Cesium3DTilesetMostDetailedTraversal.js 3.9 KB

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  1. import Intersect from '../Core/Intersect.js';
  2. import ManagedArray from '../Core/ManagedArray.js';
  3. import Cesium3DTileRefine from './Cesium3DTileRefine.js';
  4. /**
  5. * Traversal that loads all leaves that intersect the camera frustum.
  6. * Used to determine ray-tileset intersections during a pickFromRayMostDetailed call.
  7. *
  8. * @private
  9. */
  10. function Cesium3DTilesetMostDetailedTraversal() {
  11. }
  12. var traversal = {
  13. stack : new ManagedArray(),
  14. stackMaximumLength : 0
  15. };
  16. Cesium3DTilesetMostDetailedTraversal.selectTiles = function(tileset, frameState) {
  17. tileset._selectedTiles.length = 0;
  18. tileset._requestedTiles.length = 0;
  19. tileset._hasMixedContent = false;
  20. var ready = true;
  21. var root = tileset.root;
  22. root.updateVisibility(frameState);
  23. if (!isVisible(root)) {
  24. return ready;
  25. }
  26. var stack = traversal.stack;
  27. stack.push(tileset.root);
  28. while (stack.length > 0) {
  29. traversal.stackMaximumLength = Math.max(traversal.stackMaximumLength, stack.length);
  30. var tile = stack.pop();
  31. var add = (tile.refine === Cesium3DTileRefine.ADD);
  32. var replace = (tile.refine === Cesium3DTileRefine.REPLACE);
  33. var traverse = canTraverse(tileset, tile);
  34. if (traverse) {
  35. updateAndPushChildren(tileset, tile, stack, frameState);
  36. }
  37. if (add || (replace && !traverse)) {
  38. loadTile(tileset, tile);
  39. touchTile(tileset, tile, frameState);
  40. selectDesiredTile(tileset, tile, frameState);
  41. if (!hasEmptyContent(tile) && !tile.contentAvailable) {
  42. ready = false;
  43. }
  44. }
  45. visitTile(tileset);
  46. }
  47. traversal.stack.trim(traversal.stackMaximumLength);
  48. return ready;
  49. };
  50. function isVisible(tile) {
  51. return tile._visible && tile._inRequestVolume;
  52. }
  53. function hasEmptyContent(tile) {
  54. return tile.hasEmptyContent || tile.hasTilesetContent;
  55. }
  56. function hasUnloadedContent(tile) {
  57. return !hasEmptyContent(tile) && tile.contentUnloaded;
  58. }
  59. function canTraverse(tileset, tile) {
  60. if (tile.children.length === 0) {
  61. return false;
  62. }
  63. if (tile.hasTilesetContent) {
  64. // Traverse external tileset to visit its root tile
  65. // Don't traverse if the subtree is expired because it will be destroyed
  66. return !tile.contentExpired;
  67. }
  68. if (tile.hasEmptyContent) {
  69. return true;
  70. }
  71. return true; // Keep traversing until a leave is hit
  72. }
  73. function updateAndPushChildren(tileset, tile, stack, frameState) {
  74. var children = tile.children;
  75. var length = children.length;
  76. for (var i = 0; i < length; ++i) {
  77. var child = children[i];
  78. child.updateVisibility(frameState);
  79. if (isVisible(child)) {
  80. stack.push(child);
  81. }
  82. }
  83. }
  84. function loadTile(tileset, tile) {
  85. if (hasUnloadedContent(tile) || tile.contentExpired) {
  86. tile._priority = 0.0; // Highest priority
  87. tileset._requestedTiles.push(tile);
  88. }
  89. }
  90. function touchTile(tileset, tile, frameState) {
  91. if (tile._touchedFrame === frameState.frameNumber) {
  92. // Prevents another pass from touching the frame again
  93. return;
  94. }
  95. tileset._cache.touch(tile);
  96. tile._touchedFrame = frameState.frameNumber;
  97. }
  98. function visitTile(tileset) {
  99. ++tileset.statistics.visited;
  100. }
  101. function selectDesiredTile(tileset, tile, frameState) {
  102. if (tile.contentAvailable && (tile.contentVisibility(frameState) !== Intersect.OUTSIDE)) {
  103. tileset._selectedTiles.push(tile);
  104. }
  105. }
  106. export default Cesium3DTilesetMostDetailedTraversal;