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- import BoundingSphere from '../Core/BoundingSphere.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Cartographic from '../Core/Cartographic.js';
- import Check from '../Core/Check.js';
- import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js';
- import defaultValue from '../Core/defaultValue.js';
- import defineProperties from '../Core/defineProperties.js';
- import Ellipsoid from '../Core/Ellipsoid.js';
- import GeometryInstance from '../Core/GeometryInstance.js';
- import IntersectionTests from '../Core/IntersectionTests.js';
- import Matrix4 from '../Core/Matrix4.js';
- import OrientedBoundingBox from '../Core/OrientedBoundingBox.js';
- import Plane from '../Core/Plane.js';
- import Ray from '../Core/Ray.js';
- import Rectangle from '../Core/Rectangle.js';
- import RectangleOutlineGeometry from '../Core/RectangleOutlineGeometry.js';
- import PerInstanceColorAppearance from './PerInstanceColorAppearance.js';
- import Primitive from './Primitive.js';
- import SceneMode from './SceneMode.js';
- /**
- * A tile bounding volume specified as a longitude/latitude/height region.
- * @alias TileBoundingRegion
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Rectangle} options.rectangle The rectangle specifying the longitude and latitude range of the region.
- * @param {Number} [options.minimumHeight=0.0] The minimum height of the region.
- * @param {Number} [options.maximumHeight=0.0] The maximum height of the region.
- * @param {Ellipsoid} [options.ellipsoid=Cesium.Ellipsoid.WGS84] The ellipsoid.
- * @param {Boolean} [options.computeBoundingVolumes=true] True to compute the {@link TileBoundingRegion#boundingVolume} and
- * {@link TileBoundingVolume#boundingSphere}. If false, these properties will be undefined.
- *
- * @private
- */
- function TileBoundingRegion(options) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('options', options);
- Check.typeOf.object('options.rectangle', options.rectangle);
- //>>includeEnd('debug');
- this.rectangle = Rectangle.clone(options.rectangle);
- this.minimumHeight = defaultValue(options.minimumHeight, 0.0);
- this.maximumHeight = defaultValue(options.maximumHeight, 0.0);
- /**
- * The world coordinates of the southwest corner of the tile's rectangle.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.southwestCornerCartesian = new Cartesian3();
- /**
- * The world coordinates of the northeast corner of the tile's rectangle.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.northeastCornerCartesian = new Cartesian3();
- /**
- * A normal that, along with southwestCornerCartesian, defines a plane at the western edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.westNormal = new Cartesian3();
- /**
- * A normal that, along with southwestCornerCartesian, defines a plane at the southern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- * Because points of constant latitude do not necessary lie in a plane, positions below this
- * plane are not necessarily inside the tile, but they are close.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.southNormal = new Cartesian3();
- /**
- * A normal that, along with northeastCornerCartesian, defines a plane at the eastern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.eastNormal = new Cartesian3();
- /**
- * A normal that, along with northeastCornerCartesian, defines a plane at the eastern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- * Because points of constant latitude do not necessary lie in a plane, positions below this
- * plane are not necessarily inside the tile, but they are close.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.northNormal = new Cartesian3();
- var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- computeBox(this, options.rectangle, ellipsoid);
- if (defaultValue(options.computeBoundingVolumes, true)) {
- // An oriented bounding box that encloses this tile's region. This is used to calculate tile visibility.
- this._orientedBoundingBox = OrientedBoundingBox.fromRectangle(this.rectangle, this.minimumHeight, this.maximumHeight, ellipsoid);
- this._boundingSphere = BoundingSphere.fromOrientedBoundingBox(this._orientedBoundingBox);
- }
- }
- defineProperties(TileBoundingRegion.prototype, {
- /**
- * The underlying bounding volume
- *
- * @memberof TileBoundingRegion.prototype
- *
- * @type {Object}
- * @readonly
- */
- boundingVolume : {
- get : function() {
- return this._orientedBoundingBox;
- }
- },
- /**
- * The underlying bounding sphere
- *
- * @memberof TileBoundingRegion.prototype
- *
- * @type {BoundingSphere}
- * @readonly
- */
- boundingSphere : {
- get : function() {
- return this._boundingSphere;
- }
- }
- });
- var cartesian3Scratch = new Cartesian3();
- var cartesian3Scratch2 = new Cartesian3();
- var cartesian3Scratch3 = new Cartesian3();
- var eastWestNormalScratch = new Cartesian3();
- var westernMidpointScratch = new Cartesian3();
- var easternMidpointScratch = new Cartesian3();
- var cartographicScratch = new Cartographic();
- var planeScratch = new Plane(Cartesian3.UNIT_X, 0.0);
- var rayScratch = new Ray();
- function computeBox(tileBB, rectangle, ellipsoid) {
- ellipsoid.cartographicToCartesian(Rectangle.southwest(rectangle), tileBB.southwestCornerCartesian);
- ellipsoid.cartographicToCartesian(Rectangle.northeast(rectangle), tileBB.northeastCornerCartesian);
- // The middle latitude on the western edge.
- cartographicScratch.longitude = rectangle.west;
- cartographicScratch.latitude = (rectangle.south + rectangle.north) * 0.5;
- cartographicScratch.height = 0.0;
- var westernMidpointCartesian = ellipsoid.cartographicToCartesian(cartographicScratch, westernMidpointScratch);
- // Compute the normal of the plane on the western edge of the tile.
- var westNormal = Cartesian3.cross(westernMidpointCartesian, Cartesian3.UNIT_Z, cartesian3Scratch);
- Cartesian3.normalize(westNormal, tileBB.westNormal);
- // The middle latitude on the eastern edge.
- cartographicScratch.longitude = rectangle.east;
- var easternMidpointCartesian = ellipsoid.cartographicToCartesian(cartographicScratch, easternMidpointScratch);
- // Compute the normal of the plane on the eastern edge of the tile.
- var eastNormal = Cartesian3.cross(Cartesian3.UNIT_Z, easternMidpointCartesian, cartesian3Scratch);
- Cartesian3.normalize(eastNormal, tileBB.eastNormal);
- // Compute the normal of the plane bounding the southern edge of the tile.
- var westVector = Cartesian3.subtract(westernMidpointCartesian, easternMidpointCartesian, cartesian3Scratch);
- var eastWestNormal = Cartesian3.normalize(westVector, eastWestNormalScratch);
- var south = rectangle.south;
- var southSurfaceNormal;
- if (south > 0.0) {
- // Compute a plane that doesn't cut through the tile.
- cartographicScratch.longitude = (rectangle.west + rectangle.east) * 0.5;
- cartographicScratch.latitude = south;
- var southCenterCartesian = ellipsoid.cartographicToCartesian(cartographicScratch, rayScratch.origin);
- Cartesian3.clone(eastWestNormal, rayScratch.direction);
- var westPlane = Plane.fromPointNormal(tileBB.southwestCornerCartesian, tileBB.westNormal, planeScratch);
- // Find a point that is on the west and the south planes
- IntersectionTests.rayPlane(rayScratch, westPlane, tileBB.southwestCornerCartesian);
- southSurfaceNormal = ellipsoid.geodeticSurfaceNormal(southCenterCartesian, cartesian3Scratch2);
- } else {
- southSurfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(Rectangle.southeast(rectangle), cartesian3Scratch2);
- }
- var southNormal = Cartesian3.cross(southSurfaceNormal, westVector, cartesian3Scratch3);
- Cartesian3.normalize(southNormal, tileBB.southNormal);
- // Compute the normal of the plane bounding the northern edge of the tile.
- var north = rectangle.north;
- var northSurfaceNormal;
- if (north < 0.0) {
- // Compute a plane that doesn't cut through the tile.
- cartographicScratch.longitude = (rectangle.west + rectangle.east) * 0.5;
- cartographicScratch.latitude = north;
- var northCenterCartesian = ellipsoid.cartographicToCartesian(cartographicScratch, rayScratch.origin);
- Cartesian3.negate(eastWestNormal, rayScratch.direction);
- var eastPlane = Plane.fromPointNormal(tileBB.northeastCornerCartesian, tileBB.eastNormal, planeScratch);
- // Find a point that is on the east and the north planes
- IntersectionTests.rayPlane(rayScratch, eastPlane, tileBB.northeastCornerCartesian);
- northSurfaceNormal = ellipsoid.geodeticSurfaceNormal(northCenterCartesian, cartesian3Scratch2);
- } else {
- northSurfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(Rectangle.northwest(rectangle), cartesian3Scratch2);
- }
- var northNormal = Cartesian3.cross(westVector, northSurfaceNormal, cartesian3Scratch3);
- Cartesian3.normalize(northNormal, tileBB.northNormal);
- }
- var southwestCornerScratch = new Cartesian3();
- var northeastCornerScratch = new Cartesian3();
- var negativeUnitY = new Cartesian3(0.0, -1.0, 0.0);
- var negativeUnitZ = new Cartesian3(0.0, 0.0, -1.0);
- var vectorScratch = new Cartesian3();
- /**
- * Gets the distance from the camera to the closest point on the tile. This is used for level of detail selection.
- *
- * @param {FrameState} frameState The state information of the current rendering frame.
- * @returns {Number} The distance from the camera to the closest point on the tile, in meters.
- */
- TileBoundingRegion.prototype.distanceToCamera = function(frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('frameState', frameState);
- //>>includeEnd('debug');
- var camera = frameState.camera;
- var cameraCartesianPosition = camera.positionWC;
- var cameraCartographicPosition = camera.positionCartographic;
- var result = 0.0;
- if (!Rectangle.contains(this.rectangle, cameraCartographicPosition)) {
- var southwestCornerCartesian = this.southwestCornerCartesian;
- var northeastCornerCartesian = this.northeastCornerCartesian;
- var westNormal = this.westNormal;
- var southNormal = this.southNormal;
- var eastNormal = this.eastNormal;
- var northNormal = this.northNormal;
- if (frameState.mode !== SceneMode.SCENE3D) {
- southwestCornerCartesian = frameState.mapProjection.project(Rectangle.southwest(this.rectangle), southwestCornerScratch);
- southwestCornerCartesian.z = southwestCornerCartesian.y;
- southwestCornerCartesian.y = southwestCornerCartesian.x;
- southwestCornerCartesian.x = 0.0;
- northeastCornerCartesian = frameState.mapProjection.project(Rectangle.northeast(this.rectangle), northeastCornerScratch);
- northeastCornerCartesian.z = northeastCornerCartesian.y;
- northeastCornerCartesian.y = northeastCornerCartesian.x;
- northeastCornerCartesian.x = 0.0;
- westNormal = negativeUnitY;
- eastNormal = Cartesian3.UNIT_Y;
- southNormal = negativeUnitZ;
- northNormal = Cartesian3.UNIT_Z;
- }
- var vectorFromSouthwestCorner = Cartesian3.subtract(cameraCartesianPosition, southwestCornerCartesian, vectorScratch);
- var distanceToWestPlane = Cartesian3.dot(vectorFromSouthwestCorner, westNormal);
- var distanceToSouthPlane = Cartesian3.dot(vectorFromSouthwestCorner, southNormal);
- var vectorFromNortheastCorner = Cartesian3.subtract(cameraCartesianPosition, northeastCornerCartesian, vectorScratch);
- var distanceToEastPlane = Cartesian3.dot(vectorFromNortheastCorner, eastNormal);
- var distanceToNorthPlane = Cartesian3.dot(vectorFromNortheastCorner, northNormal);
- if (distanceToWestPlane > 0.0) {
- result += distanceToWestPlane * distanceToWestPlane;
- } else if (distanceToEastPlane > 0.0) {
- result += distanceToEastPlane * distanceToEastPlane;
- }
- if (distanceToSouthPlane > 0.0) {
- result += distanceToSouthPlane * distanceToSouthPlane;
- } else if (distanceToNorthPlane > 0.0) {
- result += distanceToNorthPlane * distanceToNorthPlane;
- }
- }
- var cameraHeight;
- var minimumHeight;
- var maximumHeight;
- if (frameState.mode === SceneMode.SCENE3D) {
- cameraHeight = cameraCartographicPosition.height;
- minimumHeight = this.minimumHeight;
- maximumHeight = this.maximumHeight;
- } else {
- cameraHeight = cameraCartesianPosition.x;
- minimumHeight = 0.0;
- maximumHeight = 0.0;
- }
- if (cameraHeight > maximumHeight) {
- var distanceAboveTop = cameraHeight - maximumHeight;
- result += distanceAboveTop * distanceAboveTop;
- } else if (cameraHeight < minimumHeight) {
- var distanceBelowBottom = minimumHeight - cameraHeight;
- result += distanceBelowBottom * distanceBelowBottom;
- }
- return Math.sqrt(result);
- };
- /**
- * Determines which side of a plane this box is located.
- *
- * @param {Plane} plane The plane to test against.
- * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
- * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
- * on the opposite side, and {@link Intersect.INTERSECTING} if the box
- * intersects the plane.
- */
- TileBoundingRegion.prototype.intersectPlane = function(plane) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('plane', plane);
- //>>includeEnd('debug');
- return this._orientedBoundingBox.intersectPlane(plane);
- };
- /**
- * Creates a debug primitive that shows the outline of the tile bounding region.
- *
- * @param {Color} color The desired color of the primitive's mesh
- * @return {Primitive}
- *
- * @private
- */
- TileBoundingRegion.prototype.createDebugVolume = function(color) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('color', color);
- //>>includeEnd('debug');
- var modelMatrix = new Matrix4.clone(Matrix4.IDENTITY);
- var geometry = new RectangleOutlineGeometry({
- rectangle : this.rectangle,
- height : this.minimumHeight,
- extrudedHeight: this.maximumHeight
- });
- var instance = new GeometryInstance({
- geometry : geometry,
- id : 'outline',
- modelMatrix : modelMatrix,
- attributes : {
- color : ColorGeometryInstanceAttribute.fromColor(color)
- }
- });
- return new Primitive({
- geometryInstances : instance,
- appearance : new PerInstanceColorAppearance({
- translucent : false,
- flat : true
- }),
- asynchronous : false
- });
- };
- export default TileBoundingRegion;
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