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- import freezeObject from '../Core/freezeObject.js';
- /**
- * Specifies whether the object casts or receives shadows from each light source when
- * shadows are enabled.
- *
- * @exports ShadowMode
- */
- var ShadowMode = {
- /**
- * The object does not cast or receive shadows.
- *
- * @type {Number}
- * @constant
- */
- DISABLED : 0,
- /**
- * The object casts and receives shadows.
- *
- * @type {Number}
- * @constant
- */
- ENABLED : 1,
- /**
- * The object casts shadows only.
- *
- * @type {Number}
- * @constant
- */
- CAST_ONLY : 2,
- /**
- * The object receives shadows only.
- *
- * @type {Number}
- * @constant
- */
- RECEIVE_ONLY : 3,
- /**
- * @private
- */
- NUMBER_OF_SHADOW_MODES : 4
- };
- /**
- * @private
- */
- ShadowMode.castShadows = function(shadowMode) {
- return (shadowMode === ShadowMode.ENABLED) || (shadowMode === ShadowMode.CAST_ONLY);
- };
- /**
- * @private
- */
- ShadowMode.receiveShadows = function(shadowMode) {
- return (shadowMode === ShadowMode.ENABLED) || (shadowMode === ShadowMode.RECEIVE_ONLY);
- };
- /**
- * @private
- */
- ShadowMode.fromCastReceive = function(castShadows, receiveShadows) {
- if (castShadows && receiveShadows) {
- return ShadowMode.ENABLED;
- } else if (castShadows) {
- return ShadowMode.CAST_ONLY;
- } else if (receiveShadows) {
- return ShadowMode.RECEIVE_ONLY;
- }
- return ShadowMode.DISABLED;
- };
- export default freezeObject(ShadowMode);
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