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- import freezeObject from '../Core/freezeObject.js';
- import WebGLConstants from '../Core/WebGLConstants.js';
- /**
- * Determines the action taken based on the result of the stencil test.
- *
- * @exports StencilOperation
- */
- var StencilOperation = {
- /**
- * Sets the stencil buffer value to zero.
- *
- * @type {Number}
- * @constant
- */
- ZERO : WebGLConstants.ZERO,
- /**
- * Does not change the stencil buffer.
- *
- * @type {Number}
- * @constant
- */
- KEEP : WebGLConstants.KEEP,
- /**
- * Replaces the stencil buffer value with the reference value.
- *
- * @type {Number}
- * @constant
- */
- REPLACE : WebGLConstants.REPLACE,
- /**
- * Increments the stencil buffer value, clamping to unsigned byte.
- *
- * @type {Number}
- * @constant
- */
- INCREMENT : WebGLConstants.INCR,
- /**
- * Decrements the stencil buffer value, clamping to zero.
- *
- * @type {Number}
- * @constant
- */
- DECREMENT : WebGLConstants.DECR,
- /**
- * Bitwise inverts the existing stencil buffer value.
- *
- * @type {Number}
- * @constant
- */
- INVERT : WebGLConstants.INVERT,
- /**
- * Increments the stencil buffer value, wrapping to zero when exceeding the unsigned byte range.
- *
- * @type {Number}
- * @constant
- */
- INCREMENT_WRAP : WebGLConstants.INCR_WRAP,
- /**
- * Decrements the stencil buffer value, wrapping to the maximum unsigned byte instead of going below zero.
- *
- * @type {Number}
- * @constant
- */
- DECREMENT_WRAP : WebGLConstants.DECR_WRAP
- };
- export default freezeObject(StencilOperation);
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