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- import Check from '../Core/Check.js';
- /**
- * Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it.
- *
- * @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler.
- * @param {String} matrixUniformName Name of the uniform for the clipping planes matrix.
- * @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4.
- * @returns {String} A string containing GLSL that clips and styles the current fragment.
- * @private
- */
- function getClipAndStyleCode(samplerUniformName, matrixUniformName, styleUniformName) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.string('samplerUniformName', samplerUniformName);
- Check.typeOf.string('matrixUniformName', matrixUniformName);
- Check.typeOf.string('styleUniformName', styleUniformName);
- //>>includeEnd('debug');
- var shaderCode =
- ' float clipDistance = clip(gl_FragCoord, ' + samplerUniformName + ', ' + matrixUniformName + '); \n' +
- ' vec4 clippingPlanesEdgeColor = vec4(1.0); \n' +
- ' clippingPlanesEdgeColor.rgb = ' + styleUniformName + '.rgb; \n' +
- ' float clippingPlanesEdgeWidth = ' + styleUniformName + '.a; \n' +
- ' if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n' +
- ' { \n' +
- ' gl_FragColor = clippingPlanesEdgeColor;\n' +
- ' } \n';
- return shaderCode;
- }
- export default getClipAndStyleCode;
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