123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 |
- import defaultValue from '../Core/defaultValue.js';
- import defineProperties from '../Core/defineProperties.js';
- import VertexFormat from '../Core/VertexFormat.js';
- import PerInstanceColorAppearanceFS from '../Shaders/Appearances/PerInstanceColorAppearanceFS.js';
- import PerInstanceColorAppearanceVS from '../Shaders/Appearances/PerInstanceColorAppearanceVS.js';
- import PerInstanceFlatColorAppearanceFS from '../Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
- import PerInstanceFlatColorAppearanceVS from '../Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
- import Appearance from './Appearance.js';
- /**
- * An appearance for {@link GeometryInstance} instances with color attributes.
- * This allows several geometry instances, each with a different color, to
- * be drawn with the same {@link Primitive} as shown in the second example below.
- *
- * @alias PerInstanceColorAppearance
- * @constructor
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Boolean} [options.flat=false] When <code>true</code>, flat shading is used in the fragment shader, which means lighting is not taking into account.
- * @param {Boolean} [options.faceForward=!options.closed] When <code>true</code>, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like {@link WallGeometry}.
- * @param {Boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PerInstanceColorAppearance#renderState} has alpha blending enabled.
- * @param {Boolean} [options.closed=false] When <code>true</code>, the geometry is expected to be closed so {@link PerInstanceColorAppearance#renderState} has backface culling enabled.
- * @param {String} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
- * @param {String} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
- * @param {RenderState} [options.renderState] Optional render state to override the default render state.
- *
- * @example
- * // A solid white line segment
- * var primitive = new Cesium.Primitive({
- * geometryInstances : new Cesium.GeometryInstance({
- * geometry : new Cesium.SimplePolylineGeometry({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * 0.0, 0.0,
- * 5.0, 0.0
- * ])
- * }),
- * attributes : {
- * color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
- * }
- * }),
- * appearance : new Cesium.PerInstanceColorAppearance({
- * flat : true,
- * translucent : false
- * })
- * });
- *
- * // Two rectangles in a primitive, each with a different color
- * var instance = new Cesium.GeometryInstance({
- * geometry : new Cesium.RectangleGeometry({
- * rectangle : Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0)
- * }),
- * attributes : {
- * color : new Cesium.ColorGeometryInstanceAttribute(1.0, 0.0, 0.0, 0.5)
- * }
- * });
- *
- * var anotherInstance = new Cesium.GeometryInstance({
- * geometry : new Cesium.RectangleGeometry({
- * rectangle : Cesium.Rectangle.fromDegrees(0.0, 40.0, 10.0, 50.0)
- * }),
- * attributes : {
- * color : new Cesium.ColorGeometryInstanceAttribute(0.0, 0.0, 1.0, 0.5)
- * }
- * });
- *
- * var rectanglePrimitive = new Cesium.Primitive({
- * geometryInstances : [instance, anotherInstance],
- * appearance : new Cesium.PerInstanceColorAppearance()
- * });
- */
- function PerInstanceColorAppearance(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var translucent = defaultValue(options.translucent, true);
- var closed = defaultValue(options.closed, false);
- var flat = defaultValue(options.flat, false);
- var vs = flat ? PerInstanceFlatColorAppearanceVS : PerInstanceColorAppearanceVS;
- var fs = flat ? PerInstanceFlatColorAppearanceFS : PerInstanceColorAppearanceFS;
- var vertexFormat = flat ? PerInstanceColorAppearance.FLAT_VERTEX_FORMAT : PerInstanceColorAppearance.VERTEX_FORMAT;
- /**
- * This property is part of the {@link Appearance} interface, but is not
- * used by {@link PerInstanceColorAppearance} since a fully custom fragment shader is used.
- *
- * @type Material
- *
- * @default undefined
- */
- this.material = undefined;
- /**
- * When <code>true</code>, the geometry is expected to appear translucent so
- * {@link PerInstanceColorAppearance#renderState} has alpha blending enabled.
- *
- * @type {Boolean}
- *
- * @default true
- */
- this.translucent = translucent;
- this._vertexShaderSource = defaultValue(options.vertexShaderSource, vs);
- this._fragmentShaderSource = defaultValue(options.fragmentShaderSource, fs);
- this._renderState = Appearance.getDefaultRenderState(translucent, closed, options.renderState);
- this._closed = closed;
- // Non-derived members
- this._vertexFormat = vertexFormat;
- this._flat = flat;
- this._faceForward = defaultValue(options.faceForward, !closed);
- }
- defineProperties(PerInstanceColorAppearance.prototype, {
- /**
- * The GLSL source code for the vertex shader.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {String}
- * @readonly
- */
- vertexShaderSource : {
- get : function() {
- return this._vertexShaderSource;
- }
- },
- /**
- * The GLSL source code for the fragment shader.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {String}
- * @readonly
- */
- fragmentShaderSource : {
- get : function() {
- return this._fragmentShaderSource;
- }
- },
- /**
- * The WebGL fixed-function state to use when rendering the geometry.
- * <p>
- * The render state can be explicitly defined when constructing a {@link PerInstanceColorAppearance}
- * instance, or it is set implicitly via {@link PerInstanceColorAppearance#translucent}
- * and {@link PerInstanceColorAppearance#closed}.
- * </p>
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {Object}
- * @readonly
- */
- renderState : {
- get : function() {
- return this._renderState;
- }
- },
- /**
- * When <code>true</code>, the geometry is expected to be closed so
- * {@link PerInstanceColorAppearance#renderState} has backface culling enabled.
- * If the viewer enters the geometry, it will not be visible.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {Boolean}
- * @readonly
- *
- * @default false
- */
- closed : {
- get : function() {
- return this._closed;
- }
- },
- /**
- * The {@link VertexFormat} that this appearance instance is compatible with.
- * A geometry can have more vertex attributes and still be compatible - at a
- * potential performance cost - but it can't have less.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type VertexFormat
- * @readonly
- */
- vertexFormat : {
- get : function() {
- return this._vertexFormat;
- }
- },
- /**
- * When <code>true</code>, flat shading is used in the fragment shader,
- * which means lighting is not taking into account.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {Boolean}
- * @readonly
- *
- * @default false
- */
- flat : {
- get : function() {
- return this._flat;
- }
- },
- /**
- * When <code>true</code>, the fragment shader flips the surface normal
- * as needed to ensure that the normal faces the viewer to avoid
- * dark spots. This is useful when both sides of a geometry should be
- * shaded like {@link WallGeometry}.
- *
- * @memberof PerInstanceColorAppearance.prototype
- *
- * @type {Boolean}
- * @readonly
- *
- * @default true
- */
- faceForward : {
- get : function() {
- return this._faceForward;
- }
- }
- });
- /**
- * The {@link VertexFormat} that all {@link PerInstanceColorAppearance} instances
- * are compatible with. This requires only <code>position</code> and <code>normal</code>
- * attributes.
- *
- * @type VertexFormat
- *
- * @constant
- */
- PerInstanceColorAppearance.VERTEX_FORMAT = VertexFormat.POSITION_AND_NORMAL;
- /**
- * The {@link VertexFormat} that all {@link PerInstanceColorAppearance} instances
- * are compatible with when {@link PerInstanceColorAppearance#flat} is <code>true</code>.
- * This requires only a <code>position</code> attribute.
- *
- * @type VertexFormat
- *
- * @constant
- */
- PerInstanceColorAppearance.FLAT_VERTEX_FORMAT = VertexFormat.POSITION_ONLY;
- /**
- * Procedurally creates the full GLSL fragment shader source. For {@link PerInstanceColorAppearance},
- * this is derived from {@link PerInstanceColorAppearance#fragmentShaderSource}, {@link PerInstanceColorAppearance#flat},
- * and {@link PerInstanceColorAppearance#faceForward}.
- *
- * @function
- *
- * @returns {String} The full GLSL fragment shader source.
- */
- PerInstanceColorAppearance.prototype.getFragmentShaderSource = Appearance.prototype.getFragmentShaderSource;
- /**
- * Determines if the geometry is translucent based on {@link PerInstanceColorAppearance#translucent}.
- *
- * @function
- *
- * @returns {Boolean} <code>true</code> if the appearance is translucent.
- */
- PerInstanceColorAppearance.prototype.isTranslucent = Appearance.prototype.isTranslucent;
- /**
- * Creates a render state. This is not the final render state instance; instead,
- * it can contain a subset of render state properties identical to the render state
- * created in the context.
- *
- * @function
- *
- * @returns {Object} The render state.
- */
- PerInstanceColorAppearance.prototype.getRenderState = Appearance.prototype.getRenderState;
- export default PerInstanceColorAppearance;
|