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- import freezeObject from '../Core/freezeObject.js';
- /**
- * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from
- * the original feature, e.g. glTF material or per-point color in the tile.
- * <p>
- * When <code>REPLACE</code> or <code>MIX</code> are used and the source color is a glTF material, the technique must assign the
- * <code>_3DTILESDIFFUSE</code> semantic to the diffuse color parameter. Otherwise only <code>HIGHLIGHT</code> is supported.
- * </p>
- * <p>
- * A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the
- * tileset's color blend mode.
- * </p>
- * <pre><code>
- * "techniques": {
- * "technique0": {
- * "parameters": {
- * "diffuse": {
- * "semantic": "_3DTILESDIFFUSE",
- * "type": 35666
- * }
- * }
- * }
- * }
- * </code></pre>
- *
- * @exports Cesium3DTileColorBlendMode
- */
- var Cesium3DTileColorBlendMode = {
- /**
- * Multiplies the source color by the feature color.
- *
- * @type {Number}
- * @constant
- */
- HIGHLIGHT : 0,
- /**
- * Replaces the source color with the feature color.
- *
- * @type {Number}
- * @constant
- */
- REPLACE : 1,
- /**
- * Blends the source color and feature color together.
- *
- * @type {Number}
- * @constant
- */
- MIX : 2
- };
- export default freezeObject(Cesium3DTileColorBlendMode);
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