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- import BoundingRectangle from '../Core/BoundingRectangle.js';
- import Cartesian2 from '../Core/Cartesian2.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Cartesian4 from '../Core/Cartesian4.js';
- import Cartographic from '../Core/Cartographic.js';
- import defined from '../Core/defined.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import CesiumMath from '../Core/Math.js';
- import Matrix4 from '../Core/Matrix4.js';
- import OrthographicFrustum from '../Core/OrthographicFrustum.js';
- import OrthographicOffCenterFrustum from '../Core/OrthographicOffCenterFrustum.js';
- import Transforms from '../Core/Transforms.js';
- import SceneMode from './SceneMode.js';
- /**
- * Functions that do scene-dependent transforms between rendering-related coordinate systems.
- *
- * @exports SceneTransforms
- */
- var SceneTransforms = {};
- var actualPositionScratch = new Cartesian4(0, 0, 0, 1);
- var positionCC = new Cartesian4();
- var scratchViewport = new BoundingRectangle();
- var scratchWindowCoord0 = new Cartesian2();
- var scratchWindowCoord1 = new Cartesian2();
- /**
- * Transforms a position in WGS84 coordinates to window coordinates. This is commonly used to place an
- * HTML element at the same screen position as an object in the scene.
- *
- * @param {Scene} scene The scene.
- * @param {Cartesian3} position The position in WGS84 (world) coordinates.
- * @param {Cartesian2} [result] An optional object to return the input position transformed to window coordinates.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. This may be <code>undefined</code> if the input position is near the center of the ellipsoid.
- *
- * @example
- * // Output the window position of longitude/latitude (0, 0) every time the mouse moves.
- * var scene = widget.scene;
- * var ellipsoid = scene.globe.ellipsoid;
- * var position = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
- * var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
- * handler.setInputAction(function(movement) {
- * console.log(Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position));
- * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- */
- SceneTransforms.wgs84ToWindowCoordinates = function(scene, position, result) {
- return SceneTransforms.wgs84WithEyeOffsetToWindowCoordinates(scene, position, Cartesian3.ZERO, result);
- };
- var scratchCartesian4 = new Cartesian4();
- var scratchEyeOffset = new Cartesian3();
- function worldToClip(position, eyeOffset, camera, result) {
- var viewMatrix = camera.viewMatrix;
- var positionEC = Matrix4.multiplyByVector(viewMatrix, Cartesian4.fromElements(position.x, position.y, position.z, 1, scratchCartesian4), scratchCartesian4);
- var zEyeOffset = Cartesian3.multiplyComponents(eyeOffset, Cartesian3.normalize(positionEC, scratchEyeOffset), scratchEyeOffset);
- positionEC.x += eyeOffset.x + zEyeOffset.x;
- positionEC.y += eyeOffset.y + zEyeOffset.y;
- positionEC.z += zEyeOffset.z;
- return Matrix4.multiplyByVector(camera.frustum.projectionMatrix, positionEC, result);
- }
- var scratchMaxCartographic = new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO);
- var scratchProjectedCartesian = new Cartesian3();
- var scratchCameraPosition = new Cartesian3();
- /**
- * @private
- */
- SceneTransforms.wgs84WithEyeOffsetToWindowCoordinates = function(scene, position, eyeOffset, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(scene)) {
- throw new DeveloperError('scene is required.');
- }
- if (!defined(position)) {
- throw new DeveloperError('position is required.');
- }
- //>>includeEnd('debug');
- // Transform for 3D, 2D, or Columbus view
- var frameState = scene.frameState;
- var actualPosition = SceneTransforms.computeActualWgs84Position(frameState, position, actualPositionScratch);
- if (!defined(actualPosition)) {
- return undefined;
- }
- // Assuming viewport takes up the entire canvas...
- var canvas = scene.canvas;
- var viewport = scratchViewport;
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = canvas.clientWidth;
- viewport.height = canvas.clientHeight;
- var camera = scene.camera;
- var cameraCentered = false;
- if (frameState.mode === SceneMode.SCENE2D) {
- var projection = scene.mapProjection;
- var maxCartographic = scratchMaxCartographic;
- var maxCoord = projection.project(maxCartographic, scratchProjectedCartesian);
- var cameraPosition = Cartesian3.clone(camera.position, scratchCameraPosition);
- var frustum = camera.frustum.clone();
- var viewportTransformation = Matrix4.computeViewportTransformation(viewport, 0.0, 1.0, new Matrix4());
- var projectionMatrix = camera.frustum.projectionMatrix;
- var x = camera.positionWC.y;
- var eyePoint = Cartesian3.fromElements(CesiumMath.sign(x) * maxCoord.x - x, 0.0, -camera.positionWC.x);
- var windowCoordinates = Transforms.pointToGLWindowCoordinates(projectionMatrix, viewportTransformation, eyePoint);
- if (x === 0.0 || windowCoordinates.x <= 0.0 || windowCoordinates.x >= canvas.clientWidth) {
- cameraCentered = true;
- } else {
- if (windowCoordinates.x > canvas.clientWidth * 0.5) {
- viewport.width = windowCoordinates.x;
- camera.frustum.right = maxCoord.x - x;
- positionCC = worldToClip(actualPosition, eyeOffset, camera, positionCC);
- SceneTransforms.clipToGLWindowCoordinates(viewport, positionCC, scratchWindowCoord0);
- viewport.x += windowCoordinates.x;
- camera.position.x = -camera.position.x;
- var right = camera.frustum.right;
- camera.frustum.right = -camera.frustum.left;
- camera.frustum.left = -right;
- positionCC = worldToClip(actualPosition, eyeOffset, camera, positionCC);
- SceneTransforms.clipToGLWindowCoordinates(viewport, positionCC, scratchWindowCoord1);
- } else {
- viewport.x += windowCoordinates.x;
- viewport.width -= windowCoordinates.x;
- camera.frustum.left = -maxCoord.x - x;
- positionCC = worldToClip(actualPosition, eyeOffset, camera, positionCC);
- SceneTransforms.clipToGLWindowCoordinates(viewport, positionCC, scratchWindowCoord0);
- viewport.x = viewport.x - viewport.width;
- camera.position.x = -camera.position.x;
- var left = camera.frustum.left;
- camera.frustum.left = -camera.frustum.right;
- camera.frustum.right = -left;
- positionCC = worldToClip(actualPosition, eyeOffset, camera, positionCC);
- SceneTransforms.clipToGLWindowCoordinates(viewport, positionCC, scratchWindowCoord1);
- }
- Cartesian3.clone(cameraPosition, camera.position);
- camera.frustum = frustum.clone();
- result = Cartesian2.clone(scratchWindowCoord0, result);
- if (result.x < 0.0 || result.x > canvas.clientWidth) {
- result.x = scratchWindowCoord1.x;
- }
- }
- }
- if (frameState.mode !== SceneMode.SCENE2D || cameraCentered) {
- // View-projection matrix to transform from world coordinates to clip coordinates
- positionCC = worldToClip(actualPosition, eyeOffset, camera, positionCC);
- if (positionCC.z < 0 && !(camera.frustum instanceof OrthographicFrustum) && !(camera.frustum instanceof OrthographicOffCenterFrustum)) {
- return undefined;
- }
- result = SceneTransforms.clipToGLWindowCoordinates(viewport, positionCC, result);
- }
- result.y = canvas.clientHeight - result.y;
- return result;
- };
- /**
- * Transforms a position in WGS84 coordinates to drawing buffer coordinates. This may produce different
- * results from SceneTransforms.wgs84ToWindowCoordinates when the browser zoom is not 100%, or on high-DPI displays.
- *
- * @param {Scene} scene The scene.
- * @param {Cartesian3} position The position in WGS84 (world) coordinates.
- * @param {Cartesian2} [result] An optional object to return the input position transformed to window coordinates.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. This may be <code>undefined</code> if the input position is near the center of the ellipsoid.
- *
- * @example
- * // Output the window position of longitude/latitude (0, 0) every time the mouse moves.
- * var scene = widget.scene;
- * var ellipsoid = scene.globe.ellipsoid;
- * var position = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
- * var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
- * handler.setInputAction(function(movement) {
- * console.log(Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position));
- * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- */
- SceneTransforms.wgs84ToDrawingBufferCoordinates = function(scene, position, result) {
- result = SceneTransforms.wgs84ToWindowCoordinates(scene, position, result);
- if (!defined(result)) {
- return undefined;
- }
- return SceneTransforms.transformWindowToDrawingBuffer(scene, result, result);
- };
- var projectedPosition = new Cartesian3();
- var positionInCartographic = new Cartographic();
- /**
- * @private
- */
- SceneTransforms.computeActualWgs84Position = function(frameState, position, result) {
- var mode = frameState.mode;
- if (mode === SceneMode.SCENE3D) {
- return Cartesian3.clone(position, result);
- }
- var projection = frameState.mapProjection;
- var cartographic = projection.ellipsoid.cartesianToCartographic(position, positionInCartographic);
- if (!defined(cartographic)) {
- return undefined;
- }
- projection.project(cartographic, projectedPosition);
- if (mode === SceneMode.COLUMBUS_VIEW) {
- return Cartesian3.fromElements(projectedPosition.z, projectedPosition.x, projectedPosition.y, result);
- }
- if (mode === SceneMode.SCENE2D) {
- return Cartesian3.fromElements(0.0, projectedPosition.x, projectedPosition.y, result);
- }
- // mode === SceneMode.MORPHING
- var morphTime = frameState.morphTime;
- return Cartesian3.fromElements(
- CesiumMath.lerp(projectedPosition.z, position.x, morphTime),
- CesiumMath.lerp(projectedPosition.x, position.y, morphTime),
- CesiumMath.lerp(projectedPosition.y, position.z, morphTime),
- result);
- };
- var positionNDC = new Cartesian3();
- var positionWC = new Cartesian3();
- var viewportTransform = new Matrix4();
- /**
- * @private
- */
- SceneTransforms.clipToGLWindowCoordinates = function(viewport, position, result) {
- // Perspective divide to transform from clip coordinates to normalized device coordinates
- Cartesian3.divideByScalar(position, position.w, positionNDC);
- // Viewport transform to transform from clip coordinates to window coordinates
- Matrix4.computeViewportTransformation(viewport, 0.0, 1.0, viewportTransform);
- Matrix4.multiplyByPoint(viewportTransform, positionNDC, positionWC);
- return Cartesian2.fromCartesian3(positionWC, result);
- };
- /**
- * @private
- */
- SceneTransforms.transformWindowToDrawingBuffer = function(scene, windowPosition, result) {
- var canvas = scene.canvas;
- var xScale = scene.drawingBufferWidth / canvas.clientWidth;
- var yScale = scene.drawingBufferHeight / canvas.clientHeight;
- return Cartesian2.fromElements(windowPosition.x * xScale, windowPosition.y * yScale, result);
- };
- var scratchNDC = new Cartesian4();
- var scratchWorldCoords = new Cartesian4();
- /**
- * @private
- */
- SceneTransforms.drawingBufferToWgs84Coordinates = function(scene, drawingBufferPosition, depth, result) {
- var context = scene.context;
- var uniformState = context.uniformState;
- var currentFrustum = uniformState.currentFrustum;
- var near = currentFrustum.x;
- var far = currentFrustum.y;
- if (scene.frameState.useLogDepth) {
- // transforming logarithmic depth of form
- // log2(z + 1) / log2( far + 1);
- // to perspective form
- // (far - far * near / z) / (far - near)
- depth = Math.pow(2.0, depth * CesiumMath.log2(far + 1.0)) - 1.0;
- depth = far * (1.0 - near / depth) / (far - near);
- }
- var viewport = scene.view.passState.viewport;
- var ndc = Cartesian4.clone(Cartesian4.UNIT_W, scratchNDC);
- ndc.x = (drawingBufferPosition.x - viewport.x) / viewport.width * 2.0 - 1.0;
- ndc.y = (drawingBufferPosition.y - viewport.y) / viewport.height * 2.0 - 1.0;
- ndc.z = (depth * 2.0) - 1.0;
- ndc.w = 1.0;
- var worldCoords;
- var frustum = scene.camera.frustum;
- if (!defined(frustum.fovy)) {
- if (defined(frustum._offCenterFrustum)) {
- frustum = frustum._offCenterFrustum;
- }
- worldCoords = scratchWorldCoords;
- worldCoords.x = (ndc.x * (frustum.right - frustum.left) + frustum.left + frustum.right) * 0.5;
- worldCoords.y = (ndc.y * (frustum.top - frustum.bottom) + frustum.bottom + frustum.top) * 0.5;
- worldCoords.z = (ndc.z * (near - far) - near - far) * 0.5;
- worldCoords.w = 1.0;
- worldCoords = Matrix4.multiplyByVector(uniformState.inverseView, worldCoords, worldCoords);
- } else {
- worldCoords = Matrix4.multiplyByVector(uniformState.inverseViewProjection, ndc, scratchWorldCoords);
- // Reverse perspective divide
- var w = 1.0 / worldCoords.w;
- Cartesian3.multiplyByScalar(worldCoords, w, worldCoords);
- }
- return Cartesian3.fromCartesian4(worldCoords, result);
- };
- export default SceneTransforms;
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