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- import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import GeometryInstance from '../Core/GeometryInstance.js';
- import GeometryPipeline from '../Core/GeometryPipeline.js';
- import Matrix4 from '../Core/Matrix4.js';
- import PerInstanceColorAppearance from './PerInstanceColorAppearance.js';
- import Primitive from './Primitive.js';
- /**
- * Creates a {@link Primitive} to visualize well-known vector vertex attributes:
- * <code>normal</code>, <code>tangent</code>, and <code>bitangent</code>. Normal
- * is red; tangent is green; and bitangent is blue. If an attribute is not
- * present, it is not drawn.
- *
- * @exports createTangentSpaceDebugPrimitive
- *
- * @param {Object} options Object with the following properties:
- * @param {Geometry} options.geometry The <code>Geometry</code> instance with the attribute.
- * @param {Number} [options.length=10000.0] The length of each line segment in meters. This can be negative to point the vector in the opposite direction.
- * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates.
- * @returns {Primitive} A new <code>Primitive</code> instance with geometry for the vectors.
- *
- * @example
- * scene.primitives.add(Cesium.createTangentSpaceDebugPrimitive({
- * geometry : instance.geometry,
- * length : 100000.0,
- * modelMatrix : instance.modelMatrix
- * }));
- */
- function createTangentSpaceDebugPrimitive(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var instances = [];
- var geometry = options.geometry;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(geometry)) {
- throw new DeveloperError('options.geometry is required.');
- }
- //>>includeEnd('debug');
- if (!defined(geometry.attributes) || !defined(geometry.primitiveType)) {
- // to create the debug lines, we need the computed attributes.
- // compute them if they are undefined.
- geometry = geometry.constructor.createGeometry(geometry);
- }
- var attributes = geometry.attributes;
- var modelMatrix = Matrix4.clone(defaultValue(options.modelMatrix, Matrix4.IDENTITY));
- var length = defaultValue(options.length, 10000.0);
- if (defined(attributes.normal)) {
- instances.push(new GeometryInstance({
- geometry : GeometryPipeline.createLineSegmentsForVectors(geometry, 'normal', length),
- attributes : {
- color : new ColorGeometryInstanceAttribute(1.0, 0.0, 0.0, 1.0)
- },
- modelMatrix : modelMatrix
- }));
- }
- if (defined(attributes.tangent)) {
- instances.push(new GeometryInstance({
- geometry : GeometryPipeline.createLineSegmentsForVectors(geometry, 'tangent', length),
- attributes : {
- color : new ColorGeometryInstanceAttribute(0.0, 1.0, 0.0, 1.0)
- },
- modelMatrix : modelMatrix
- }));
- }
- if (defined(attributes.bitangent)) {
- instances.push(new GeometryInstance({
- geometry : GeometryPipeline.createLineSegmentsForVectors(geometry, 'bitangent', length),
- attributes : {
- color : new ColorGeometryInstanceAttribute(0.0, 0.0, 1.0, 1.0)
- },
- modelMatrix : modelMatrix
- }));
- }
- if (instances.length > 0) {
- return new Primitive({
- asynchronous : false,
- geometryInstances : instances,
- appearance : new PerInstanceColorAppearance({
- flat : true,
- translucent : false
- })
- });
- }
- return undefined;
- }
- export default createTangentSpaceDebugPrimitive;
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