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- import defaultValue from '../Core/defaultValue.js';
- import defineProperties from '../Core/defineProperties.js';
- import FeatureDetection from '../Core/FeatureDetection.js';
- import VertexFormat from '../Core/VertexFormat.js';
- import PerInstanceFlatColorAppearanceFS from '../Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
- import PolylineColorAppearanceVS from '../Shaders/Appearances/PolylineColorAppearanceVS.js';
- import PolylineCommon from '../Shaders/PolylineCommon.js';
- import Appearance from './Appearance.js';
- var defaultVertexShaderSource = PolylineCommon + '\n' + PolylineColorAppearanceVS;
- var defaultFragmentShaderSource = PerInstanceFlatColorAppearanceFS;
- if (!FeatureDetection.isInternetExplorer()) {
- defaultVertexShaderSource = '#define CLIP_POLYLINE \n' + defaultVertexShaderSource;
- }
- /**
- * An appearance for {@link GeometryInstance} instances with color attributes and
- * {@link PolylineGeometry} or {@link GroundPolylineGeometry}.
- * This allows several geometry instances, each with a different color, to
- * be drawn with the same {@link Primitive}.
- *
- * @alias PolylineColorAppearance
- * @constructor
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineColorAppearance#renderState} has alpha blending enabled.
- * @param {String} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
- * @param {String} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
- * @param {RenderState} [options.renderState] Optional render state to override the default render state.
- *
- * @example
- * // A solid white line segment
- * var primitive = new Cesium.Primitive({
- * geometryInstances : new Cesium.GeometryInstance({
- * geometry : new Cesium.PolylineGeometry({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * 0.0, 0.0,
- * 5.0, 0.0
- * ]),
- * width : 10.0,
- * vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
- * }),
- * attributes : {
- * color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
- * }
- * }),
- * appearance : new Cesium.PolylineColorAppearance({
- * translucent : false
- * })
- * });
- */
- function PolylineColorAppearance(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var translucent = defaultValue(options.translucent, true);
- var closed = false;
- var vertexFormat = PolylineColorAppearance.VERTEX_FORMAT;
- /**
- * This property is part of the {@link Appearance} interface, but is not
- * used by {@link PolylineColorAppearance} since a fully custom fragment shader is used.
- *
- * @type Material
- *
- * @default undefined
- */
- this.material = undefined;
- /**
- * When <code>true</code>, the geometry is expected to appear translucent so
- * {@link PolylineColorAppearance#renderState} has alpha blending enabled.
- *
- * @type {Boolean}
- *
- * @default true
- */
- this.translucent = translucent;
- this._vertexShaderSource = defaultValue(options.vertexShaderSource, defaultVertexShaderSource);
- this._fragmentShaderSource = defaultValue(options.fragmentShaderSource, defaultFragmentShaderSource);
- this._renderState = Appearance.getDefaultRenderState(translucent, closed, options.renderState);
- this._closed = closed;
- // Non-derived members
- this._vertexFormat = vertexFormat;
- }
- defineProperties(PolylineColorAppearance.prototype, {
- /**
- * The GLSL source code for the vertex shader.
- *
- * @memberof PolylineColorAppearance.prototype
- *
- * @type {String}
- * @readonly
- */
- vertexShaderSource : {
- get : function() {
- return this._vertexShaderSource;
- }
- },
- /**
- * The GLSL source code for the fragment shader.
- *
- * @memberof PolylineColorAppearance.prototype
- *
- * @type {String}
- * @readonly
- */
- fragmentShaderSource : {
- get : function() {
- return this._fragmentShaderSource;
- }
- },
- /**
- * The WebGL fixed-function state to use when rendering the geometry.
- * <p>
- * The render state can be explicitly defined when constructing a {@link PolylineColorAppearance}
- * instance, or it is set implicitly via {@link PolylineColorAppearance#translucent}.
- * </p>
- *
- * @memberof PolylineColorAppearance.prototype
- *
- * @type {Object}
- * @readonly
- */
- renderState : {
- get : function() {
- return this._renderState;
- }
- },
- /**
- * When <code>true</code>, the geometry is expected to be closed so
- * {@link PolylineColorAppearance#renderState} has backface culling enabled.
- * This is always <code>false</code> for <code>PolylineColorAppearance</code>.
- *
- * @memberof PolylineColorAppearance.prototype
- *
- * @type {Boolean}
- * @readonly
- *
- * @default false
- */
- closed : {
- get : function() {
- return this._closed;
- }
- },
- /**
- * The {@link VertexFormat} that this appearance instance is compatible with.
- * A geometry can have more vertex attributes and still be compatible - at a
- * potential performance cost - but it can't have less.
- *
- * @memberof PolylineColorAppearance.prototype
- *
- * @type VertexFormat
- * @readonly
- *
- * @default {@link PolylineColorAppearance.VERTEX_FORMAT}
- */
- vertexFormat : {
- get : function() {
- return this._vertexFormat;
- }
- }
- });
- /**
- * The {@link VertexFormat} that all {@link PolylineColorAppearance} instances
- * are compatible with. This requires only a <code>position</code> attribute.
- *
- * @type VertexFormat
- *
- * @constant
- */
- PolylineColorAppearance.VERTEX_FORMAT = VertexFormat.POSITION_ONLY;
- /**
- * Procedurally creates the full GLSL fragment shader source.
- *
- * @function
- *
- * @returns {String} The full GLSL fragment shader source.
- */
- PolylineColorAppearance.prototype.getFragmentShaderSource = Appearance.prototype.getFragmentShaderSource;
- /**
- * Determines if the geometry is translucent based on {@link PolylineColorAppearance#translucent}.
- *
- * @function
- *
- * @returns {Boolean} <code>true</code> if the appearance is translucent.
- */
- PolylineColorAppearance.prototype.isTranslucent = Appearance.prototype.isTranslucent;
- /**
- * Creates a render state. This is not the final render state instance; instead,
- * it can contain a subset of render state properties identical to the render state
- * created in the context.
- *
- * @function
- *
- * @returns {Object} The render state.
- */
- PolylineColorAppearance.prototype.getRenderState = Appearance.prototype.getRenderState;
- export default PolylineColorAppearance;
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