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- import arraySlice from '../Core/arraySlice.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Color from '../Core/Color.js';
- import ComponentDatatype from '../Core/ComponentDatatype.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import destroyObject from '../Core/destroyObject.js';
- import Ellipsoid from '../Core/Ellipsoid.js';
- import FeatureDetection from '../Core/FeatureDetection.js';
- import IndexDatatype from '../Core/IndexDatatype.js';
- import Matrix4 from '../Core/Matrix4.js';
- import Rectangle from '../Core/Rectangle.js';
- import TaskProcessor from '../Core/TaskProcessor.js';
- import Buffer from '../Renderer/Buffer.js';
- import BufferUsage from '../Renderer/BufferUsage.js';
- import DrawCommand from '../Renderer/DrawCommand.js';
- import Pass from '../Renderer/Pass.js';
- import RenderState from '../Renderer/RenderState.js';
- import ShaderProgram from '../Renderer/ShaderProgram.js';
- import ShaderSource from '../Renderer/ShaderSource.js';
- import VertexArray from '../Renderer/VertexArray.js';
- import PolylineCommon from '../Shaders/PolylineCommon.js';
- import Vector3DTilePolylinesVS from '../Shaders/Vector3DTilePolylinesVS.js';
- import when from '../ThirdParty/when.js';
- import BlendingState from './BlendingState.js';
- import Cesium3DTileFeature from './Cesium3DTileFeature.js';
- /**
- * Creates a batch of polylines that have been subdivided to be draped on terrain.
- *
- * @alias Vector3DTilePolylines
- * @constructor
- *
- * @param {Object} options An object with following properties:
- * @param {Uint16Array} options.positions The positions of the polylines
- * @param {Uint32Array} options.counts The number or positions in the each polyline.
- * @param {Uint16Array} options.widths The width of each polyline.
- * @param {Number} options.minimumHeight The minimum height of the terrain covered by the tile.
- * @param {Number} options.maximumHeight The maximum height of the terrain covered by the tile.
- * @param {Rectangle} options.rectangle The rectangle containing the tile.
- * @param {Cartesian3} [options.center=Cartesian3.ZERO] The RTC center.
- * @param {Cesium3DTileBatchTable} options.batchTable The batch table for the tile containing the batched polylines.
- * @param {Uint16Array} options.batchIds The batch ids for each polyline.
- * @param {BoundingSphere} options.boundingVolume The bounding volume for the entire batch of polylines.
- *
- * @private
- */
- function Vector3DTilePolylines(options) {
- // these arrays are all released after the first update.
- this._positions = options.positions;
- this._widths = options.widths;
- this._counts = options.counts;
- this._batchIds = options.batchIds;
- this._ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- this._minimumHeight = options.minimumHeight;
- this._maximumHeight = options.maximumHeight;
- this._center = options.center;
- this._rectangle = options.rectangle;
- this._boundingVolume = options.boundingVolume;
- this._batchTable = options.batchTable;
- this._va = undefined;
- this._sp = undefined;
- this._rs = undefined;
- this._uniformMap = undefined;
- this._command = undefined;
- this._transferrableBatchIds = undefined;
- this._packedBuffer = undefined;
- this._currentPositions = undefined;
- this._previousPositions = undefined;
- this._nextPositions = undefined;
- this._expandAndWidth = undefined;
- this._vertexBatchIds = undefined;
- this._indices = undefined;
- this._constantColor = Color.clone(Color.WHITE);
- this._highlightColor = this._constantColor;
- this._trianglesLength = 0;
- this._geometryByteLength = 0;
- this._ready = false;
- this._readyPromise = when.defer();
- this._verticesPromise = undefined;
- }
- defineProperties(Vector3DTilePolylines.prototype, {
- /**
- * Gets the number of triangles.
- *
- * @memberof Vector3DTilePolylines.prototype
- *
- * @type {Number}
- * @readonly
- */
- trianglesLength : {
- get : function() {
- return this._trianglesLength;
- }
- },
- /**
- * Gets the geometry memory in bytes.
- *
- * @memberof Vector3DTilePolylines.prototype
- *
- * @type {Number}
- * @readonly
- */
- geometryByteLength : {
- get : function() {
- return this._geometryByteLength;
- }
- },
- /**
- * Gets a promise that resolves when the primitive is ready to render.
- * @memberof Vector3DTilePolylines.prototype
- * @type {Promise}
- * @readonly
- */
- readyPromise : {
- get : function() {
- return this._readyPromise.promise;
- }
- }
- });
- function packBuffer(polylines) {
- var rectangle = polylines._rectangle;
- var minimumHeight = polylines._minimumHeight;
- var maximumHeight = polylines._maximumHeight;
- var ellipsoid = polylines._ellipsoid;
- var center = polylines._center;
- var packedLength = 2 + Rectangle.packedLength + Ellipsoid.packedLength + Cartesian3.packedLength;
- var packedBuffer = new Float64Array(packedLength);
- var offset = 0;
- packedBuffer[offset++] = minimumHeight;
- packedBuffer[offset++] = maximumHeight;
- Rectangle.pack(rectangle, packedBuffer, offset);
- offset += Rectangle.packedLength;
- Ellipsoid.pack(ellipsoid, packedBuffer, offset);
- offset += Ellipsoid.packedLength;
- Cartesian3.pack(center, packedBuffer, offset);
- return packedBuffer;
- }
- var createVerticesTaskProcessor = new TaskProcessor('createVectorTilePolylines');
- var attributeLocations = {
- previousPosition : 0,
- currentPosition : 1,
- nextPosition : 2,
- expandAndWidth : 3,
- a_batchId : 4
- };
- function createVertexArray(polylines, context) {
- if (defined(polylines._va)) {
- return;
- }
- if (!defined(polylines._verticesPromise)) {
- var positions = polylines._positions;
- var widths = polylines._widths;
- var counts = polylines._counts;
- var batchIds = polylines._transferrableBatchIds;
- var packedBuffer = polylines._packedBuffer;
- if (!defined(packedBuffer)) {
- // Copy because they may be the views on the same buffer.
- positions = polylines._positions = arraySlice(positions);
- widths = polylines._widths = arraySlice(widths);
- counts = polylines._counts = arraySlice(counts);
- batchIds = polylines._transferrableBatchIds = arraySlice(polylines._batchIds);
- packedBuffer = polylines._packedBuffer = packBuffer(polylines);
- }
- var transferrableObjects = [positions.buffer, widths.buffer, counts.buffer, batchIds.buffer, packedBuffer.buffer];
- var parameters = {
- positions : positions.buffer,
- widths : widths.buffer,
- counts : counts.buffer,
- batchIds : batchIds.buffer,
- packedBuffer : packedBuffer.buffer
- };
- var verticesPromise = polylines._verticesPromise = createVerticesTaskProcessor.scheduleTask(parameters, transferrableObjects);
- if (!defined(verticesPromise)) {
- // Postponed
- return;
- }
- when(verticesPromise, function(result) {
- polylines._currentPositions = new Float32Array(result.currentPositions);
- polylines._previousPositions = new Float32Array(result.previousPositions);
- polylines._nextPositions = new Float32Array(result.nextPositions);
- polylines._expandAndWidth = new Float32Array(result.expandAndWidth);
- polylines._vertexBatchIds = new Uint16Array(result.batchIds);
- var indexDatatype = result.indexDatatype;
- polylines._indices = indexDatatype === IndexDatatype.UNSIGNED_SHORT ? new Uint16Array(result.indices) : new Uint32Array(result.indices);
- polylines._ready = true;
- });
- }
- if (polylines._ready && !defined(polylines._va)) {
- var curPositions = polylines._currentPositions;
- var prevPositions = polylines._previousPositions;
- var nextPositions = polylines._nextPositions;
- var expandAndWidth = polylines._expandAndWidth;
- var vertexBatchIds = polylines._vertexBatchIds;
- var indices = polylines._indices;
- var byteLength = prevPositions.byteLength + curPositions.byteLength + nextPositions.byteLength;
- byteLength += expandAndWidth.byteLength + vertexBatchIds.byteLength + indices.byteLength;
- polylines._trianglesLength = indices.length / 3;
- polylines._geometryByteLength = byteLength;
- var prevPositionBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : prevPositions,
- usage : BufferUsage.STATIC_DRAW
- });
- var curPositionBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : curPositions,
- usage : BufferUsage.STATIC_DRAW
- });
- var nextPositionBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : nextPositions,
- usage : BufferUsage.STATIC_DRAW
- });
- var expandAndWidthBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : expandAndWidth,
- usage : BufferUsage.STATIC_DRAW
- });
- var idBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : vertexBatchIds,
- usage : BufferUsage.STATIC_DRAW
- });
- var indexBuffer = Buffer.createIndexBuffer({
- context : context,
- typedArray : indices,
- usage : BufferUsage.STATIC_DRAW,
- indexDatatype : (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT
- });
- var vertexAttributes = [{
- index : attributeLocations.previousPosition,
- vertexBuffer : prevPositionBuffer,
- componentDatatype : ComponentDatatype.FLOAT,
- componentsPerAttribute : 3
- }, {
- index : attributeLocations.currentPosition,
- vertexBuffer : curPositionBuffer,
- componentDatatype : ComponentDatatype.FLOAT,
- componentsPerAttribute : 3
- }, {
- index : attributeLocations.nextPosition,
- vertexBuffer : nextPositionBuffer,
- componentDatatype : ComponentDatatype.FLOAT,
- componentsPerAttribute : 3
- }, {
- index : attributeLocations.expandAndWidth,
- vertexBuffer : expandAndWidthBuffer,
- componentDatatype : ComponentDatatype.FLOAT,
- componentsPerAttribute : 2
- }, {
- index : attributeLocations.a_batchId,
- vertexBuffer : idBuffer,
- componentDatatype : ComponentDatatype.UNSIGNED_SHORT,
- componentsPerAttribute : 1
- }];
- polylines._va = new VertexArray({
- context : context,
- attributes : vertexAttributes,
- indexBuffer : indexBuffer
- });
- polylines._positions = undefined;
- polylines._widths = undefined;
- polylines._counts = undefined;
- polylines._ellipsoid = undefined;
- polylines._minimumHeight = undefined;
- polylines._maximumHeight = undefined;
- polylines._rectangle = undefined;
- polylines._transferrableBatchIds = undefined;
- polylines._packedBuffer = undefined;
- polylines._currentPositions = undefined;
- polylines._previousPositions = undefined;
- polylines._nextPositions = undefined;
- polylines._expandAndWidth = undefined;
- polylines._vertexBatchIds = undefined;
- polylines._indices = undefined;
- polylines._readyPromise.resolve();
- }
- }
- var modifiedModelViewScratch = new Matrix4();
- var rtcScratch = new Cartesian3();
- function createUniformMap(primitive, context) {
- if (defined(primitive._uniformMap)) {
- return;
- }
- primitive._uniformMap = {
- u_modifiedModelView : function() {
- var viewMatrix = context.uniformState.view;
- Matrix4.clone(viewMatrix, modifiedModelViewScratch);
- Matrix4.multiplyByPoint(modifiedModelViewScratch, primitive._center, rtcScratch);
- Matrix4.setTranslation(modifiedModelViewScratch, rtcScratch, modifiedModelViewScratch);
- return modifiedModelViewScratch;
- },
- u_highlightColor : function() {
- return primitive._highlightColor;
- }
- };
- }
- function createRenderStates(primitive) {
- if (defined(primitive._rs)) {
- return;
- }
- var polygonOffset = {
- enabled : true,
- factor : -5.0,
- units : -5.0
- };
- primitive._rs = RenderState.fromCache({
- blending : BlendingState.ALPHA_BLEND,
- depthMask : false,
- depthTest : {
- enabled : true
- },
- polygonOffset : polygonOffset
- });
- }
- var PolylineFS =
- 'uniform vec4 u_highlightColor; \n' +
- 'void main()\n' +
- '{\n' +
- ' gl_FragColor = u_highlightColor;\n' +
- '}\n';
- function createShaders(primitive, context) {
- if (defined(primitive._sp)) {
- return;
- }
- var batchTable = primitive._batchTable;
- var vsSource = batchTable.getVertexShaderCallback(false, 'a_batchId', undefined)(Vector3DTilePolylinesVS);
- var fsSource = batchTable.getFragmentShaderCallback()(PolylineFS, false, undefined);
- var vs = new ShaderSource({
- defines : ['VECTOR_TILE', !FeatureDetection.isInternetExplorer() ? 'CLIP_POLYLINE' : ''],
- sources : [PolylineCommon, vsSource]
- });
- var fs = new ShaderSource({
- defines : ['VECTOR_TILE'],
- sources : [fsSource]
- });
- primitive._sp = ShaderProgram.fromCache({
- context : context,
- vertexShaderSource : vs,
- fragmentShaderSource : fs,
- attributeLocations : attributeLocations
- });
- }
- function queueCommands(primitive, frameState) {
- if (!defined(primitive._command)) {
- var uniformMap = primitive._batchTable.getUniformMapCallback()(primitive._uniformMap);
- primitive._command = new DrawCommand({
- owner : primitive,
- vertexArray : primitive._va,
- renderState : primitive._rs,
- shaderProgram : primitive._sp,
- uniformMap : uniformMap,
- boundingVolume : primitive._boundingVolume,
- pass : Pass.TRANSLUCENT,
- pickId : primitive._batchTable.getPickId()
- });
- }
- frameState.commandList.push(primitive._command);
- }
- /**
- * Creates features for each polyline and places it at the batch id index of features.
- *
- * @param {Vector3DTileContent} content The vector tile content.
- * @param {Cesium3DTileFeature[]} features An array of features where the polygon features will be placed.
- */
- Vector3DTilePolylines.prototype.createFeatures = function(content, features) {
- var batchIds = this._batchIds;
- var length = batchIds.length;
- for (var i = 0; i < length; ++i) {
- var batchId = batchIds[i];
- features[batchId] = new Cesium3DTileFeature(content, batchId);
- }
- };
- /**
- * Colors the entire tile when enabled is true. The resulting color will be (polyline batch table color * color).
- *
- * @param {Boolean} enabled Whether to enable debug coloring.
- * @param {Color} color The debug color.
- */
- Vector3DTilePolylines.prototype.applyDebugSettings = function(enabled, color) {
- this._highlightColor = enabled ? color : this._constantColor;
- };
- function clearStyle(polygons, features) {
- var batchIds = polygons._batchIds;
- var length = batchIds.length;
- for (var i = 0; i < length; ++i) {
- var batchId = batchIds[i];
- var feature = features[batchId];
- feature.show = true;
- feature.color = Color.WHITE;
- }
- }
- var scratchColor = new Color();
- var DEFAULT_COLOR_VALUE = Color.WHITE;
- var DEFAULT_SHOW_VALUE = true;
- /**
- * Apply a style to the content.
- *
- * @param {Cesium3DTileStyle} style The style.
- * @param {Cesium3DTileFeature[]} features The array of features.
- */
- Vector3DTilePolylines.prototype.applyStyle = function(style, features) {
- if (!defined(style)) {
- clearStyle(this, features);
- return;
- }
- var batchIds = this._batchIds;
- var length = batchIds.length;
- for (var i = 0; i < length; ++i) {
- var batchId = batchIds[i];
- var feature = features[batchId];
- feature.color = defined(style.color) ? style.color.evaluateColor(feature, scratchColor) : DEFAULT_COLOR_VALUE;
- feature.show = defined(style.show) ? style.show.evaluate(feature) : DEFAULT_SHOW_VALUE;
- }
- };
- /**
- * Updates the batches and queues the commands for rendering.
- *
- * @param {FrameState} frameState The current frame state.
- */
- Vector3DTilePolylines.prototype.update = function(frameState) {
- var context = frameState.context;
- createVertexArray(this, context);
- createUniformMap(this, context);
- createShaders(this, context);
- createRenderStates(this);
- if (!this._ready) {
- return;
- }
- var passes = frameState.passes;
- if (passes.render || passes.pick) {
- queueCommands(this, frameState);
- }
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <p>
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- * </p>
- *
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- */
- Vector3DTilePolylines.prototype.isDestroyed = function() {
- return false;
- };
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <p>
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- * </p>
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- */
- Vector3DTilePolylines.prototype.destroy = function() {
- this._va = this._va && this._va.destroy();
- this._sp = this._sp && this._sp.destroy();
- return destroyObject(this);
- };
- export default Vector3DTilePolylines;
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