GlobeSurfaceTile.js 27 KB

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  1. import BoundingSphere from '../Core/BoundingSphere.js';
  2. import Cartesian3 from '../Core/Cartesian3.js';
  3. import Cartesian4 from '../Core/Cartesian4.js';
  4. import defined from '../Core/defined.js';
  5. import defineProperties from '../Core/defineProperties.js';
  6. import IndexDatatype from '../Core/IndexDatatype.js';
  7. import IntersectionTests from '../Core/IntersectionTests.js';
  8. import OrientedBoundingBox from '../Core/OrientedBoundingBox.js';
  9. import PixelFormat from '../Core/PixelFormat.js';
  10. import Request from '../Core/Request.js';
  11. import RequestState from '../Core/RequestState.js';
  12. import RequestType from '../Core/RequestType.js';
  13. import TileProviderError from '../Core/TileProviderError.js';
  14. import Buffer from '../Renderer/Buffer.js';
  15. import BufferUsage from '../Renderer/BufferUsage.js';
  16. import PixelDatatype from '../Renderer/PixelDatatype.js';
  17. import Sampler from '../Renderer/Sampler.js';
  18. import Texture from '../Renderer/Texture.js';
  19. import TextureMagnificationFilter from '../Renderer/TextureMagnificationFilter.js';
  20. import TextureMinificationFilter from '../Renderer/TextureMinificationFilter.js';
  21. import TextureWrap from '../Renderer/TextureWrap.js';
  22. import VertexArray from '../Renderer/VertexArray.js';
  23. import when from '../ThirdParty/when.js';
  24. import ImageryState from './ImageryState.js';
  25. import QuadtreeTileLoadState from './QuadtreeTileLoadState.js';
  26. import SceneMode from './SceneMode.js';
  27. import TerrainState from './TerrainState.js';
  28. /**
  29. * Contains additional information about a {@link QuadtreeTile} of the globe's surface, and
  30. * encapsulates state transition logic for loading tiles.
  31. *
  32. * @constructor
  33. * @alias GlobeSurfaceTile
  34. * @private
  35. */
  36. function GlobeSurfaceTile() {
  37. /**
  38. * The {@link TileImagery} attached to this tile.
  39. * @type {TileImagery[]}
  40. * @default []
  41. */
  42. this.imagery = [];
  43. this.waterMaskTexture = undefined;
  44. this.waterMaskTranslationAndScale = new Cartesian4(0.0, 0.0, 1.0, 1.0);
  45. this.terrainData = undefined;
  46. this.vertexArray = undefined;
  47. this.orientedBoundingBox = undefined;
  48. this.boundingVolumeSourceTile = undefined;
  49. /**
  50. * A bounding region used to estimate distance to the tile. The horizontal bounds are always tight-fitting,
  51. * but the `minimumHeight` and `maximumHeight` properties may be derived from the min/max of an ancestor tile
  52. * and be quite loose-fitting and thus very poor for estimating distance. The {@link TileBoundingRegion#boundingVolume}
  53. * and {@link TileBoundingRegion#boundingSphere} will always be undefined; tiles store these separately.
  54. * @type {TileBoundingRegion}
  55. */
  56. this.tileBoundingRegion = undefined;
  57. this.occludeePointInScaledSpace = new Cartesian3();
  58. this.terrainState = TerrainState.UNLOADED;
  59. this.mesh = undefined;
  60. this.fill = undefined;
  61. this.pickBoundingSphere = new BoundingSphere();
  62. this.surfaceShader = undefined;
  63. this.isClipped = true;
  64. this.clippedByBoundaries = false;
  65. }
  66. defineProperties(GlobeSurfaceTile.prototype, {
  67. /**
  68. * Gets a value indicating whether or not this tile is eligible to be unloaded.
  69. * Typically, a tile is ineligible to be unloaded while an asynchronous operation,
  70. * such as a request for data, is in progress on it. A tile will never be
  71. * unloaded while it is needed for rendering, regardless of the value of this
  72. * property.
  73. * @memberof GlobeSurfaceTile.prototype
  74. * @type {Boolean}
  75. */
  76. eligibleForUnloading : {
  77. get : function() {
  78. // Do not remove tiles that are transitioning or that have
  79. // imagery that is transitioning.
  80. var terrainState = this.terrainState;
  81. var loadingIsTransitioning = terrainState === TerrainState.RECEIVING || terrainState === TerrainState.TRANSFORMING;
  82. var shouldRemoveTile = !loadingIsTransitioning;
  83. var imagery = this.imagery;
  84. for (var i = 0, len = imagery.length; shouldRemoveTile && i < len; ++i) {
  85. var tileImagery = imagery[i];
  86. shouldRemoveTile = !defined(tileImagery.loadingImagery) || tileImagery.loadingImagery.state !== ImageryState.TRANSITIONING;
  87. }
  88. return shouldRemoveTile;
  89. }
  90. },
  91. /**
  92. * Gets the {@link TerrainMesh} that is used for rendering this tile, if any.
  93. * Returns the value of the {@link GlobeSurfaceTile#mesh} property if
  94. * {@link GlobeSurfaceTile#vertexArray} is defined. Otherwise, It returns the
  95. * {@link TerrainFillMesh#mesh} property of the {@link GlobeSurfaceTile#fill}.
  96. * If there is no fill, it returns undefined.
  97. *
  98. * @memberof GlobeSurfaceTile.prototype
  99. * @type {TerrainMesh}
  100. */
  101. renderedMesh : {
  102. get : function() {
  103. if (defined(this.vertexArray)) {
  104. return this.mesh;
  105. } else if (defined(this.fill)) {
  106. return this.fill.mesh;
  107. }
  108. return undefined;
  109. }
  110. }
  111. });
  112. function getPosition(encoding, mode, projection, vertices, index, result) {
  113. encoding.decodePosition(vertices, index, result);
  114. if (defined(mode) && mode !== SceneMode.SCENE3D) {
  115. var ellipsoid = projection.ellipsoid;
  116. var positionCart = ellipsoid.cartesianToCartographic(result);
  117. projection.project(positionCart, result);
  118. Cartesian3.fromElements(result.z, result.x, result.y, result);
  119. }
  120. return result;
  121. }
  122. var scratchV0 = new Cartesian3();
  123. var scratchV1 = new Cartesian3();
  124. var scratchV2 = new Cartesian3();
  125. var scratchResult = new Cartesian3();
  126. GlobeSurfaceTile.prototype.pick = function(ray, mode, projection, cullBackFaces, result) {
  127. var mesh = this.renderedMesh;
  128. if (!defined(mesh)) {
  129. return undefined;
  130. }
  131. var vertices = mesh.vertices;
  132. var indices = mesh.indices;
  133. var encoding = mesh.encoding;
  134. var length = indices.length;
  135. for (var i = 0; i < length; i += 3) {
  136. var i0 = indices[i];
  137. var i1 = indices[i + 1];
  138. var i2 = indices[i + 2];
  139. var v0 = getPosition(encoding, mode, projection, vertices, i0, scratchV0);
  140. var v1 = getPosition(encoding, mode, projection, vertices, i1, scratchV1);
  141. var v2 = getPosition(encoding, mode, projection, vertices, i2, scratchV2);
  142. var intersection = IntersectionTests.rayTriangle(ray, v0, v1, v2, cullBackFaces, scratchResult);
  143. if (defined(intersection)) {
  144. return Cartesian3.clone(intersection, result);
  145. }
  146. }
  147. return undefined;
  148. };
  149. GlobeSurfaceTile.prototype.freeResources = function() {
  150. if (defined(this.waterMaskTexture)) {
  151. --this.waterMaskTexture.referenceCount;
  152. if (this.waterMaskTexture.referenceCount === 0) {
  153. this.waterMaskTexture.destroy();
  154. }
  155. this.waterMaskTexture = undefined;
  156. }
  157. this.terrainData = undefined;
  158. this.terrainState = TerrainState.UNLOADED;
  159. this.mesh = undefined;
  160. this.fill = this.fill && this.fill.destroy();
  161. var imageryList = this.imagery;
  162. for (var i = 0, len = imageryList.length; i < len; ++i) {
  163. imageryList[i].freeResources();
  164. }
  165. this.imagery.length = 0;
  166. this.freeVertexArray();
  167. };
  168. GlobeSurfaceTile.prototype.freeVertexArray = function() {
  169. GlobeSurfaceTile._freeVertexArray(this.vertexArray);
  170. this.vertexArray = undefined;
  171. GlobeSurfaceTile._freeVertexArray(this.wireframeVertexArray);
  172. this.wireframeVertexArray = undefined;
  173. };
  174. GlobeSurfaceTile.initialize = function(tile, terrainProvider, imageryLayerCollection) {
  175. var surfaceTile = tile.data;
  176. if (!defined(surfaceTile)) {
  177. surfaceTile = tile.data = new GlobeSurfaceTile();
  178. }
  179. if (tile.state === QuadtreeTileLoadState.START) {
  180. prepareNewTile(tile, terrainProvider, imageryLayerCollection);
  181. tile.state = QuadtreeTileLoadState.LOADING;
  182. }
  183. };
  184. GlobeSurfaceTile.processStateMachine = function(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy, terrainOnly) {
  185. GlobeSurfaceTile.initialize(tile, terrainProvider, imageryLayerCollection);
  186. var surfaceTile = tile.data;
  187. if (tile.state === QuadtreeTileLoadState.LOADING) {
  188. processTerrainStateMachine(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy);
  189. }
  190. // From here down we're loading imagery, not terrain. We don't want to load imagery until
  191. // we're certain that the terrain tiles are actually visible, though. We'll load terrainOnly
  192. // in these scenarios:
  193. // * our bounding volume isn't accurate so we're not certain this tile is really visible (see GlobeSurfaceTileProvider#loadTile).
  194. // * we want to upsample from this tile but don't plan to render it (see processTerrainStateMachine).
  195. if (terrainOnly) {
  196. return;
  197. }
  198. var wasAlreadyRenderable = tile.renderable;
  199. // The terrain is renderable as soon as we have a valid vertex array.
  200. tile.renderable = defined(surfaceTile.vertexArray);
  201. // But it's not done loading until it's in the READY state.
  202. var isTerrainDoneLoading = surfaceTile.terrainState === TerrainState.READY;
  203. // If this tile's terrain and imagery are just upsampled from its parent, mark the tile as
  204. // upsampled only. We won't refine a tile if its four children are upsampled only.
  205. tile.upsampledFromParent = defined(surfaceTile.terrainData) && surfaceTile.terrainData.wasCreatedByUpsampling();
  206. var isImageryDoneLoading = surfaceTile.processImagery(tile, terrainProvider, frameState);
  207. if (isTerrainDoneLoading && isImageryDoneLoading) {
  208. var callbacks = tile._loadedCallbacks;
  209. var newCallbacks = {};
  210. for(var layerId in callbacks) {
  211. if (callbacks.hasOwnProperty(layerId)) {
  212. if(!callbacks[layerId](tile)) {
  213. newCallbacks[layerId] = callbacks[layerId];
  214. }
  215. }
  216. }
  217. tile._loadedCallbacks = newCallbacks;
  218. tile.state = QuadtreeTileLoadState.DONE;
  219. }
  220. // Once a tile is renderable, it stays renderable, because doing otherwise would
  221. // cause detail (or maybe even the entire globe) to vanish when adding a new
  222. // imagery layer. `GlobeSurfaceTileProvider._onLayerAdded` sets renderable to
  223. // false for all affected tiles that are not currently being rendered.
  224. if (wasAlreadyRenderable) {
  225. tile.renderable = true;
  226. }
  227. };
  228. GlobeSurfaceTile.prototype.processImagery = function(tile, terrainProvider, frameState, skipLoading) {
  229. var surfaceTile = tile.data;
  230. var isUpsampledOnly = tile.upsampledFromParent;
  231. var isAnyTileLoaded = false;
  232. var isDoneLoading = true;
  233. // Transition imagery states
  234. var tileImageryCollection = surfaceTile.imagery;
  235. var i, len;
  236. for (i = 0, len = tileImageryCollection.length; i < len; ++i) {
  237. var tileImagery = tileImageryCollection[i];
  238. if (!defined(tileImagery.loadingImagery)) {
  239. isUpsampledOnly = false;
  240. continue;
  241. }
  242. if (tileImagery.loadingImagery.state === ImageryState.PLACEHOLDER) {
  243. var imageryLayer = tileImagery.loadingImagery.imageryLayer;
  244. if (imageryLayer.imageryProvider.ready) {
  245. // Remove the placeholder and add the actual skeletons (if any)
  246. // at the same position. Then continue the loop at the same index.
  247. tileImagery.freeResources();
  248. tileImageryCollection.splice(i, 1);
  249. imageryLayer._createTileImagerySkeletons(tile, terrainProvider, i);
  250. --i;
  251. len = tileImageryCollection.length;
  252. continue;
  253. } else {
  254. isUpsampledOnly = false;
  255. }
  256. }
  257. var thisTileDoneLoading = tileImagery.processStateMachine(tile, frameState, skipLoading);
  258. isDoneLoading = isDoneLoading && thisTileDoneLoading;
  259. // The imagery is renderable as soon as we have any renderable imagery for this region.
  260. isAnyTileLoaded = isAnyTileLoaded || (thisTileDoneLoading || defined(tileImagery.readyImagery));
  261. isUpsampledOnly = isUpsampledOnly && defined(tileImagery.loadingImagery) &&
  262. (tileImagery.loadingImagery.state === ImageryState.FAILED || tileImagery.loadingImagery.state === ImageryState.INVALID);
  263. }
  264. tile.upsampledFromParent = isUpsampledOnly;
  265. // Allow rendering if any available layers are loaded
  266. tile.renderable = tile.renderable && (isAnyTileLoaded || isDoneLoading);
  267. return isDoneLoading;
  268. };
  269. function prepareNewTile(tile, terrainProvider, imageryLayerCollection) {
  270. var available = terrainProvider.getTileDataAvailable(tile.x, tile.y, tile.level);
  271. if (!defined(available) && defined(tile.parent)) {
  272. // Provider doesn't know if this tile is available. Does the parent tile know?
  273. var parent = tile.parent;
  274. var parentSurfaceTile = parent.data;
  275. if (defined(parentSurfaceTile) && defined(parentSurfaceTile.terrainData)) {
  276. available = parentSurfaceTile.terrainData.isChildAvailable(parent.x, parent.y, tile.x, tile.y);
  277. }
  278. }
  279. if (available === false) {
  280. // This tile is not available, so mark it failed so we start upsampling right away.
  281. tile.data.terrainState = TerrainState.FAILED;
  282. }
  283. // Map imagery tiles to this terrain tile
  284. for (var i = 0, len = imageryLayerCollection.length; i < len; ++i) {
  285. var layer = imageryLayerCollection.get(i);
  286. if (layer.show) {
  287. layer._createTileImagerySkeletons(tile, terrainProvider);
  288. }
  289. }
  290. }
  291. function processTerrainStateMachine(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy) {
  292. var surfaceTile = tile.data;
  293. // If this tile is FAILED, we'll need to upsample from the parent. If the parent isn't
  294. // ready for that, let's push it along.
  295. var parent = tile.parent;
  296. if (surfaceTile.terrainState === TerrainState.FAILED && parent !== undefined) {
  297. var parentReady = parent.data !== undefined && parent.data.terrainData !== undefined && parent.data.terrainData.canUpsample !== false;
  298. if (!parentReady) {
  299. GlobeSurfaceTile.processStateMachine(parent, frameState, terrainProvider, imageryLayerCollection, true);
  300. }
  301. }
  302. if (surfaceTile.terrainState === TerrainState.FAILED) {
  303. upsample(surfaceTile, tile, frameState, terrainProvider, tile.x, tile.y, tile.level);
  304. }
  305. if (surfaceTile.terrainState === TerrainState.UNLOADED) {
  306. requestTileGeometry(surfaceTile, terrainProvider, tile.x, tile.y, tile.level);
  307. }
  308. if (surfaceTile.terrainState === TerrainState.RECEIVED) {
  309. transform(surfaceTile, frameState, terrainProvider, tile.x, tile.y, tile.level);
  310. }
  311. if (surfaceTile.terrainState === TerrainState.TRANSFORMED) {
  312. createResources(surfaceTile, frameState.context, terrainProvider, tile.x, tile.y, tile.level, vertexArraysToDestroy);
  313. }
  314. if (surfaceTile.terrainState >= TerrainState.RECEIVED && surfaceTile.waterMaskTexture === undefined && terrainProvider.hasWaterMask) {
  315. var terrainData = surfaceTile.terrainData;
  316. if (terrainData.waterMask !== undefined) {
  317. createWaterMaskTextureIfNeeded(frameState.context, surfaceTile);
  318. } else {
  319. var sourceTile = surfaceTile._findAncestorTileWithTerrainData(tile);
  320. if (defined(sourceTile) && defined(sourceTile.data.waterMaskTexture)) {
  321. surfaceTile.waterMaskTexture = sourceTile.data.waterMaskTexture;
  322. ++surfaceTile.waterMaskTexture.referenceCount;
  323. surfaceTile._computeWaterMaskTranslationAndScale(tile, sourceTile, surfaceTile.waterMaskTranslationAndScale);
  324. }
  325. }
  326. }
  327. }
  328. function upsample(surfaceTile, tile, frameState, terrainProvider, x, y, level) {
  329. var parent = tile.parent;
  330. if (!parent) {
  331. // Trying to upsample from a root tile. No can do. This tile is a failure.
  332. tile.state = QuadtreeTileLoadState.FAILED;
  333. return;
  334. }
  335. var sourceData = parent.data.terrainData;
  336. var sourceX = parent.x;
  337. var sourceY = parent.y;
  338. var sourceLevel = parent.level;
  339. if (!defined(sourceData)) {
  340. // Parent is not available, so we can't upsample this tile yet.
  341. return;
  342. }
  343. var terrainDataPromise = sourceData.upsample(terrainProvider.tilingScheme, sourceX, sourceY, sourceLevel, x, y, level);
  344. if (!defined(terrainDataPromise)) {
  345. // The upsample request has been deferred - try again later.
  346. return;
  347. }
  348. surfaceTile.terrainState = TerrainState.RECEIVING;
  349. when(terrainDataPromise, function(terrainData) {
  350. surfaceTile.terrainData = terrainData;
  351. surfaceTile.terrainState = TerrainState.RECEIVED;
  352. }, function() {
  353. surfaceTile.terrainState = TerrainState.FAILED;
  354. });
  355. }
  356. function requestTileGeometry(surfaceTile, terrainProvider, x, y, level) {
  357. function success(terrainData) {
  358. surfaceTile.terrainData = terrainData;
  359. surfaceTile.terrainState = TerrainState.RECEIVED;
  360. surfaceTile.request = undefined;
  361. }
  362. function failure() {
  363. if (surfaceTile.request.state === RequestState.CANCELLED) {
  364. // Cancelled due to low priority - try again later.
  365. surfaceTile.terrainData = undefined;
  366. surfaceTile.terrainState = TerrainState.UNLOADED;
  367. surfaceTile.request = undefined;
  368. return;
  369. }
  370. // Initially assume failure. handleError may retry, in which case the state will
  371. // change to RECEIVING or UNLOADED.
  372. surfaceTile.terrainState = TerrainState.FAILED;
  373. surfaceTile.request = undefined;
  374. var message = 'Failed to obtain terrain tile X: ' + x + ' Y: ' + y + ' Level: ' + level + '.';
  375. terrainProvider._requestError = TileProviderError.handleError(
  376. terrainProvider._requestError,
  377. terrainProvider,
  378. terrainProvider.errorEvent,
  379. message,
  380. x, y, level,
  381. doRequest);
  382. }
  383. function doRequest() {
  384. // Request the terrain from the terrain provider.
  385. var request = new Request({
  386. throttle : false,
  387. throttleByServer : true,
  388. type : RequestType.TERRAIN
  389. });
  390. surfaceTile.request = request;
  391. var requestPromise = terrainProvider.requestTileGeometry(x, y, level, request);
  392. // If the request method returns undefined (instead of a promise), the request
  393. // has been deferred.
  394. if (defined(requestPromise)) {
  395. surfaceTile.terrainState = TerrainState.RECEIVING;
  396. when(requestPromise, success, failure);
  397. } else {
  398. // Deferred - try again later.
  399. surfaceTile.terrainState = TerrainState.UNLOADED;
  400. surfaceTile.request = undefined;
  401. }
  402. }
  403. doRequest();
  404. }
  405. function transform(surfaceTile, frameState, terrainProvider, x, y, level) {
  406. var tilingScheme = terrainProvider.tilingScheme;
  407. var terrainData = surfaceTile.terrainData;
  408. var meshPromise = terrainData.createMesh(tilingScheme, x, y, level, frameState.terrainExaggeration);
  409. if (!defined(meshPromise)) {
  410. // Postponed.
  411. return;
  412. }
  413. surfaceTile.terrainState = TerrainState.TRANSFORMING;
  414. when(meshPromise, function(mesh) {
  415. surfaceTile.mesh = mesh;
  416. surfaceTile.orientedBoundingBox = OrientedBoundingBox.clone(mesh.orientedBoundingBox, surfaceTile.orientedBoundingBox);
  417. surfaceTile.occludeePointInScaledSpace = Cartesian3.clone(mesh.occludeePointInScaledSpace, surfaceTile.occludeePointInScaledSpace);
  418. surfaceTile.terrainState = TerrainState.TRANSFORMED;
  419. }, function() {
  420. surfaceTile.terrainState = TerrainState.FAILED;
  421. });
  422. }
  423. GlobeSurfaceTile._createVertexArrayForMesh = function(context, mesh) {
  424. var typedArray = mesh.vertices;
  425. var buffer = Buffer.createVertexBuffer({
  426. context : context,
  427. typedArray : typedArray,
  428. usage : BufferUsage.STATIC_DRAW
  429. });
  430. var attributes = mesh.encoding.getAttributes(buffer);
  431. var indexBuffers = mesh.indices.indexBuffers || {};
  432. var indexBuffer = indexBuffers[context.id];
  433. if (!defined(indexBuffer) || indexBuffer.isDestroyed()) {
  434. var indices = mesh.indices;
  435. indexBuffer = Buffer.createIndexBuffer({
  436. context : context,
  437. typedArray : indices,
  438. usage : BufferUsage.STATIC_DRAW,
  439. indexDatatype : IndexDatatype.fromSizeInBytes(indices.BYTES_PER_ELEMENT)
  440. });
  441. indexBuffer.vertexArrayDestroyable = false;
  442. indexBuffer.referenceCount = 1;
  443. indexBuffers[context.id] = indexBuffer;
  444. mesh.indices.indexBuffers = indexBuffers;
  445. } else {
  446. ++indexBuffer.referenceCount;
  447. }
  448. return new VertexArray({
  449. context : context,
  450. attributes : attributes,
  451. indexBuffer : indexBuffer
  452. });
  453. };
  454. GlobeSurfaceTile._freeVertexArray = function(vertexArray) {
  455. if (defined(vertexArray)) {
  456. var indexBuffer = vertexArray.indexBuffer;
  457. vertexArray.destroy();
  458. if (defined(indexBuffer) && !indexBuffer.isDestroyed() && defined(indexBuffer.referenceCount)) {
  459. --indexBuffer.referenceCount;
  460. if (indexBuffer.referenceCount === 0) {
  461. indexBuffer.destroy();
  462. }
  463. }
  464. }
  465. };
  466. function createResources(surfaceTile, context, terrainProvider, x, y, level, vertexArraysToDestroy) {
  467. surfaceTile.vertexArray = GlobeSurfaceTile._createVertexArrayForMesh(context, surfaceTile.mesh);
  468. surfaceTile.terrainState = TerrainState.READY;
  469. surfaceTile.fill = surfaceTile.fill && surfaceTile.fill.destroy(vertexArraysToDestroy);
  470. }
  471. function getContextWaterMaskData(context) {
  472. var data = context.cache.tile_waterMaskData;
  473. if (!defined(data)) {
  474. var allWaterTexture = Texture.create({
  475. context : context,
  476. pixelFormat : PixelFormat.LUMINANCE,
  477. pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
  478. source : {
  479. arrayBufferView : new Uint8Array([255]),
  480. width : 1,
  481. height : 1
  482. }
  483. });
  484. allWaterTexture.referenceCount = 1;
  485. var sampler = new Sampler({
  486. wrapS : TextureWrap.CLAMP_TO_EDGE,
  487. wrapT : TextureWrap.CLAMP_TO_EDGE,
  488. minificationFilter : TextureMinificationFilter.LINEAR,
  489. magnificationFilter : TextureMagnificationFilter.LINEAR
  490. });
  491. data = {
  492. allWaterTexture : allWaterTexture,
  493. sampler : sampler,
  494. destroy : function() {
  495. this.allWaterTexture.destroy();
  496. }
  497. };
  498. context.cache.tile_waterMaskData = data;
  499. }
  500. return data;
  501. }
  502. function createWaterMaskTextureIfNeeded(context, surfaceTile) {
  503. var waterMask = surfaceTile.terrainData.waterMask;
  504. var waterMaskData = getContextWaterMaskData(context);
  505. var texture;
  506. var waterMaskLength = waterMask.length;
  507. if (waterMaskLength === 1) {
  508. // Length 1 means the tile is entirely land or entirely water.
  509. // A value of 0 indicates entirely land, a value of 1 indicates entirely water.
  510. if (waterMask[0] !== 0) {
  511. texture = waterMaskData.allWaterTexture;
  512. } else {
  513. // Leave the texture undefined if the tile is entirely land.
  514. return;
  515. }
  516. } else {
  517. var textureSize = Math.sqrt(waterMaskLength);
  518. texture = Texture.create({
  519. context : context,
  520. pixelFormat : PixelFormat.LUMINANCE,
  521. pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
  522. source : {
  523. width : textureSize,
  524. height : textureSize,
  525. arrayBufferView : waterMask
  526. },
  527. sampler : waterMaskData.sampler,
  528. flipY : false
  529. });
  530. texture.referenceCount = 0;
  531. }
  532. ++texture.referenceCount;
  533. surfaceTile.waterMaskTexture = texture;
  534. Cartesian4.fromElements(0.0, 0.0, 1.0, 1.0, surfaceTile.waterMaskTranslationAndScale);
  535. }
  536. GlobeSurfaceTile.prototype._findAncestorTileWithTerrainData = function(tile) {
  537. var sourceTile = tile.parent;
  538. while (defined(sourceTile) && (!defined(sourceTile.data) || !defined(sourceTile.data.terrainData) || sourceTile.data.terrainData.wasCreatedByUpsampling())) {
  539. sourceTile = sourceTile.parent;
  540. }
  541. return sourceTile;
  542. };
  543. GlobeSurfaceTile.prototype._computeWaterMaskTranslationAndScale = function(tile, sourceTile, result) {
  544. var sourceTileRectangle = sourceTile.rectangle;
  545. var tileRectangle = tile.rectangle;
  546. var tileWidth = tileRectangle.width;
  547. var tileHeight = tileRectangle.height;
  548. var scaleX = tileWidth / sourceTileRectangle.width;
  549. var scaleY = tileHeight / sourceTileRectangle.height;
  550. result.x = scaleX * (tileRectangle.west - sourceTileRectangle.west) / tileWidth;
  551. result.y = scaleY * (tileRectangle.south - sourceTileRectangle.south) / tileHeight;
  552. result.z = scaleX;
  553. result.w = scaleY;
  554. return result;
  555. };
  556. export default GlobeSurfaceTile;