123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974 |
- import BoundingSphere from '../Core/BoundingSphere.js';
- import Cartesian2 from '../Core/Cartesian2.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Check from '../Core/Check.js';
- import clone from '../Core/clone.js';
- import Color from '../Core/Color.js';
- import ComponentDatatype from '../Core/ComponentDatatype.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import destroyObject from '../Core/destroyObject.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import Matrix4 from '../Core/Matrix4.js';
- import PrimitiveType from '../Core/PrimitiveType.js';
- import Resource from '../Core/Resource.js';
- import RuntimeError from '../Core/RuntimeError.js';
- import Transforms from '../Core/Transforms.js';
- import Buffer from '../Renderer/Buffer.js';
- import BufferUsage from '../Renderer/BufferUsage.js';
- import DrawCommand from '../Renderer/DrawCommand.js';
- import Pass from '../Renderer/Pass.js';
- import ShaderSource from '../Renderer/ShaderSource.js';
- import ForEach from '../ThirdParty/GltfPipeline/ForEach.js';
- import when from '../ThirdParty/when.js';
- import Model from './Model.js';
- import ModelInstance from './ModelInstance.js';
- import ModelUtility from './ModelUtility.js';
- import SceneMode from './SceneMode.js';
- import ShadowMode from './ShadowMode.js';
- var LoadState = {
- NEEDS_LOAD : 0,
- LOADING : 1,
- LOADED : 2,
- FAILED : 3
- };
- /**
- * A 3D model instance collection. All instances reference the same underlying model, but have unique
- * per-instance properties like model matrix, pick id, etc.
- *
- * Instances are rendered relative-to-center and for best results instances should be positioned close to one another.
- * Otherwise there may be precision issues if, for example, instances are placed on opposite sides of the globe.
- *
- * @alias ModelInstanceCollection
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Object[]} [options.instances] An array of instances, where each instance contains a modelMatrix and optional batchId when options.batchTable is defined.
- * @param {Cesium3DTileBatchTable} [options.batchTable] The batch table of the instanced 3D Tile.
- * @param {Resource|String} [options.url] The url to the .gltf file.
- * @param {Object} [options.requestType] The request type, used for request prioritization
- * @param {Object|ArrayBuffer|Uint8Array} [options.gltf] A glTF JSON object, or a binary glTF buffer.
- * @param {Resource|String} [options.basePath=''] The base path that paths in the glTF JSON are relative to.
- * @param {Boolean} [options.dynamic=false] Hint if instance model matrices will be updated frequently.
- * @param {Boolean} [options.show=true] Determines if the collection will be shown.
- * @param {Boolean} [options.allowPicking=true] When <code>true</code>, each instance is pickable with {@link Scene#pick}.
- * @param {Boolean} [options.asynchronous=true] Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.
- * @param {Boolean} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the model is loaded.
- * @param {ShadowMode} [options.shadows=ShadowMode.ENABLED] Determines whether the collection casts or receives shadows from each light source.
- * @param {Cartesian2} [options.imageBasedLightingFactor=new Cartesian2(1.0, 1.0)] Scales the diffuse and specular image-based lighting from the earth, sky, atmosphere and star skybox.
- * @param {Cartesian3} [options.lightColor] The color and intensity of the sunlight used to shade models.
- * @param {Number} [options.luminanceAtZenith=0.2] The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.
- * @param {Cartesian3[]} [options.sphericalHarmonicCoefficients] The third order spherical harmonic coefficients used for the diffuse color of image-based lighting.
- * @param {String} [options.specularEnvironmentMaps] A URL to a KTX file that contains a cube map of the specular lighting and the convoluted specular mipmaps.
- * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Draws the bounding sphere for the collection.
- * @param {Boolean} [options.debugWireframe=false] For debugging only. Draws the instances in wireframe.
- *
- * @exception {DeveloperError} Must specify either <options.gltf> or <options.url>, but not both.
- * @exception {DeveloperError} Shader program cannot be optimized for instancing. Parameters cannot have any of the following semantics: MODEL, MODELINVERSE, MODELVIEWINVERSE, MODELVIEWPROJECTIONINVERSE, MODELINVERSETRANSPOSE.
- *
- * @private
- */
- function ModelInstanceCollection(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- if (!defined(options.gltf) && !defined(options.url)) {
- throw new DeveloperError('Either options.gltf or options.url is required.');
- }
- if (defined(options.gltf) && defined(options.url)) {
- throw new DeveloperError('Cannot pass in both options.gltf and options.url.');
- }
- //>>includeEnd('debug');
- this.show = defaultValue(options.show, true);
- this._instancingSupported = false;
- this._dynamic = defaultValue(options.dynamic, false);
- this._allowPicking = defaultValue(options.allowPicking, true);
- this._ready = false;
- this._readyPromise = when.defer();
- this._state = LoadState.NEEDS_LOAD;
- this._dirty = false;
- // Undocumented options
- this._cull = defaultValue(options.cull, true);
- this._opaquePass = defaultValue(options.opaquePass, Pass.OPAQUE);
- this._instances = createInstances(this, options.instances);
- // When the model instance collection is backed by an i3dm tile,
- // use its batch table resources to modify the shaders, attributes, and uniform maps.
- this._batchTable = options.batchTable;
- this._model = undefined;
- this._vertexBufferTypedArray = undefined; // Hold onto the vertex buffer contents when dynamic is true
- this._vertexBuffer = undefined;
- this._batchIdBuffer = undefined;
- this._instancedUniformsByProgram = undefined;
- this._drawCommands = [];
- this._modelCommands = undefined;
- this._boundingSphere = createBoundingSphere(this);
- this._center = Cartesian3.clone(this._boundingSphere.center);
- this._rtcTransform = new Matrix4();
- this._rtcModelView = new Matrix4(); // Holds onto uniform
- this._mode = undefined;
- this.modelMatrix = Matrix4.clone(Matrix4.IDENTITY);
- this._modelMatrix = Matrix4.clone(this.modelMatrix);
- // Passed on to Model
- this._url = Resource.createIfNeeded(options.url);
- this._requestType = options.requestType;
- this._gltf = options.gltf;
- this._basePath = Resource.createIfNeeded(options.basePath);
- this._asynchronous = options.asynchronous;
- this._incrementallyLoadTextures = options.incrementallyLoadTextures;
- this._upAxis = options.upAxis; // Undocumented option
- this._forwardAxis = options.forwardAxis; // Undocumented option
- this.shadows = defaultValue(options.shadows, ShadowMode.ENABLED);
- this._shadows = this.shadows;
- this._pickIdLoaded = options.pickIdLoaded;
- this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
- this._debugShowBoundingVolume = false;
- this.debugWireframe = defaultValue(options.debugWireframe, false);
- this._debugWireframe = false;
- this._imageBasedLightingFactor = new Cartesian2(1.0, 1.0);
- Cartesian2.clone(options.imageBasedLightingFactor, this._imageBasedLightingFactor);
- this.lightColor = options.lightColor;
- this.luminanceAtZenith = options.luminanceAtZenith;
- this.sphericalHarmonicCoefficients = options.sphericalHarmonicCoefficients;
- this.specularEnvironmentMaps = options.specularEnvironmentMaps;
- }
- defineProperties(ModelInstanceCollection.prototype, {
- allowPicking : {
- get : function() {
- return this._allowPicking;
- }
- },
- length : {
- get : function() {
- return this._instances.length;
- }
- },
- activeAnimations : {
- get : function() {
- return this._model.activeAnimations;
- }
- },
- ready : {
- get : function() {
- return this._ready;
- }
- },
- readyPromise : {
- get : function() {
- return this._readyPromise.promise;
- }
- },
- imageBasedLightingFactor : {
- get : function() {
- return this._imageBasedLightingFactor;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object('imageBasedLightingFactor', value);
- Check.typeOf.number.greaterThanOrEquals('imageBasedLightingFactor.x', value.x, 0.0);
- Check.typeOf.number.lessThanOrEquals('imageBasedLightingFactor.x', value.x, 1.0);
- Check.typeOf.number.greaterThanOrEquals('imageBasedLightingFactor.y', value.y, 0.0);
- Check.typeOf.number.lessThanOrEquals('imageBasedLightingFactor.y', value.y, 1.0);
- //>>includeEnd('debug');
- Cartesian2.clone(value, this._imageBasedLightingFactor);
- }
- }
- });
- function createInstances(collection, instancesOptions) {
- instancesOptions = defaultValue(instancesOptions, []);
- var length = instancesOptions.length;
- var instances = new Array(length);
- for (var i = 0; i < length; ++i) {
- var instanceOptions = instancesOptions[i];
- var modelMatrix = instanceOptions.modelMatrix;
- var instanceId = defaultValue(instanceOptions.batchId, i);
- instances[i] = new ModelInstance(collection, modelMatrix, instanceId);
- }
- return instances;
- }
- function createBoundingSphere(collection) {
- var instancesLength = collection.length;
- var points = new Array(instancesLength);
- for (var i = 0; i < instancesLength; ++i) {
- points[i] = Matrix4.getTranslation(collection._instances[i]._modelMatrix, new Cartesian3());
- }
- return BoundingSphere.fromPoints(points);
- }
- var scratchCartesian = new Cartesian3();
- var scratchMatrix = new Matrix4();
- ModelInstanceCollection.prototype.expandBoundingSphere = function(instanceModelMatrix) {
- var translation = Matrix4.getTranslation(instanceModelMatrix, scratchCartesian);
- BoundingSphere.expand(this._boundingSphere, translation, this._boundingSphere);
- };
- function getCheckUniformSemanticFunction(modelSemantics, supportedSemantics, programId, uniformMap) {
- return function(uniform, uniformName) {
- var semantic = uniform.semantic;
- if (defined(semantic) && (modelSemantics.indexOf(semantic) > -1)) {
- if (supportedSemantics.indexOf(semantic) > -1) {
- uniformMap[uniformName] = semantic;
- } else {
- throw new RuntimeError('Shader program cannot be optimized for instancing. ' +
- 'Uniform "' + uniformName + '" in program "' + programId +
- '" uses unsupported semantic "' + semantic + '"'
- );
- }
- }
- };
- }
- function getInstancedUniforms(collection, programId) {
- if (defined(collection._instancedUniformsByProgram)) {
- return collection._instancedUniformsByProgram[programId];
- }
- var instancedUniformsByProgram = {};
- collection._instancedUniformsByProgram = instancedUniformsByProgram;
- // When using CESIUM_RTC_MODELVIEW the CESIUM_RTC center is ignored. Instances are always rendered relative-to-center.
- var modelSemantics = ['MODEL', 'MODELVIEW', 'CESIUM_RTC_MODELVIEW', 'MODELVIEWPROJECTION', 'MODELINVERSE', 'MODELVIEWINVERSE', 'MODELVIEWPROJECTIONINVERSE', 'MODELINVERSETRANSPOSE', 'MODELVIEWINVERSETRANSPOSE'];
- var supportedSemantics = ['MODELVIEW', 'CESIUM_RTC_MODELVIEW', 'MODELVIEWPROJECTION', 'MODELVIEWINVERSETRANSPOSE'];
- var techniques = collection._model._sourceTechniques;
- for (var techniqueId in techniques) {
- if (techniques.hasOwnProperty(techniqueId)) {
- var technique = techniques[techniqueId];
- var program = technique.program;
- // Different techniques may share the same program, skip if already processed.
- // This assumes techniques that share a program do not declare different semantics for the same uniforms.
- if (!defined(instancedUniformsByProgram[program])) {
- var uniformMap = {};
- instancedUniformsByProgram[program] = uniformMap;
- ForEach.techniqueUniform(technique, getCheckUniformSemanticFunction(modelSemantics, supportedSemantics, programId, uniformMap));
- }
- }
- }
- return instancedUniformsByProgram[programId];
- }
- function getVertexShaderCallback(collection) {
- return function(vs, programId) {
- var instancedUniforms = getInstancedUniforms(collection, programId);
- var usesBatchTable = defined(collection._batchTable);
- var renamedSource = ShaderSource.replaceMain(vs, 'czm_instancing_main');
- var globalVarsHeader = '';
- var globalVarsMain = '';
- for (var uniform in instancedUniforms) {
- if (instancedUniforms.hasOwnProperty(uniform)) {
- var semantic = instancedUniforms[uniform];
- var varName;
- if (semantic === 'MODELVIEW' || semantic === 'CESIUM_RTC_MODELVIEW') {
- varName = 'czm_instanced_modelView';
- } else if (semantic === 'MODELVIEWPROJECTION') {
- varName = 'czm_instanced_modelViewProjection';
- globalVarsHeader += 'mat4 czm_instanced_modelViewProjection;\n';
- globalVarsMain += 'czm_instanced_modelViewProjection = czm_projection * czm_instanced_modelView;\n';
- } else if (semantic === 'MODELVIEWINVERSETRANSPOSE') {
- varName = 'czm_instanced_modelViewInverseTranspose';
- globalVarsHeader += 'mat3 czm_instanced_modelViewInverseTranspose;\n';
- globalVarsMain += 'czm_instanced_modelViewInverseTranspose = mat3(czm_instanced_modelView);\n';
- }
- // Remove the uniform declaration
- var regex = new RegExp('uniform.*' + uniform + '.*');
- renamedSource = renamedSource.replace(regex, '');
- // Replace all occurrences of the uniform with the global variable
- regex = new RegExp(uniform + '\\b', 'g');
- renamedSource = renamedSource.replace(regex, varName);
- }
- }
- // czm_instanced_model is the model matrix of the instance relative to center
- // czm_instanced_modifiedModelView is the transform from the center to view
- // czm_instanced_nodeTransform is the local offset of the node within the model
- var uniforms =
- 'uniform mat4 czm_instanced_modifiedModelView;\n' +
- 'uniform mat4 czm_instanced_nodeTransform;\n';
- var batchIdAttribute;
- var pickAttribute;
- var pickVarying;
- if (usesBatchTable) {
- batchIdAttribute = 'attribute float a_batchId;\n';
- pickAttribute = '';
- pickVarying = '';
- } else {
- batchIdAttribute = '';
- pickAttribute = 'attribute vec4 pickColor;\n' +
- 'varying vec4 v_pickColor;\n';
- pickVarying = ' v_pickColor = pickColor;\n';
- }
- var instancedSource =
- uniforms +
- globalVarsHeader +
- 'mat4 czm_instanced_modelView;\n' +
- 'attribute vec4 czm_modelMatrixRow0;\n' +
- 'attribute vec4 czm_modelMatrixRow1;\n' +
- 'attribute vec4 czm_modelMatrixRow2;\n' +
- batchIdAttribute +
- pickAttribute +
- renamedSource +
- 'void main()\n' +
- '{\n' +
- ' mat4 czm_instanced_model = mat4(czm_modelMatrixRow0.x, czm_modelMatrixRow1.x, czm_modelMatrixRow2.x, 0.0, czm_modelMatrixRow0.y, czm_modelMatrixRow1.y, czm_modelMatrixRow2.y, 0.0, czm_modelMatrixRow0.z, czm_modelMatrixRow1.z, czm_modelMatrixRow2.z, 0.0, czm_modelMatrixRow0.w, czm_modelMatrixRow1.w, czm_modelMatrixRow2.w, 1.0);\n' +
- ' czm_instanced_modelView = czm_instanced_modifiedModelView * czm_instanced_model * czm_instanced_nodeTransform;\n' +
- globalVarsMain +
- ' czm_instancing_main();\n' +
- pickVarying +
- '}\n';
- if (usesBatchTable) {
- var gltf = collection._model.gltf;
- var diffuseAttributeOrUniformName = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- instancedSource = collection._batchTable.getVertexShaderCallback(true, 'a_batchId', diffuseAttributeOrUniformName)(instancedSource);
- }
- return instancedSource;
- };
- }
- function getFragmentShaderCallback(collection) {
- return function(fs, programId) {
- var batchTable = collection._batchTable;
- if (defined(batchTable)) {
- var gltf = collection._model.gltf;
- var diffuseAttributeOrUniformName = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- fs = batchTable.getFragmentShaderCallback(true, diffuseAttributeOrUniformName)(fs);
- } else {
- fs = 'varying vec4 v_pickColor;\n' + fs;
- }
- return fs;
- };
- }
- function createModifiedModelView(collection, context) {
- return function() {
- return Matrix4.multiply(context.uniformState.view, collection._rtcTransform, collection._rtcModelView);
- };
- }
- function createNodeTransformFunction(node) {
- return function() {
- return node.computedMatrix;
- };
- }
- function getUniformMapCallback(collection, context) {
- return function(uniformMap, programId, node) {
- uniformMap = clone(uniformMap);
- uniformMap.czm_instanced_modifiedModelView = createModifiedModelView(collection, context);
- uniformMap.czm_instanced_nodeTransform = createNodeTransformFunction(node);
- // Remove instanced uniforms from the uniform map
- var instancedUniforms = getInstancedUniforms(collection, programId);
- for (var uniform in instancedUniforms) {
- if (instancedUniforms.hasOwnProperty(uniform)) {
- delete uniformMap[uniform];
- }
- }
- if (defined(collection._batchTable)) {
- uniformMap = collection._batchTable.getUniformMapCallback()(uniformMap);
- }
- return uniformMap;
- };
- }
- function getVertexShaderNonInstancedCallback(collection) {
- return function(vs, programId) {
- if (defined(collection._batchTable)) {
- var gltf = collection._model.gltf;
- var diffuseAttributeOrUniformName = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- vs = collection._batchTable.getVertexShaderCallback(true, 'a_batchId', diffuseAttributeOrUniformName)(vs);
- // Treat a_batchId as a uniform rather than a vertex attribute
- vs = 'uniform float a_batchId\n;' + vs;
- }
- return vs;
- };
- }
- function getFragmentShaderNonInstancedCallback(collection) {
- return function(fs, programId) {
- var batchTable = collection._batchTable;
- if (defined(batchTable)) {
- var gltf = collection._model.gltf;
- var diffuseAttributeOrUniformName = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- fs = batchTable.getFragmentShaderCallback(true, diffuseAttributeOrUniformName)(fs);
- } else {
- fs = 'uniform vec4 czm_pickColor;\n' + fs;
- }
- return fs;
- };
- }
- function getUniformMapNonInstancedCallback(collection) {
- return function(uniformMap) {
- if (defined(collection._batchTable)) {
- uniformMap = collection._batchTable.getUniformMapCallback()(uniformMap);
- }
- return uniformMap;
- };
- }
- function getVertexBufferTypedArray(collection) {
- var instances = collection._instances;
- var instancesLength = collection.length;
- var collectionCenter = collection._center;
- var vertexSizeInFloats = 12;
- var bufferData = collection._vertexBufferTypedArray;
- if (!defined(bufferData)) {
- bufferData = new Float32Array(instancesLength * vertexSizeInFloats);
- }
- if (collection._dynamic) {
- // Hold onto the buffer data so we don't have to allocate new memory every frame.
- collection._vertexBufferTypedArray = bufferData;
- }
- for (var i = 0; i < instancesLength; ++i) {
- var modelMatrix = instances[i]._modelMatrix;
- // Instance matrix is relative to center
- var instanceMatrix = Matrix4.clone(modelMatrix, scratchMatrix);
- instanceMatrix[12] -= collectionCenter.x;
- instanceMatrix[13] -= collectionCenter.y;
- instanceMatrix[14] -= collectionCenter.z;
- var offset = i * vertexSizeInFloats;
- // First three rows of the model matrix
- bufferData[offset + 0] = instanceMatrix[0];
- bufferData[offset + 1] = instanceMatrix[4];
- bufferData[offset + 2] = instanceMatrix[8];
- bufferData[offset + 3] = instanceMatrix[12];
- bufferData[offset + 4] = instanceMatrix[1];
- bufferData[offset + 5] = instanceMatrix[5];
- bufferData[offset + 6] = instanceMatrix[9];
- bufferData[offset + 7] = instanceMatrix[13];
- bufferData[offset + 8] = instanceMatrix[2];
- bufferData[offset + 9] = instanceMatrix[6];
- bufferData[offset + 10] = instanceMatrix[10];
- bufferData[offset + 11] = instanceMatrix[14];
- }
- return bufferData;
- }
- function createVertexBuffer(collection, context) {
- var i;
- var instances = collection._instances;
- var instancesLength = collection.length;
- var dynamic = collection._dynamic;
- var usesBatchTable = defined(collection._batchTable);
- if (usesBatchTable) {
- var batchIdBufferData = new Uint16Array(instancesLength);
- for (i = 0; i < instancesLength; ++i) {
- batchIdBufferData[i] = instances[i]._instanceId;
- }
- collection._batchIdBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : batchIdBufferData,
- usage : BufferUsage.STATIC_DRAW
- });
- }
- if (!usesBatchTable) {
- var pickIdBuffer = new Uint8Array(instancesLength * 4);
- for (i = 0; i < instancesLength; ++i) {
- var pickId = collection._pickIds[i];
- var pickColor = pickId.color;
- var offset = i * 4;
- pickIdBuffer[offset] = Color.floatToByte(pickColor.red);
- pickIdBuffer[offset + 1] = Color.floatToByte(pickColor.green);
- pickIdBuffer[offset + 2] = Color.floatToByte(pickColor.blue);
- pickIdBuffer[offset + 3] = Color.floatToByte(pickColor.alpha);
- }
- collection._pickIdBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : pickIdBuffer,
- usage : BufferUsage.STATIC_DRAW
- });
- }
- var vertexBufferTypedArray = getVertexBufferTypedArray(collection);
- collection._vertexBuffer = Buffer.createVertexBuffer({
- context : context,
- typedArray : vertexBufferTypedArray,
- usage : dynamic ? BufferUsage.STREAM_DRAW : BufferUsage.STATIC_DRAW
- });
- }
- function updateVertexBuffer(collection) {
- var vertexBufferTypedArray = getVertexBufferTypedArray(collection);
- collection._vertexBuffer.copyFromArrayView(vertexBufferTypedArray);
- }
- function createPickIds(collection, context) {
- // PERFORMANCE_IDEA: we could skip the pick buffer completely by allocating
- // a continuous range of pickIds and then converting the base pickId + batchId
- // to RGBA in the shader. The only consider is precision issues, which might
- // not be an issue in WebGL 2.
- var instances = collection._instances;
- var instancesLength = instances.length;
- var pickIds = new Array(instancesLength);
- for (var i = 0; i < instancesLength; ++i) {
- pickIds[i] = context.createPickId(instances[i]);
- }
- return pickIds;
- }
- function createModel(collection, context) {
- var instancingSupported = collection._instancingSupported;
- var usesBatchTable = defined(collection._batchTable);
- var allowPicking = collection._allowPicking;
- var modelOptions = {
- url : collection._url,
- requestType : collection._requestType,
- gltf : collection._gltf,
- basePath : collection._basePath,
- shadows : collection._shadows,
- cacheKey : undefined,
- asynchronous : collection._asynchronous,
- allowPicking : allowPicking,
- incrementallyLoadTextures : collection._incrementallyLoadTextures,
- upAxis : collection._upAxis,
- forwardAxis : collection._forwardAxis,
- precreatedAttributes : undefined,
- vertexShaderLoaded : undefined,
- fragmentShaderLoaded : undefined,
- uniformMapLoaded : undefined,
- pickIdLoaded : collection._pickIdLoaded,
- ignoreCommands : true,
- opaquePass : collection._opaquePass,
- imageBasedLightingFactor : collection.imageBasedLightingFactor,
- lightColor : collection.lightColor,
- luminanceAtZenith : collection.luminanceAtZenith,
- sphericalHarmonicCoefficients : collection.sphericalHarmonicCoefficients,
- specularEnvironmentMaps : collection.specularEnvironmentMaps
- };
- if (!usesBatchTable) {
- collection._pickIds = createPickIds(collection, context);
- }
- if (instancingSupported) {
- createVertexBuffer(collection, context);
- var vertexSizeInFloats = 12;
- var componentSizeInBytes = ComponentDatatype.getSizeInBytes(ComponentDatatype.FLOAT);
- var instancedAttributes = {
- czm_modelMatrixRow0 : {
- index : 0, // updated in Model
- vertexBuffer : collection._vertexBuffer,
- componentsPerAttribute : 4,
- componentDatatype : ComponentDatatype.FLOAT,
- normalize : false,
- offsetInBytes : 0,
- strideInBytes : componentSizeInBytes * vertexSizeInFloats,
- instanceDivisor : 1
- },
- czm_modelMatrixRow1 : {
- index : 0, // updated in Model
- vertexBuffer : collection._vertexBuffer,
- componentsPerAttribute : 4,
- componentDatatype : ComponentDatatype.FLOAT,
- normalize : false,
- offsetInBytes : componentSizeInBytes * 4,
- strideInBytes : componentSizeInBytes * vertexSizeInFloats,
- instanceDivisor : 1
- },
- czm_modelMatrixRow2 : {
- index : 0, // updated in Model
- vertexBuffer : collection._vertexBuffer,
- componentsPerAttribute : 4,
- componentDatatype : ComponentDatatype.FLOAT,
- normalize : false,
- offsetInBytes : componentSizeInBytes * 8,
- strideInBytes : componentSizeInBytes * vertexSizeInFloats,
- instanceDivisor : 1
- }
- };
- // When using a batch table, add a batch id attribute
- if (usesBatchTable) {
- instancedAttributes.a_batchId = {
- index : 0, // updated in Model
- vertexBuffer : collection._batchIdBuffer,
- componentsPerAttribute : 1,
- componentDatatype : ComponentDatatype.UNSIGNED_SHORT,
- normalize : false,
- offsetInBytes : 0,
- strideInBytes : 0,
- instanceDivisor : 1
- };
- }
- if (!usesBatchTable) {
- instancedAttributes.pickColor = {
- index : 0, // updated in Model
- vertexBuffer : collection._pickIdBuffer,
- componentsPerAttribute : 4,
- componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
- normalize : true,
- offsetInBytes : 0,
- strideInBytes : 0,
- instanceDivisor : 1
- };
- }
- modelOptions.precreatedAttributes = instancedAttributes;
- modelOptions.vertexShaderLoaded = getVertexShaderCallback(collection);
- modelOptions.fragmentShaderLoaded = getFragmentShaderCallback(collection);
- modelOptions.uniformMapLoaded = getUniformMapCallback(collection, context);
- if (defined(collection._url)) {
- modelOptions.cacheKey = collection._url.getUrlComponent() + '#instanced';
- }
- } else {
- modelOptions.vertexShaderLoaded = getVertexShaderNonInstancedCallback(collection);
- modelOptions.fragmentShaderLoaded = getFragmentShaderNonInstancedCallback(collection);
- modelOptions.uniformMapLoaded = getUniformMapNonInstancedCallback(collection, context);
- }
- if (defined(collection._url)) {
- collection._model = Model.fromGltf(modelOptions);
- } else {
- collection._model = new Model(modelOptions);
- }
- }
- function updateWireframe(collection) {
- if (collection._debugWireframe !== collection.debugWireframe) {
- collection._debugWireframe = collection.debugWireframe;
- // This assumes the original primitive was TRIANGLES and that the triangles
- // are connected for the wireframe to look perfect.
- var primitiveType = collection.debugWireframe ? PrimitiveType.LINES : PrimitiveType.TRIANGLES;
- var commands = collection._drawCommands;
- var length = commands.length;
- for (var i = 0; i < length; ++i) {
- commands[i].primitiveType = primitiveType;
- }
- }
- }
- function updateShowBoundingVolume(collection) {
- if (collection.debugShowBoundingVolume !== collection._debugShowBoundingVolume) {
- collection._debugShowBoundingVolume = collection.debugShowBoundingVolume;
- var commands = collection._drawCommands;
- var length = commands.length;
- for (var i = 0; i < length; ++i) {
- commands[i].debugShowBoundingVolume = collection.debugShowBoundingVolume;
- }
- }
- }
- function createCommands(collection, drawCommands) {
- var commandsLength = drawCommands.length;
- var instancesLength = collection.length;
- var boundingSphere = collection._boundingSphere;
- var cull = collection._cull;
- for (var i = 0; i < commandsLength; ++i) {
- var drawCommand = DrawCommand.shallowClone(drawCommands[i]);
- drawCommand.instanceCount = instancesLength;
- drawCommand.boundingVolume = boundingSphere;
- drawCommand.cull = cull;
- if (defined(collection._batchTable)) {
- drawCommand.pickId = collection._batchTable.getPickId();
- } else {
- drawCommand.pickId = 'v_pickColor';
- }
- collection._drawCommands.push(drawCommand);
- }
- }
- function createBatchIdFunction(batchId) {
- return function() {
- return batchId;
- };
- }
- function createPickColorFunction(color) {
- return function() {
- return color;
- };
- }
- function createCommandsNonInstanced(collection, drawCommands) {
- // When instancing is disabled, create commands for every instance.
- var instances = collection._instances;
- var commandsLength = drawCommands.length;
- var instancesLength = collection.length;
- var batchTable = collection._batchTable;
- var usesBatchTable = defined(batchTable);
- var cull = collection._cull;
- for (var i = 0; i < commandsLength; ++i) {
- for (var j = 0; j < instancesLength; ++j) {
- var drawCommand = DrawCommand.shallowClone(drawCommands[i]);
- drawCommand.modelMatrix = new Matrix4(); // Updated in updateCommandsNonInstanced
- drawCommand.boundingVolume = new BoundingSphere(); // Updated in updateCommandsNonInstanced
- drawCommand.cull = cull;
- drawCommand.uniformMap = clone(drawCommand.uniformMap);
- if (usesBatchTable) {
- drawCommand.uniformMap.a_batchId = createBatchIdFunction(instances[j]._instanceId);
- } else {
- var pickId = collection._pickIds[j];
- drawCommand.uniformMap.czm_pickColor = createPickColorFunction(pickId.color);
- }
- collection._drawCommands.push(drawCommand);
- }
- }
- }
- function updateCommandsNonInstanced(collection) {
- var modelCommands = collection._modelCommands;
- var commandsLength = modelCommands.length;
- var instancesLength = collection.length;
- var collectionTransform = collection._rtcTransform;
- var collectionCenter = collection._center;
- for (var i = 0; i < commandsLength; ++i) {
- var modelCommand = modelCommands[i];
- for (var j = 0; j < instancesLength; ++j) {
- var commandIndex = i * instancesLength + j;
- var drawCommand = collection._drawCommands[commandIndex];
- var instanceMatrix = Matrix4.clone(collection._instances[j]._modelMatrix, scratchMatrix);
- instanceMatrix[12] -= collectionCenter.x;
- instanceMatrix[13] -= collectionCenter.y;
- instanceMatrix[14] -= collectionCenter.z;
- instanceMatrix = Matrix4.multiply(collectionTransform, instanceMatrix, scratchMatrix);
- var nodeMatrix = modelCommand.modelMatrix;
- var modelMatrix = drawCommand.modelMatrix;
- Matrix4.multiply(instanceMatrix, nodeMatrix, modelMatrix);
- var nodeBoundingSphere = modelCommand.boundingVolume;
- var boundingSphere = drawCommand.boundingVolume;
- BoundingSphere.transform(nodeBoundingSphere, instanceMatrix, boundingSphere);
- }
- }
- }
- function getModelCommands(model) {
- var nodeCommands = model._nodeCommands;
- var length = nodeCommands.length;
- var drawCommands = [];
- for (var i = 0; i < length; ++i) {
- var nc = nodeCommands[i];
- if (nc.show) {
- drawCommands.push(nc.command);
- }
- }
- return drawCommands;
- }
- function commandsDirty(model) {
- var nodeCommands = model._nodeCommands;
- var length = nodeCommands.length;
- for (var i = 0; i < length; i++) {
- var nc = nodeCommands[i];
- if (nc.command.dirty) {
- return true;
- }
- }
- return false;
- }
- function generateModelCommands(modelInstanceCollection, instancingSupported) {
- modelInstanceCollection._drawCommands = [];
- var modelCommands = getModelCommands(modelInstanceCollection._model);
- if (instancingSupported) {
- createCommands(modelInstanceCollection, modelCommands);
- } else {
- createCommandsNonInstanced(modelInstanceCollection, modelCommands);
- updateCommandsNonInstanced(modelInstanceCollection);
- }
- }
- function updateShadows(collection) {
- if (collection.shadows !== collection._shadows) {
- collection._shadows = collection.shadows;
- var castShadows = ShadowMode.castShadows(collection.shadows);
- var receiveShadows = ShadowMode.receiveShadows(collection.shadows);
- var drawCommands = collection._drawCommands;
- var length = drawCommands.length;
- for (var i = 0; i < length; ++i) {
- var drawCommand = drawCommands[i];
- drawCommand.castShadows = castShadows;
- drawCommand.receiveShadows = receiveShadows;
- }
- }
- }
- ModelInstanceCollection.prototype.update = function(frameState) {
- if (frameState.mode === SceneMode.MORPHING) {
- return;
- }
- if (!this.show) {
- return;
- }
- if (this.length === 0) {
- return;
- }
- var context = frameState.context;
- if (this._state === LoadState.NEEDS_LOAD) {
- this._state = LoadState.LOADING;
- this._instancingSupported = context.instancedArrays;
- createModel(this, context);
- var that = this;
- this._model.readyPromise.otherwise(function(error) {
- that._state = LoadState.FAILED;
- that._readyPromise.reject(error);
- });
- }
- var instancingSupported = this._instancingSupported;
- var model = this._model;
- model.imageBasedLightingFactor = this.imageBasedLightingFactor;
- model.lightColor = this.lightColor;
- model.luminanceAtZenith = this.luminanceAtZenith;
- model.sphericalHarmonicCoefficients = this.sphericalHarmonicCoefficients;
- model.specularEnvironmentMaps = this.specularEnvironmentMaps;
- model.update(frameState);
- if (model.ready && (this._state === LoadState.LOADING)) {
- this._state = LoadState.LOADED;
- this._ready = true;
- // Expand bounding volume to fit the radius of the loaded model including the model's offset from the center
- var modelRadius = model.boundingSphere.radius + Cartesian3.magnitude(model.boundingSphere.center);
- this._boundingSphere.radius += modelRadius;
- this._modelCommands = getModelCommands(model);
- generateModelCommands(this, instancingSupported);
- this._readyPromise.resolve(this);
- return;
- }
- if (this._state !== LoadState.LOADED) {
- return;
- }
- var modeChanged = (frameState.mode !== this._mode);
- var modelMatrix = this.modelMatrix;
- var modelMatrixChanged = !Matrix4.equals(this._modelMatrix, modelMatrix);
- if (modeChanged || modelMatrixChanged) {
- this._mode = frameState.mode;
- Matrix4.clone(modelMatrix, this._modelMatrix);
- var rtcTransform = Matrix4.multiplyByTranslation(this._modelMatrix, this._center, this._rtcTransform);
- if (this._mode !== SceneMode.SCENE3D) {
- rtcTransform = Transforms.basisTo2D(frameState.mapProjection, rtcTransform, rtcTransform);
- }
- Matrix4.getTranslation(rtcTransform, this._boundingSphere.center);
- }
- if (instancingSupported && this._dirty) {
- // If at least one instance has moved assume the collection is now dynamic
- this._dynamic = true;
- this._dirty = false;
- // PERFORMANCE_IDEA: only update dirty sub-sections instead of the whole collection
- updateVertexBuffer(this);
- }
- // If the model was set to rebuild shaders during update, rebuild instanced commands.
- if (commandsDirty(model)) {
- generateModelCommands(this, instancingSupported);
- }
- // If any node changes due to an animation, update the commands. This could be inefficient if the model is
- // composed of many nodes and only one changes, however it is probably fine in the general use case.
- // Only applies when instancing is disabled. The instanced shader automatically handles node transformations.
- if (!instancingSupported && (model.dirty || this._dirty || modeChanged || modelMatrixChanged)) {
- updateCommandsNonInstanced(this);
- }
- updateShadows(this);
- updateWireframe(this);
- updateShowBoundingVolume(this);
- var passes = frameState.passes;
- if (!passes.render && !passes.pick) {
- return;
- }
- var commandList = frameState.commandList;
- var commands = this._drawCommands;
- var commandsLength = commands.length;
- for (var i = 0; i < commandsLength; ++i) {
- commandList.push(commands[i]);
- }
- };
- ModelInstanceCollection.prototype.isDestroyed = function() {
- return false;
- };
- ModelInstanceCollection.prototype.destroy = function() {
- this._model = this._model && this._model.destroy();
- var pickIds = this._pickIds;
- if (defined(pickIds)) {
- var length = pickIds.length;
- for (var i = 0; i < length; ++i) {
- pickIds[i].destroy();
- }
- }
- return destroyObject(this);
- };
- export default ModelInstanceCollection;
|