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- import Cartesian3 from '../Core/Cartesian3.js';
- import Check from '../Core/Check.js';
- import defaultValue from '../Core/defaultValue.js';
- import defineProperties from '../Core/defineProperties.js';
- import CesiumMath from '../Core/Math.js';
- var defaultAngle = CesiumMath.toRadians(30.0);
- /**
- * A ParticleEmitter that emits particles within a cone.
- * Particles will be positioned at the tip of the cone and have initial velocities going towards the base.
- *
- * @alias ConeEmitter
- * @constructor
- *
- * @param {Number} [angle=Cesium.Math.toRadians(30.0)] The angle of the cone in radians.
- */
- function ConeEmitter(angle) {
- this._angle = defaultValue(angle, defaultAngle);
- }
- defineProperties(ConeEmitter.prototype, {
- /**
- * The angle of the cone in radians.
- * @memberof CircleEmitter.prototype
- * @type {Number}
- * @default Cesium.Math.toRadians(30.0)
- */
- angle : {
- get : function() {
- return this._angle;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number('value', value);
- //>>includeEnd('debug');
- this._angle = value;
- }
- }
- });
- /**
- * Initializes the given {Particle} by setting it's position and velocity.
- *
- * @private
- * @param {Particle} particle The particle to initialize
- */
- ConeEmitter.prototype.emit = function(particle) {
- var radius = Math.tan(this._angle);
- // Compute a random point on the cone's base
- var theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
- var rad = CesiumMath.randomBetween(0.0, radius);
- var x = rad * Math.cos(theta);
- var y = rad * Math.sin(theta);
- var z = 1.0;
- particle.velocity = Cartesian3.fromElements(x, y, z, particle.velocity);
- Cartesian3.normalize(particle.velocity, particle.velocity);
- particle.position = Cartesian3.clone(Cartesian3.ZERO, particle.position);
- };
- export default ConeEmitter;
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