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- import freezeObject from '../Core/freezeObject.js';
- import WebGLConstants from '../Core/WebGLConstants.js';
- /**
- * Determines which triangles, if any, are culled.
- *
- * @exports CullFace
- */
- var CullFace = {
- /**
- * Front-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- FRONT : WebGLConstants.FRONT,
- /**
- * Back-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- BACK : WebGLConstants.BACK,
- /**
- * Both front-facing and back-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- FRONT_AND_BACK : WebGLConstants.FRONT_AND_BACK
- };
- export default freezeObject(CullFace);
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