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- import freezeObject from '../Core/freezeObject.js';
- import WebGLConstants from '../Core/WebGLConstants.js';
- /**
- * Determines the function used to compare stencil values for the stencil test.
- *
- * @exports StencilFunction
- */
- var StencilFunction = {
- /**
- * The stencil test never passes.
- *
- * @type {Number}
- * @constant
- */
- NEVER : WebGLConstants.NEVER,
- /**
- * The stencil test passes when the masked reference value is less than the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- LESS : WebGLConstants.LESS,
- /**
- * The stencil test passes when the masked reference value is equal to the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- EQUAL : WebGLConstants.EQUAL,
- /**
- * The stencil test passes when the masked reference value is less than or equal to the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- LESS_OR_EQUAL : WebGLConstants.LEQUAL,
- /**
- * The stencil test passes when the masked reference value is greater than the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- GREATER : WebGLConstants.GREATER,
- /**
- * The stencil test passes when the masked reference value is not equal to the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- NOT_EQUAL : WebGLConstants.NOTEQUAL,
- /**
- * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value.
- *
- * @type {Number}
- * @constant
- */
- GREATER_OR_EQUAL : WebGLConstants.GEQUAL,
- /**
- * The stencil test always passes.
- *
- * @type {Number}
- * @constant
- */
- ALWAYS : WebGLConstants.ALWAYS
- };
- export default freezeObject(StencilFunction);
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