values;
- var jointCount = defaultValue(khrMaterialsCommon.jointCount, 0);
- var skinningInfo;
- var hasSkinning = false;
- var hasVertexColors = false;
- if (defined(primitiveInfo)) {
- skinningInfo = primitiveInfo.skinning;
- hasSkinning = skinningInfo.skinned;
- hasVertexColors = primitiveInfo.hasVertexColors;
- }
- var vertexShader = 'precision highp float;\n';
- var fragmentShader = 'precision highp float;\n';
- var hasNormals = (lightingModel !== 'CONSTANT');
- // Add techniques
- var techniqueUniforms = {
- u_modelViewMatrix: {
- semantic: hasExtension(gltf, 'CESIUM_RTC') ? 'CESIUM_RTC_MODELVIEW' : 'MODELVIEW',
- type: WebGLConstants.FLOAT_MAT4
- },
- u_projectionMatrix: {
- semantic: 'PROJECTION',
- type: WebGLConstants.FLOAT_MAT4
- }
- };
- if (hasNormals) {
- techniqueUniforms.u_normalMatrix = {
- semantic: 'MODELVIEWINVERSETRANSPOSE',
- type: WebGLConstants.FLOAT_MAT3
- };
- }
- if (hasSkinning) {
- techniqueUniforms.u_jointMatrix = {
- count: jointCount,
- semantic: 'JOINTMATRIX',
- type: WebGLConstants.FLOAT_MAT4
- };
- }
- // Add material values
- var uniformName;
- var hasTexCoords = false;
- for (var name in parameterValues) {
- //generate shader parameters for KHR_materials_common attributes
- //(including a check, because some boolean flags should not be used as shader parameters)
- if (parameterValues.hasOwnProperty(name) && (name !== 'transparent') && (name !== 'doubleSided')) {
- var uniformType = getKHRMaterialsCommonValueType(name, parameterValues[name]);
- uniformName = 'u_' + name.toLowerCase();
- if (!hasTexCoords && (uniformType === WebGLConstants.SAMPLER_2D)) {
- hasTexCoords = true;
- }
- techniqueUniforms[uniformName] = {
- type : uniformType
- };
- }
- }
- // Give the diffuse uniform a semantic to support color replacement in 3D Tiles
- if (defined(techniqueUniforms.u_diffuse)) {
- techniqueUniforms.u_diffuse.semantic = '_3DTILESDIFFUSE';
- }
- // Copy light parameters into technique parameters
- if (defined(lightParameters)) {
- for (var lightParamName in lightParameters) {
- if (lightParameters.hasOwnProperty(lightParamName)) {
- uniformName = 'u_' + lightParamName;
- techniqueUniforms[uniformName] = lightParameters[lightParamName];
- }
- }
- }
- // Add uniforms to shaders
- for (uniformName in techniqueUniforms) {
- if (techniqueUniforms.hasOwnProperty(uniformName)) {
- var uniform = techniqueUniforms[uniformName];
- var arraySize = defined(uniform.count) ? '[' + uniform.count + ']' : '';
- if (((uniform.type !== WebGLConstants.FLOAT_MAT3) && (uniform.type !== WebGLConstants.FLOAT_MAT4)) ||
- uniform.useInFragment) {
- fragmentShader += 'uniform ' + webGLConstantToGlslType(uniform.type) + ' ' + uniformName + arraySize + ';\n';
- delete uniform.useInFragment;
- } else {
- vertexShader += 'uniform ' + webGLConstantToGlslType(uniform.type) + ' ' + uniformName + arraySize + ';\n';
- }
- }
- }
- // Add attributes with semantics
- var vertexShaderMain = '';
- if (hasSkinning) {
- var i, j;
- var numberOfComponents = numberOfComponentsForType(skinningInfo.type);
- var matrix = false;
- if (skinningInfo.type.indexOf('MAT') === 0) {
- matrix = true;
- numberOfComponents = Math.sqrt(numberOfComponents);
- }
- if (!matrix) {
- for (i = 0; i < numberOfComponents; i++) {
- if (i === 0) {
- vertexShaderMain += ' mat4 skinMat = ';
- } else {
- vertexShaderMain += ' skinMat += ';
- }
- vertexShaderMain += 'a_weight[' + i + '] * u_jointMatrix[int(a_joint[' + i + '])];\n';
- }
- } else {
- for (i = 0; i < numberOfComponents; i++) {
- for (j = 0; j < numberOfComponents; j++) {
- if (i === 0 && j === 0) {
- vertexShaderMain += ' mat4 skinMat = ';
- } else {
- vertexShaderMain += ' skinMat += ';
- }
- vertexShaderMain += 'a_weight[' + i + '][' + j + '] * u_jointMatrix[int(a_joint[' + i + '][' + j + '])];\n';
- }
- }
- }
- }
- // Add position always
- var techniqueAttributes = {
- a_position: {
- semantic : 'POSITION'
- }
- };
- vertexShader += 'attribute vec3 a_position;\n';
- vertexShader += 'varying vec3 v_positionEC;\n';
- if (hasSkinning) {
- vertexShaderMain += ' vec4 pos = u_modelViewMatrix * skinMat * vec4(a_position,1.0);\n';
- } else {
- vertexShaderMain += ' vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);\n';
- }
- vertexShaderMain += ' v_positionEC = pos.xyz;\n';
- vertexShaderMain += ' gl_Position = u_projectionMatrix * pos;\n';
- fragmentShader += 'varying vec3 v_positionEC;\n';
- // Add normal if we don't have constant lighting
- if (hasNormals) {
- techniqueAttributes.a_normal = {
- semantic: 'NORMAL'
- };
- vertexShader += 'attribute vec3 a_normal;\n';
- vertexShader += 'varying vec3 v_normal;\n';
- if (hasSkinning) {
- vertexShaderMain += ' v_normal = u_normalMatrix * mat3(skinMat) * a_normal;\n';
- } else {
- vertexShaderMain += ' v_normal = u_normalMatrix * a_normal;\n';
- }
- fragmentShader += 'varying vec3 v_normal;\n';
- }
- // Add texture coordinates if the material uses them
- var v_texcoord;
- if (hasTexCoords) {
- techniqueAttributes.a_texcoord_0 = {
- semantic: 'TEXCOORD_0'
- };
- v_texcoord = 'v_texcoord_0';
- vertexShader += 'attribute vec2 a_texcoord_0;\n';
- vertexShader += 'varying vec2 ' + v_texcoord + ';\n';
- vertexShaderMain += ' ' + v_texcoord + ' = a_texcoord_0;\n';
- fragmentShader += 'varying vec2 ' + v_texcoord + ';\n';
- }
- if (hasSkinning) {
- var attributeType = ModelUtility.getShaderVariable(skinningInfo.type);
- techniqueAttributes.a_joint = {
- semantic: 'JOINT'
- };
- techniqueAttributes.a_weight = {
- semantic: 'WEIGHT'
- };
- vertexShader += 'attribute ' + attributeType + ' a_joint;\n';
- vertexShader += 'attribute ' + attributeType + ' a_weight;\n';
- }
- if (hasVertexColors) {
- techniqueAttributes.a_vertexColor = {
- semantic: 'COLOR_0'
- };
- vertexShader += 'attribute vec4 a_vertexColor;\n';
- vertexShader += 'varying vec4 v_vertexColor;\n';
- vertexShaderMain += ' v_vertexColor = a_vertexColor;\n';
- fragmentShader += 'varying vec4 v_vertexColor;\n';
- }
- if (addBatchIdToGeneratedShaders) {
- techniqueAttributes.a_batchId = {
- semantic: '_BATCHID'
- };
- vertexShader += 'attribute float a_batchId;\n';
- }
- var hasSpecular = hasNormals && ((lightingModel === 'BLINN') || (lightingModel === 'PHONG')) &&
- defined(techniqueUniforms.u_specular) && defined(techniqueUniforms.u_shininess) &&
- (techniqueUniforms.u_shininess > 0.0);
- // Generate lighting code blocks
- var hasNonAmbientLights = false;
- var hasAmbientLights = false;
- var fragmentLightingBlock = '';
- for (var lightName in lights) {
- if (lights.hasOwnProperty(lightName)) {
- var light = lights[lightName];
- var lightType = light.type.toLowerCase();
- var lightBaseName = light.baseName;
- fragmentLightingBlock += ' {\n';
- var lightColorName = 'u_' + lightBaseName + 'Color';
- var varyingDirectionName;
- var varyingPositionName;
- if (lightType === 'ambient') {
- hasAmbientLights = true;
- fragmentLightingBlock += ' ambientLight += ' + lightColorName + ';\n';
- } else if (hasNormals) {
- hasNonAmbientLights = true;
- varyingDirectionName = 'v_' + lightBaseName + 'Direction';
- varyingPositionName = 'v_' + lightBaseName + 'Position';
- if (lightType !== 'point') {
- vertexShader += 'varying vec3 ' + varyingDirectionName + ';\n';
- fragmentShader += 'varying vec3 ' + varyingDirectionName + ';\n';
- vertexShaderMain += ' ' + varyingDirectionName + ' = mat3(u_' + lightBaseName + 'Transform) * vec3(0.,0.,1.);\n';
- if (lightType === 'directional') {
- fragmentLightingBlock += ' vec3 l = normalize(' + varyingDirectionName + ');\n';
- }
- }
- if (lightType !== 'directional') {
- vertexShader += 'varying vec3 ' + varyingPositionName + ';\n';
- fragmentShader += 'varying vec3 ' + varyingPositionName + ';\n';
- vertexShaderMain += ' ' + varyingPositionName + ' = u_' + lightBaseName + 'Transform[3].xyz;\n';
- fragmentLightingBlock += ' vec3 VP = ' + varyingPositionName + ' - v_positionEC;\n';
- fragmentLightingBlock += ' vec3 l = normalize(VP);\n';
- fragmentLightingBlock += ' float range = length(VP);\n';
- fragmentLightingBlock += ' float attenuation = 1.0 / (u_' + lightBaseName + 'Attenuation.x + ';
- fragmentLightingBlock += '(u_' + lightBaseName + 'Attenuation.y * range) + ';
- fragmentLightingBlock += '(u_' + lightBaseName + 'Attenuation.z * range * range));\n';
- } else {
- fragmentLightingBlock += ' float attenuation = 1.0;\n';
- }
- if (lightType === 'spot') {
- fragmentLightingBlock += ' float spotDot = dot(l, normalize(' + varyingDirectionName + '));\n';
- fragmentLightingBlock += ' if (spotDot < cos(u_' + lightBaseName + 'FallOff.x * 0.5))\n';
- fragmentLightingBlock += ' {\n';
- fragmentLightingBlock += ' attenuation = 0.0;\n';
- fragmentLightingBlock += ' }\n';
- fragmentLightingBlock += ' else\n';
- fragmentLightingBlock += ' {\n';
- fragmentLightingBlock += ' attenuation *= max(0.0, pow(spotDot, u_' + lightBaseName + 'FallOff.y));\n';
- fragmentLightingBlock += ' }\n';
- }
- fragmentLightingBlock += ' diffuseLight += ' + lightColorName + '* max(dot(normal,l), 0.) * attenuation;\n';
- if (hasSpecular) {
- if (lightingModel === 'BLINN') {
- fragmentLightingBlock += ' vec3 h = normalize(l + viewDir);\n';
- fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(normal, h), 0.), u_shininess)) * attenuation;\n';
- } else { // PHONG
- fragmentLightingBlock += ' vec3 reflectDir = reflect(-l, normal);\n';
- fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(reflectDir, viewDir), 0.), u_shininess)) * attenuation;\n';
- }
- fragmentLightingBlock += ' specularLight += ' + lightColorName + ' * specularIntensity;\n';
- }
- }
- fragmentLightingBlock += ' }\n';
- }
- }
- if (!hasAmbientLights) {
- // Add an ambient light if we don't have one
- fragmentLightingBlock += ' ambientLight += vec3(0.2, 0.2, 0.2);\n';
- }
- if (!hasNonAmbientLights && (lightingModel !== 'CONSTANT')) {
- fragmentLightingBlock += ' vec3 l = normalize(czm_sunDirectionEC);\n';
- var minimumLighting = '0.2'; // Use strings instead of values as 0.0 -> 0 when stringified
- fragmentLightingBlock += ' diffuseLight += vec3(1.0, 1.0, 1.0) * max(dot(normal,l), ' + minimumLighting + ');\n';
- if (hasSpecular) {
- if (lightingModel === 'BLINN') {
- fragmentLightingBlock += ' vec3 h = normalize(l + viewDir);\n';
- fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(normal, h), 0.), u_shininess));\n';
- } else { // PHONG
- fragmentLightingBlock += ' vec3 reflectDir = reflect(-l, normal);\n';
- fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(reflectDir, viewDir), 0.), u_shininess));\n';
- }
- fragmentLightingBlock += ' specularLight += vec3(1.0, 1.0, 1.0) * specularIntensity;\n';
- }
- }
- vertexShader += 'void main(void) {\n';
- vertexShader += vertexShaderMain;
- vertexShader += '}\n';
- fragmentShader += 'void main(void) {\n';
- var colorCreationBlock = ' vec3 color = vec3(0.0, 0.0, 0.0);\n';
- if (hasNormals) {
- fragmentShader += ' vec3 normal = normalize(v_normal);\n';
- if (khrMaterialsCommon.doubleSided) {
- fragmentShader += ' if (gl_FrontFacing == false)\n';
- fragmentShader += ' {\n';
- fragmentShader += ' normal = -normal;\n';
- fragmentShader += ' }\n';
- }
- }
- var finalColorComputation;
- if (lightingModel !== 'CONSTANT') {
- if (defined(techniqueUniforms.u_diffuse)) {
- if (techniqueUniforms.u_diffuse.type === WebGLConstants.SAMPLER_2D) {
- fragmentShader += ' vec4 diffuse = texture2D(u_diffuse, ' + v_texcoord + ');\n';
- } else {
- fragmentShader += ' vec4 diffuse = u_diffuse;\n';
- }
- fragmentShader += ' vec3 diffuseLight = vec3(0.0, 0.0, 0.0);\n';
- colorCreationBlock += ' color += diffuse.rgb * diffuseLight;\n';
- }
- if (hasSpecular) {
- if (techniqueUniforms.u_specular.type === WebGLConstants.SAMPLER_2D) {
- fragmentShader += ' vec3 specular = texture2D(u_specular, ' + v_texcoord + ').rgb;\n';
- } else {
- fragmentShader += ' vec3 specular = u_specular.rgb;\n';
- }
- fragmentShader += ' vec3 specularLight = vec3(0.0, 0.0, 0.0);\n';
- colorCreationBlock += ' color += specular * specularLight;\n';
- }
- if (defined(techniqueUniforms.u_transparency)) {
- finalColorComputation = ' gl_FragColor = vec4(color * diffuse.a * u_transparency, diffuse.a * u_transparency);\n';
- } else {
- finalColorComputation = ' gl_FragColor = vec4(color * diffuse.a, diffuse.a);\n';
- }
- } else if (defined(techniqueUniforms.u_transparency)) {
- finalColorComputation = ' gl_FragColor = vec4(color * u_transparency, u_transparency);\n';
- } else {
- finalColorComputation = ' gl_FragColor = vec4(color, 1.0);\n';
- }
- if (hasVertexColors) {
- colorCreationBlock += ' color *= v_vertexColor.rgb;\n';
- }
- if (defined(techniqueUniforms.u_emission)) {
- if (techniqueUniforms.u_emission.type === WebGLConstants.SAMPLER_2D) {
- fragmentShader += ' vec3 emission = texture2D(u_emission, ' + v_texcoord + ').rgb;\n';
- } else {
- fragmentShader += ' vec3 emission = u_emission.rgb;\n';
- }
- colorCreationBlock += ' color += emission;\n';
- }
- if (defined(techniqueUniforms.u_ambient) || (lightingModel !== 'CONSTANT')) {
- if (defined(techniqueUniforms.u_ambient)) {
- if (techniqueUniforms.u_ambient.type === WebGLConstants.SAMPLER_2D) {
- fragmentShader += ' vec3 ambient = texture2D(u_ambient, ' + v_texcoord + ').rgb;\n';
- } else {
- fragmentShader += ' vec3 ambient = u_ambient.rgb;\n';
- }
- } else {
- fragmentShader += ' vec3 ambient = diffuse.rgb;\n';
- }
- colorCreationBlock += ' color += ambient * ambientLight;\n';
- }
- fragmentShader += ' vec3 viewDir = -normalize(v_positionEC);\n';
- fragmentShader += ' vec3 ambientLight = vec3(0.0, 0.0, 0.0);\n';
- // Add in light computations
- fragmentShader += fragmentLightingBlock;
- fragmentShader += colorCreationBlock;
- fragmentShader += finalColorComputation;
- fragmentShader += '}\n';
- // Add shaders
- var vertexShaderId = addToArray(shaders, {
- type: WebGLConstants.VERTEX_SHADER,
- extras: {
- _pipeline: {
- source: vertexShader,
- extension: '.glsl'
- }
- }
- });
- var fragmentShaderId = addToArray(shaders, {
- type: WebGLConstants.FRAGMENT_SHADER,
- extras: {
- _pipeline: {
- source: fragmentShader,
- extension: '.glsl'
- }
- }
- });
- // Add program
- var programId = addToArray(programs, {
- fragmentShader: fragmentShaderId,
- vertexShader: vertexShaderId
- });
- var techniqueId = addToArray(techniques, {
- attributes: techniqueAttributes,
- program: programId,
- uniforms: techniqueUniforms
- });
- return techniqueId;
- }
- function getKHRMaterialsCommonValueType(paramName, paramValue) {
- var value;
- // Backwards compatibility for COLLADA2GLTF v1.0-draft when it encoding
- // materials using KHR_materials_common with explicit type/value members
- if (defined(paramValue.value)) {
- value = paramValue.value;
- } else if (defined(paramValue.index)) {
- value = [paramValue.index];
- } else {
- value = paramValue;
- }
- switch (paramName) {
- case 'ambient':
- return value.length === 1 ? WebGLConstants.SAMPLER_2D : WebGLConstants.FLOAT_VEC4;
- case 'diffuse':
- return value.length === 1 ? WebGLConstants.SAMPLER_2D : WebGLConstants.FLOAT_VEC4;
- case 'emission':
- return value.length === 1 ? WebGLConstants.SAMPLER_2D : WebGLConstants.FLOAT_VEC4;
- case 'specular':
- return value.length === 1 ? WebGLConstants.SAMPLER_2D : WebGLConstants.FLOAT_VEC4;
- case 'shininess':
- return WebGLConstants.FLOAT;
- case 'transparency':
- return WebGLConstants.FLOAT;
- // these two are usually not used directly within shaders,
- // they are just added here for completeness
- case 'transparent':
- return WebGLConstants.BOOL;
- case 'doubleSided':
- return WebGLConstants.BOOL;
- }
- }
- function getTechniqueKey(khrMaterialsCommon, primitiveInfo) {
- var techniqueKey = '';
- techniqueKey += 'technique:' + khrMaterialsCommon.technique + ';';
- var values = khrMaterialsCommon.values;
- var keys = Object.keys(values).sort();
- var keysCount = keys.length;
- for (var i = 0; i < keysCount; ++i) {
- var name = keys[i];
- if (values.hasOwnProperty(name)) {
- techniqueKey += name + ':' + getKHRMaterialsCommonValueType(name, values[name]);
- techniqueKey += ';';
- }
- }
- var jointCount = defaultValue(khrMaterialsCommon.jointCount, 0);
- techniqueKey += jointCount.toString() + ';';
- if (defined(primitiveInfo)) {
- var skinningInfo = primitiveInfo.skinning;
- if (jointCount > 0) {
- techniqueKey += skinningInfo.type + ';';
- }
- techniqueKey += primitiveInfo.hasVertexColors;
- }
- return techniqueKey;
- }
- function lightDefaults(gltf) {
- var khrMaterialsCommon = gltf.extensions.KHR_materials_common;
- if (!defined(khrMaterialsCommon) || !defined(khrMaterialsCommon.lights)) {
- return;
- }
- var lights = khrMaterialsCommon.lights;
- var lightsLength = lights.length;
- for (var lightId = 0; lightId < lightsLength; lightId++) {
- var light = lights[lightId];
- if (light.type === 'ambient') {
- if (!defined(light.ambient)) {
- light.ambient = {};
- }
- var ambientLight = light.ambient;
- if (!defined(ambientLight.color)) {
- ambientLight.color = [1.0, 1.0, 1.0];
- }
- } else if (light.type === 'directional') {
- if (!defined(light.directional)) {
- light.directional = {};
- }
- var directionalLight = light.directional;
- if (!defined(directionalLight.color)) {
- directionalLight.color = [1.0, 1.0, 1.0];
- }
- } else if (light.type === 'point') {
- if (!defined(light.point)) {
- light.point = {};
- }
- var pointLight = light.point;
- if (!defined(pointLight.color)) {
- pointLight.color = [1.0, 1.0, 1.0];
- }
- pointLight.constantAttenuation = defaultValue(pointLight.constantAttenuation, 1.0);
- pointLight.linearAttenuation = defaultValue(pointLight.linearAttenuation, 0.0);
- pointLight.quadraticAttenuation = defaultValue(pointLight.quadraticAttenuation, 0.0);
- } else if (light.type === 'spot') {
- if (!defined(light.spot)) {
- light.spot = {};
- }
- var spotLight = light.spot;
- if (!defined(spotLight.color)) {
- spotLight.color = [1.0, 1.0, 1.0];
- }
- spotLight.constantAttenuation = defaultValue(spotLight.constantAttenuation, 1.0);
- spotLight.fallOffAngle = defaultValue(spotLight.fallOffAngle, 3.14159265);
- spotLight.fallOffExponent = defaultValue(spotLight.fallOffExponent, 0.0);
- spotLight.linearAttenuation = defaultValue(spotLight.linearAttenuation, 0.0);
- spotLight.quadraticAttenuation = defaultValue(spotLight.quadraticAttenuation, 0.0);
- }
- }
- }
- export default processModelMaterialsCommon;
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