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- import BoundingSphere from '../Core/BoundingSphere.js';
- import Cartesian2 from '../Core/Cartesian2.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Cartesian4 from '../Core/Cartesian4.js';
- import Cartographic from '../Core/Cartographic.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import EasingFunction from '../Core/EasingFunction.js';
- import Ellipsoid from '../Core/Ellipsoid.js';
- import EllipsoidGeodesic from '../Core/EllipsoidGeodesic.js';
- import Event from '../Core/Event.js';
- import getTimestamp from '../Core/getTimestamp.js';
- import HeadingPitchRange from '../Core/HeadingPitchRange.js';
- import HeadingPitchRoll from '../Core/HeadingPitchRoll.js';
- import Intersect from '../Core/Intersect.js';
- import IntersectionTests from '../Core/IntersectionTests.js';
- import CesiumMath from '../Core/Math.js';
- import Matrix3 from '../Core/Matrix3.js';
- import Matrix4 from '../Core/Matrix4.js';
- import OrthographicFrustum from '../Core/OrthographicFrustum.js';
- import OrthographicOffCenterFrustum from '../Core/OrthographicOffCenterFrustum.js';
- import PerspectiveFrustum from '../Core/PerspectiveFrustum.js';
- import Quaternion from '../Core/Quaternion.js';
- import Ray from '../Core/Ray.js';
- import Rectangle from '../Core/Rectangle.js';
- import Transforms from '../Core/Transforms.js';
- import CameraFlightPath from './CameraFlightPath.js';
- import MapMode2D from './MapMode2D.js';
- import SceneMode from './SceneMode.js';
- /**
- * The camera is defined by a position, orientation, and view frustum.
- * <br /><br />
- * The orientation forms an orthonormal basis with a view, up and right = view x up unit vectors.
- * <br /><br />
- * The viewing frustum is defined by 6 planes.
- * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components
- * define the unit vector normal to the plane, and the w component is the distance of the
- * plane from the origin/camera position.
- *
- * @alias Camera
- *
- * @constructor
- *
- * @param {Scene} scene The scene.
- *
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Camera.html|Cesium Sandcastle Camera Demo}
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Camera%20Tutorial.html">Sandcastle Example</a> from the <a href="https://cesium.com/docs/tutorials/camera/|Camera Tutorial}
- *
- * @example
- * // Create a camera looking down the negative z-axis, positioned at the origin,
- * // with a field of view of 60 degrees, and 1:1 aspect ratio.
- * var camera = new Cesium.Camera(scene);
- * camera.position = new Cesium.Cartesian3();
- * camera.direction = Cesium.Cartesian3.negate(Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
- * camera.up = Cesium.Cartesian3.clone(Cesium.Cartesian3.UNIT_Y);
- * camera.frustum.fov = Cesium.Math.PI_OVER_THREE;
- * camera.frustum.near = 1.0;
- * camera.frustum.far = 2.0;
- */
- function Camera(scene) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(scene)) {
- throw new DeveloperError('scene is required.');
- }
- //>>includeEnd('debug');
- this._scene = scene;
- this._transform = Matrix4.clone(Matrix4.IDENTITY);
- this._invTransform = Matrix4.clone(Matrix4.IDENTITY);
- this._actualTransform = Matrix4.clone(Matrix4.IDENTITY);
- this._actualInvTransform = Matrix4.clone(Matrix4.IDENTITY);
- this._transformChanged = false;
- /**
- * The position of the camera.
- *
- * @type {Cartesian3}
- */
- this.position = new Cartesian3();
- this._position = new Cartesian3();
- this._positionWC = new Cartesian3();
- this._positionCartographic = new Cartographic();
- this._oldPositionWC = undefined;
- /**
- * The position delta magnitude.
- *
- * @private
- */
- this.positionWCDeltaMagnitude = 0.0;
- /**
- * The position delta magnitude last frame.
- *
- * @private
- */
- this.positionWCDeltaMagnitudeLastFrame = 0.0;
- /**
- * How long in seconds since the camera has stopped moving
- *
- * @private
- */
- this.timeSinceMoved = 0.0;
- this._lastMovedTimestamp = 0.0;
- /**
- * The view direction of the camera.
- *
- * @type {Cartesian3}
- */
- this.direction = new Cartesian3();
- this._direction = new Cartesian3();
- this._directionWC = new Cartesian3();
- /**
- * The up direction of the camera.
- *
- * @type {Cartesian3}
- */
- this.up = new Cartesian3();
- this._up = new Cartesian3();
- this._upWC = new Cartesian3();
- /**
- * The right direction of the camera.
- *
- * @type {Cartesian3}
- */
- this.right = new Cartesian3();
- this._right = new Cartesian3();
- this._rightWC = new Cartesian3();
- /**
- * The region of space in view.
- *
- * @type {Frustum}
- * @default PerspectiveFrustum()
- *
- * @see PerspectiveFrustum
- * @see PerspectiveOffCenterFrustum
- * @see OrthographicFrustum
- */
- this.frustum = new PerspectiveFrustum();
- this.frustum.aspectRatio = scene.drawingBufferWidth / scene.drawingBufferHeight;
- this.frustum.fov = CesiumMath.toRadians(60.0);
- /**
- * The default amount to move the camera when an argument is not
- * provided to the move methods.
- * @type {Number}
- * @default 100000.0;
- */
- this.defaultMoveAmount = 100000.0;
- /**
- * The default amount to rotate the camera when an argument is not
- * provided to the look methods.
- * @type {Number}
- * @default Math.PI / 60.0
- */
- this.defaultLookAmount = Math.PI / 60.0;
- /**
- * The default amount to rotate the camera when an argument is not
- * provided to the rotate methods.
- * @type {Number}
- * @default Math.PI / 3600.0
- */
- this.defaultRotateAmount = Math.PI / 3600.0;
- /**
- * The default amount to move the camera when an argument is not
- * provided to the zoom methods.
- * @type {Number}
- * @default 100000.0;
- */
- this.defaultZoomAmount = 100000.0;
- /**
- * If set, the camera will not be able to rotate past this axis in either direction.
- * @type {Cartesian3}
- * @default undefined
- */
- this.constrainedAxis = undefined;
- /**
- * The factor multiplied by the the map size used to determine where to clamp the camera position
- * when zooming out from the surface. The default is 1.5. Only valid for 2D and the map is rotatable.
- * @type {Number}
- * @default 1.5
- */
- this.maximumZoomFactor = 1.5;
- this._moveStart = new Event();
- this._moveEnd = new Event();
- this._changed = new Event();
- this._changedPosition = undefined;
- this._changedDirection = undefined;
- this._changedFrustum = undefined;
- /**
- * The amount the camera has to change before the <code>changed</code> event is raised. The value is a percentage in the [0, 1] range.
- * @type {number}
- * @default 0.5
- */
- this.percentageChanged = 0.5;
- this._viewMatrix = new Matrix4();
- this._invViewMatrix = new Matrix4();
- updateViewMatrix(this);
- this._mode = SceneMode.SCENE3D;
- this._modeChanged = true;
- var projection = scene.mapProjection;
- this._projection = projection;
- this._maxCoord = projection.project(new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO));
- this._max2Dfrustum = undefined;
- this._suspendTerrainAdjustment = false;
- // set default view
- rectangleCameraPosition3D(this, Camera.DEFAULT_VIEW_RECTANGLE, this.position, true);
- var mag = Cartesian3.magnitude(this.position);
- mag += mag * Camera.DEFAULT_VIEW_FACTOR;
- Cartesian3.normalize(this.position, this.position);
- Cartesian3.multiplyByScalar(this.position, mag, this.position);
- }
- /**
- * @private
- */
- Camera.TRANSFORM_2D = new Matrix4(
- 0.0, 0.0, 1.0, 0.0,
- 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
- /**
- * @private
- */
- Camera.TRANSFORM_2D_INVERSE = Matrix4.inverseTransformation(Camera.TRANSFORM_2D, new Matrix4());
- /**
- * The default rectangle the camera will view on creation.
- * @type Rectangle
- */
- Camera.DEFAULT_VIEW_RECTANGLE = Rectangle.fromDegrees(-95.0, -20.0, -70.0, 90.0);
- /**
- * A scalar to multiply to the camera position and add it back after setting the camera to view the rectangle.
- * A value of zero means the camera will view the entire {@link Camera#DEFAULT_VIEW_RECTANGLE}, a value greater than zero
- * will move it further away from the extent, and a value less than zero will move it close to the extent.
- * @type Number
- */
- Camera.DEFAULT_VIEW_FACTOR = 0.5;
- /**
- * The default heading/pitch/range that is used when the camera flies to a location that contains a bounding sphere.
- * @type HeadingPitchRange
- */
- Camera.DEFAULT_OFFSET = new HeadingPitchRange(0.0, -CesiumMath.PI_OVER_FOUR, 0.0);
- function updateViewMatrix(camera) {
- Matrix4.computeView(camera._position, camera._direction, camera._up, camera._right, camera._viewMatrix);
- Matrix4.multiply(camera._viewMatrix, camera._actualInvTransform, camera._viewMatrix);
- Matrix4.inverseTransformation(camera._viewMatrix, camera._invViewMatrix);
- }
- function updateCameraDeltas(camera) {
- if (!defined(camera._oldPositionWC)) {
- camera._oldPositionWC = Cartesian3.clone(camera.positionWC, camera._oldPositionWC);
- } else {
- camera.positionWCDeltaMagnitudeLastFrame = camera.positionWCDeltaMagnitude;
- var delta = Cartesian3.subtract(camera.positionWC, camera._oldPositionWC, camera._oldPositionWC);
- camera.positionWCDeltaMagnitude = Cartesian3.magnitude(delta);
- camera._oldPositionWC = Cartesian3.clone(camera.positionWC, camera._oldPositionWC);
- // Update move timers
- if (camera.positionWCDeltaMagnitude > 0.0) {
- camera.timeSinceMoved = 0.0;
- camera._lastMovedTimestamp = getTimestamp();
- } else {
- camera.timeSinceMoved = Math.max(getTimestamp() - camera._lastMovedTimestamp, 0.0) / 1000.0;
- }
- }
- }
- /**
- * Checks if there's a camera flight for this camera.
- *
- * @returns {Boolean} Whether or not this camera has a current flight with a valid preloadFlightCamera in scene.
- *
- * @private
- *
- */
- Camera.prototype.hasCurrentFlight = function() {
- // The preload flight camera defined check only here since it can be set to undefined when not 3D mode.
- return defined(this._currentFlight) && defined(this._scene.preloadFlightCamera);
- };
- Camera.prototype._updateCameraChanged = function() {
- var camera = this;
- updateCameraDeltas(camera);
- if (camera._changed.numberOfListeners === 0) {
- return;
- }
- var percentageChanged = camera.percentageChanged;
- if (camera._mode === SceneMode.SCENE2D) {
- if (!defined(camera._changedFrustum)) {
- camera._changedPosition = Cartesian3.clone(camera.position, camera._changedPosition);
- camera._changedFrustum = camera.frustum.clone();
- return;
- }
- var position = camera.position;
- var lastPosition = camera._changedPosition;
- var frustum = camera.frustum;
- var lastFrustum = camera._changedFrustum;
- var x0 = position.x + frustum.left;
- var x1 = position.x + frustum.right;
- var x2 = lastPosition.x + lastFrustum.left;
- var x3 = lastPosition.x + lastFrustum.right;
- var y0 = position.y + frustum.bottom;
- var y1 = position.y + frustum.top;
- var y2 = lastPosition.y + lastFrustum.bottom;
- var y3 = lastPosition.y + lastFrustum.top;
- var leftX = Math.max(x0, x2);
- var rightX = Math.min(x1, x3);
- var bottomY = Math.max(y0, y2);
- var topY = Math.min(y1, y3);
- var areaPercentage;
- if (leftX >= rightX || bottomY >= y1) {
- areaPercentage = 1.0;
- } else {
- var areaRef = lastFrustum;
- if (x0 < x2 && x1 > x3 && y0 < y2 && y1 > y3) {
- areaRef = frustum;
- }
- areaPercentage = 1.0 - ((rightX - leftX) * (topY - bottomY)) / ((areaRef.right - areaRef.left) * (areaRef.top - areaRef.bottom));
- }
- if (areaPercentage > percentageChanged) {
- camera._changed.raiseEvent(areaPercentage);
- camera._changedPosition = Cartesian3.clone(camera.position, camera._changedPosition);
- camera._changedFrustum = camera.frustum.clone(camera._changedFrustum);
- }
- return;
- }
- if (!defined(camera._changedDirection)) {
- camera._changedPosition = Cartesian3.clone(camera.positionWC, camera._changedPosition);
- camera._changedDirection = Cartesian3.clone(camera.directionWC, camera._changedDirection);
- return;
- }
- var dirAngle = CesiumMath.acosClamped(Cartesian3.dot(camera.directionWC, camera._changedDirection));
- var dirPercentage;
- if (defined(camera.frustum.fovy)) {
- dirPercentage = dirAngle / (camera.frustum.fovy * 0.5);
- } else {
- dirPercentage = dirAngle;
- }
- var distance = Cartesian3.distance(camera.positionWC, camera._changedPosition);
- var heightPercentage = distance / camera.positionCartographic.height;
- if (dirPercentage > percentageChanged || heightPercentage > percentageChanged) {
- camera._changed.raiseEvent(Math.max(dirPercentage, heightPercentage));
- camera._changedPosition = Cartesian3.clone(camera.positionWC, camera._changedPosition);
- camera._changedDirection = Cartesian3.clone(camera.directionWC, camera._changedDirection);
- }
- };
- var scratchAdjustHeightTransform = new Matrix4();
- var scratchAdjustHeightCartographic = new Cartographic();
- Camera.prototype._adjustHeightForTerrain = function() {
- var scene = this._scene;
- var screenSpaceCameraController = scene.screenSpaceCameraController;
- var enableCollisionDetection = screenSpaceCameraController.enableCollisionDetection;
- var minimumCollisionTerrainHeight = screenSpaceCameraController.minimumCollisionTerrainHeight;
- var minimumZoomDistance = screenSpaceCameraController.minimumZoomDistance;
- if (this._suspendTerrainAdjustment || !enableCollisionDetection) {
- return;
- }
- var mode = this._mode;
- var globe = scene.globe;
- if (!defined(globe) || mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
- return;
- }
- var ellipsoid = globe.ellipsoid;
- var projection = scene.mapProjection;
- var transform;
- var mag;
- if (!Matrix4.equals(this.transform, Matrix4.IDENTITY)) {
- transform = Matrix4.clone(this.transform, scratchAdjustHeightTransform);
- mag = Cartesian3.magnitude(this.position);
- this._setTransform(Matrix4.IDENTITY);
- }
- var cartographic = scratchAdjustHeightCartographic;
- if (mode === SceneMode.SCENE3D) {
- ellipsoid.cartesianToCartographic(this.position, cartographic);
- } else {
- projection.unproject(this.position, cartographic);
- }
- var heightUpdated = false;
- if (cartographic.height < minimumCollisionTerrainHeight) {
- var height = globe.getHeight(cartographic);
- if (defined(height)) {
- height += minimumZoomDistance;
- if (cartographic.height < height) {
- cartographic.height = height;
- if (mode === SceneMode.SCENE3D) {
- ellipsoid.cartographicToCartesian(cartographic, this.position);
- } else {
- projection.project(cartographic, this.position);
- }
- heightUpdated = true;
- }
- }
- }
- if (defined(transform)) {
- this._setTransform(transform);
- if (heightUpdated) {
- Cartesian3.normalize(this.position, this.position);
- Cartesian3.negate(this.position, this.direction);
- Cartesian3.multiplyByScalar(this.position, Math.max(mag, minimumZoomDistance), this.position);
- Cartesian3.normalize(this.direction, this.direction);
- Cartesian3.cross(this.direction, this.up, this.right);
- Cartesian3.cross(this.right, this.direction, this.up);
- }
- }
- };
- function convertTransformForColumbusView(camera) {
- Transforms.basisTo2D(camera._projection, camera._transform, camera._actualTransform);
- }
- var scratchCartographic = new Cartographic();
- var scratchCartesian3Projection = new Cartesian3();
- var scratchCartesian3 = new Cartesian3();
- var scratchCartesian4Origin = new Cartesian4();
- var scratchCartesian4NewOrigin = new Cartesian4();
- var scratchCartesian4NewXAxis = new Cartesian4();
- var scratchCartesian4NewYAxis = new Cartesian4();
- var scratchCartesian4NewZAxis = new Cartesian4();
- function convertTransformFor2D(camera) {
- var projection = camera._projection;
- var ellipsoid = projection.ellipsoid;
- var origin = Matrix4.getColumn(camera._transform, 3, scratchCartesian4Origin);
- var cartographic = ellipsoid.cartesianToCartographic(origin, scratchCartographic);
- var projectedPosition = projection.project(cartographic, scratchCartesian3Projection);
- var newOrigin = scratchCartesian4NewOrigin;
- newOrigin.x = projectedPosition.z;
- newOrigin.y = projectedPosition.x;
- newOrigin.z = projectedPosition.y;
- newOrigin.w = 1.0;
- var newZAxis = Cartesian4.clone(Cartesian4.UNIT_X, scratchCartesian4NewZAxis);
- var xAxis = Cartesian4.add(Matrix4.getColumn(camera._transform, 0, scratchCartesian3), origin, scratchCartesian3);
- ellipsoid.cartesianToCartographic(xAxis, cartographic);
- projection.project(cartographic, projectedPosition);
- var newXAxis = scratchCartesian4NewXAxis;
- newXAxis.x = projectedPosition.z;
- newXAxis.y = projectedPosition.x;
- newXAxis.z = projectedPosition.y;
- newXAxis.w = 0.0;
- Cartesian3.subtract(newXAxis, newOrigin, newXAxis);
- newXAxis.x = 0.0;
- var newYAxis = scratchCartesian4NewYAxis;
- if (Cartesian3.magnitudeSquared(newXAxis) > CesiumMath.EPSILON10) {
- Cartesian3.cross(newZAxis, newXAxis, newYAxis);
- } else {
- var yAxis = Cartesian4.add(Matrix4.getColumn(camera._transform, 1, scratchCartesian3), origin, scratchCartesian3);
- ellipsoid.cartesianToCartographic(yAxis, cartographic);
- projection.project(cartographic, projectedPosition);
- newYAxis.x = projectedPosition.z;
- newYAxis.y = projectedPosition.x;
- newYAxis.z = projectedPosition.y;
- newYAxis.w = 0.0;
- Cartesian3.subtract(newYAxis, newOrigin, newYAxis);
- newYAxis.x = 0.0;
- if (Cartesian3.magnitudeSquared(newYAxis) < CesiumMath.EPSILON10) {
- Cartesian4.clone(Cartesian4.UNIT_Y, newXAxis);
- Cartesian4.clone(Cartesian4.UNIT_Z, newYAxis);
- }
- }
- Cartesian3.cross(newYAxis, newZAxis, newXAxis);
- Cartesian3.normalize(newXAxis, newXAxis);
- Cartesian3.cross(newZAxis, newXAxis, newYAxis);
- Cartesian3.normalize(newYAxis, newYAxis);
- Matrix4.setColumn(camera._actualTransform, 0, newXAxis, camera._actualTransform);
- Matrix4.setColumn(camera._actualTransform, 1, newYAxis, camera._actualTransform);
- Matrix4.setColumn(camera._actualTransform, 2, newZAxis, camera._actualTransform);
- Matrix4.setColumn(camera._actualTransform, 3, newOrigin, camera._actualTransform);
- }
- var scratchCartesian = new Cartesian3();
- function updateMembers(camera) {
- var mode = camera._mode;
- var heightChanged = false;
- var height = 0.0;
- if (mode === SceneMode.SCENE2D) {
- height = camera.frustum.right - camera.frustum.left;
- heightChanged = height !== camera._positionCartographic.height;
- }
- var position = camera._position;
- var positionChanged = !Cartesian3.equals(position, camera.position) || heightChanged;
- if (positionChanged) {
- position = Cartesian3.clone(camera.position, camera._position);
- }
- var direction = camera._direction;
- var directionChanged = !Cartesian3.equals(direction, camera.direction);
- if (directionChanged) {
- Cartesian3.normalize(camera.direction, camera.direction);
- direction = Cartesian3.clone(camera.direction, camera._direction);
- }
- var up = camera._up;
- var upChanged = !Cartesian3.equals(up, camera.up);
- if (upChanged) {
- Cartesian3.normalize(camera.up, camera.up);
- up = Cartesian3.clone(camera.up, camera._up);
- }
- var right = camera._right;
- var rightChanged = !Cartesian3.equals(right, camera.right);
- if (rightChanged) {
- Cartesian3.normalize(camera.right, camera.right);
- right = Cartesian3.clone(camera.right, camera._right);
- }
- var transformChanged = camera._transformChanged || camera._modeChanged;
- camera._transformChanged = false;
- if (transformChanged) {
- Matrix4.inverseTransformation(camera._transform, camera._invTransform);
- if (camera._mode === SceneMode.COLUMBUS_VIEW || camera._mode === SceneMode.SCENE2D) {
- if (Matrix4.equals(Matrix4.IDENTITY, camera._transform)) {
- Matrix4.clone(Camera.TRANSFORM_2D, camera._actualTransform);
- } else if (camera._mode === SceneMode.COLUMBUS_VIEW) {
- convertTransformForColumbusView(camera);
- } else {
- convertTransformFor2D(camera);
- }
- } else {
- Matrix4.clone(camera._transform, camera._actualTransform);
- }
- Matrix4.inverseTransformation(camera._actualTransform, camera._actualInvTransform);
- camera._modeChanged = false;
- }
- var transform = camera._actualTransform;
- if (positionChanged || transformChanged) {
- camera._positionWC = Matrix4.multiplyByPoint(transform, position, camera._positionWC);
- // Compute the Cartographic position of the camera.
- if (mode === SceneMode.SCENE3D || mode === SceneMode.MORPHING) {
- camera._positionCartographic = camera._projection.ellipsoid.cartesianToCartographic(camera._positionWC, camera._positionCartographic);
- } else {
- // The camera position is expressed in the 2D coordinate system where the Y axis is to the East,
- // the Z axis is to the North, and the X axis is out of the map. Express them instead in the ENU axes where
- // X is to the East, Y is to the North, and Z is out of the local horizontal plane.
- var positionENU = scratchCartesian;
- positionENU.x = camera._positionWC.y;
- positionENU.y = camera._positionWC.z;
- positionENU.z = camera._positionWC.x;
- // In 2D, the camera height is always 12.7 million meters.
- // The apparent height is equal to half the frustum width.
- if (mode === SceneMode.SCENE2D) {
- positionENU.z = height;
- }
- camera._projection.unproject(positionENU, camera._positionCartographic);
- }
- }
- if (directionChanged || upChanged || rightChanged) {
- var det = Cartesian3.dot(direction, Cartesian3.cross(up, right, scratchCartesian));
- if (Math.abs(1.0 - det) > CesiumMath.EPSILON2) {
- //orthonormalize axes
- var invUpMag = 1.0 / Cartesian3.magnitudeSquared(up);
- var scalar = Cartesian3.dot(up, direction) * invUpMag;
- var w0 = Cartesian3.multiplyByScalar(direction, scalar, scratchCartesian);
- up = Cartesian3.normalize(Cartesian3.subtract(up, w0, camera._up), camera._up);
- Cartesian3.clone(up, camera.up);
- right = Cartesian3.cross(direction, up, camera._right);
- Cartesian3.clone(right, camera.right);
- }
- }
- if (directionChanged || transformChanged) {
- camera._directionWC = Matrix4.multiplyByPointAsVector(transform, direction, camera._directionWC);
- Cartesian3.normalize(camera._directionWC, camera._directionWC);
- }
- if (upChanged || transformChanged) {
- camera._upWC = Matrix4.multiplyByPointAsVector(transform, up, camera._upWC);
- Cartesian3.normalize(camera._upWC, camera._upWC);
- }
- if (rightChanged || transformChanged) {
- camera._rightWC = Matrix4.multiplyByPointAsVector(transform, right, camera._rightWC);
- Cartesian3.normalize(camera._rightWC, camera._rightWC);
- }
- if (positionChanged || directionChanged || upChanged || rightChanged || transformChanged) {
- updateViewMatrix(camera);
- }
- }
- function getHeading(direction, up) {
- var heading;
- if (!CesiumMath.equalsEpsilon(Math.abs(direction.z), 1.0, CesiumMath.EPSILON3)) {
- heading = Math.atan2(direction.y, direction.x) - CesiumMath.PI_OVER_TWO;
- } else {
- heading = Math.atan2(up.y, up.x) - CesiumMath.PI_OVER_TWO;
- }
- return CesiumMath.TWO_PI - CesiumMath.zeroToTwoPi(heading);
- }
- function getPitch(direction) {
- return CesiumMath.PI_OVER_TWO - CesiumMath.acosClamped(direction.z);
- }
- function getRoll(direction, up, right) {
- var roll = 0.0;
- if (!CesiumMath.equalsEpsilon(Math.abs(direction.z), 1.0, CesiumMath.EPSILON3)) {
- roll = Math.atan2(-right.z, up.z);
- roll = CesiumMath.zeroToTwoPi(roll + CesiumMath.TWO_PI);
- }
- return roll;
- }
- var scratchHPRMatrix1 = new Matrix4();
- var scratchHPRMatrix2 = new Matrix4();
- defineProperties(Camera.prototype, {
- /**
- * Gets the camera's reference frame. The inverse of this transformation is appended to the view matrix.
- * @memberof Camera.prototype
- *
- * @type {Matrix4}
- * @readonly
- *
- * @default {@link Matrix4.IDENTITY}
- */
- transform : {
- get : function() {
- return this._transform;
- }
- },
- /**
- * Gets the inverse camera transform.
- * @memberof Camera.prototype
- *
- * @type {Matrix4}
- * @readonly
- *
- * @default {@link Matrix4.IDENTITY}
- */
- inverseTransform : {
- get : function() {
- updateMembers(this);
- return this._invTransform;
- }
- },
- /**
- * Gets the view matrix.
- * @memberof Camera.prototype
- *
- * @type {Matrix4}
- * @readonly
- *
- * @see Camera#inverseViewMatrix
- */
- viewMatrix : {
- get : function() {
- updateMembers(this);
- return this._viewMatrix;
- }
- },
- /**
- * Gets the inverse view matrix.
- * @memberof Camera.prototype
- *
- * @type {Matrix4}
- * @readonly
- *
- * @see Camera#viewMatrix
- */
- inverseViewMatrix : {
- get : function() {
- updateMembers(this);
- return this._invViewMatrix;
- }
- },
- /**
- * Gets the {@link Cartographic} position of the camera, with longitude and latitude
- * expressed in radians and height in meters. In 2D and Columbus View, it is possible
- * for the returned longitude and latitude to be outside the range of valid longitudes
- * and latitudes when the camera is outside the map.
- * @memberof Camera.prototype
- *
- * @type {Cartographic}
- * @readonly
- */
- positionCartographic : {
- get : function() {
- updateMembers(this);
- return this._positionCartographic;
- }
- },
- /**
- * Gets the position of the camera in world coordinates.
- * @memberof Camera.prototype
- *
- * @type {Cartesian3}
- * @readonly
- */
- positionWC : {
- get : function() {
- updateMembers(this);
- return this._positionWC;
- }
- },
- /**
- * Gets the view direction of the camera in world coordinates.
- * @memberof Camera.prototype
- *
- * @type {Cartesian3}
- * @readonly
- */
- directionWC : {
- get : function() {
- updateMembers(this);
- return this._directionWC;
- }
- },
- /**
- * Gets the up direction of the camera in world coordinates.
- * @memberof Camera.prototype
- *
- * @type {Cartesian3}
- * @readonly
- */
- upWC : {
- get : function() {
- updateMembers(this);
- return this._upWC;
- }
- },
- /**
- * Gets the right direction of the camera in world coordinates.
- * @memberof Camera.prototype
- *
- * @type {Cartesian3}
- * @readonly
- */
- rightWC : {
- get : function() {
- updateMembers(this);
- return this._rightWC;
- }
- },
- /**
- * Gets the camera heading in radians.
- * @memberof Camera.prototype
- *
- * @type {Number}
- * @readonly
- */
- heading : {
- get : function() {
- if (this._mode !== SceneMode.MORPHING) {
- var ellipsoid = this._projection.ellipsoid;
- var oldTransform = Matrix4.clone(this._transform, scratchHPRMatrix1);
- var transform = Transforms.eastNorthUpToFixedFrame(this.positionWC, ellipsoid, scratchHPRMatrix2);
- this._setTransform(transform);
- var heading = getHeading(this.direction, this.up);
- this._setTransform(oldTransform);
- return heading;
- }
- return undefined;
- }
- },
- /**
- * Gets the camera pitch in radians.
- * @memberof Camera.prototype
- *
- * @type {Number}
- * @readonly
- */
- pitch : {
- get : function() {
- if (this._mode !== SceneMode.MORPHING) {
- var ellipsoid = this._projection.ellipsoid;
- var oldTransform = Matrix4.clone(this._transform, scratchHPRMatrix1);
- var transform = Transforms.eastNorthUpToFixedFrame(this.positionWC, ellipsoid, scratchHPRMatrix2);
- this._setTransform(transform);
- var pitch = getPitch(this.direction);
- this._setTransform(oldTransform);
- return pitch;
- }
- return undefined;
- }
- },
- /**
- * Gets the camera roll in radians.
- * @memberof Camera.prototype
- *
- * @type {Number}
- * @readonly
- */
- roll : {
- get : function() {
- if (this._mode !== SceneMode.MORPHING) {
- var ellipsoid = this._projection.ellipsoid;
- var oldTransform = Matrix4.clone(this._transform, scratchHPRMatrix1);
- var transform = Transforms.eastNorthUpToFixedFrame(this.positionWC, ellipsoid, scratchHPRMatrix2);
- this._setTransform(transform);
- var roll = getRoll(this.direction, this.up, this.right);
- this._setTransform(oldTransform);
- return roll;
- }
- return undefined;
- }
- },
- /**
- * Gets the event that will be raised at when the camera starts to move.
- * @memberof Camera.prototype
- * @type {Event}
- * @readonly
- */
- moveStart : {
- get : function() {
- return this._moveStart;
- }
- },
- /**
- * Gets the event that will be raised when the camera has stopped moving.
- * @memberof Camera.prototype
- * @type {Event}
- * @readonly
- */
- moveEnd : {
- get : function() {
- return this._moveEnd;
- }
- },
- /**
- * Gets the event that will be raised when the camera has changed by <code>percentageChanged</code>.
- * @memberof Camera.prototype
- * @type {Event}
- * @readonly
- */
- changed : {
- get : function() {
- return this._changed;
- }
- }
- });
- /**
- * @private
- */
- Camera.prototype.update = function(mode) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(mode)) {
- throw new DeveloperError('mode is required.');
- }
- if (mode === SceneMode.SCENE2D && !(this.frustum instanceof OrthographicOffCenterFrustum)) {
- throw new DeveloperError('An OrthographicOffCenterFrustum is required in 2D.');
- }
- if ((mode === SceneMode.SCENE3D || mode === SceneMode.COLUMBUS_VIEW) &&
- (!(this.frustum instanceof PerspectiveFrustum) && !(this.frustum instanceof OrthographicFrustum))) {
- throw new DeveloperError('A PerspectiveFrustum or OrthographicFrustum is required in 3D and Columbus view');
- }
- //>>includeEnd('debug');
- var updateFrustum = false;
- if (mode !== this._mode) {
- this._mode = mode;
- this._modeChanged = mode !== SceneMode.MORPHING;
- updateFrustum = this._mode === SceneMode.SCENE2D;
- }
- if (updateFrustum) {
- var frustum = this._max2Dfrustum = this.frustum.clone();
- //>>includeStart('debug', pragmas.debug);
- if (!(frustum instanceof OrthographicOffCenterFrustum)) {
- throw new DeveloperError('The camera frustum is expected to be orthographic for 2D camera control.');
- }
- //>>includeEnd('debug');
- var maxZoomOut = 2.0;
- var ratio = frustum.top / frustum.right;
- frustum.right = this._maxCoord.x * maxZoomOut;
- frustum.left = -frustum.right;
- frustum.top = ratio * frustum.right;
- frustum.bottom = -frustum.top;
- }
- if (this._mode === SceneMode.SCENE2D) {
- clampMove2D(this, this.position);
- }
- var globe = this._scene.globe;
- var globeFinishedUpdating = !defined(globe) || (globe._surface.tileProvider.ready && globe._surface._tileLoadQueueHigh.length === 0 && globe._surface._tileLoadQueueMedium.length === 0 && globe._surface._tileLoadQueueLow.length === 0 && globe._surface._debug.tilesWaitingForChildren === 0);
- if (this._suspendTerrainAdjustment) {
- this._suspendTerrainAdjustment = !globeFinishedUpdating;
- }
- if (globeFinishedUpdating) {
- this._adjustHeightForTerrain();
- }
- };
- var setTransformPosition = new Cartesian3();
- var setTransformUp = new Cartesian3();
- var setTransformDirection = new Cartesian3();
- Camera.prototype._setTransform = function(transform) {
- var position = Cartesian3.clone(this.positionWC, setTransformPosition);
- var up = Cartesian3.clone(this.upWC, setTransformUp);
- var direction = Cartesian3.clone(this.directionWC, setTransformDirection);
- Matrix4.clone(transform, this._transform);
- this._transformChanged = true;
- updateMembers(this);
- var inverse = this._actualInvTransform;
- Matrix4.multiplyByPoint(inverse, position, this.position);
- Matrix4.multiplyByPointAsVector(inverse, direction, this.direction);
- Matrix4.multiplyByPointAsVector(inverse, up, this.up);
- Cartesian3.cross(this.direction, this.up, this.right);
- updateMembers(this);
- };
- var scratchAdjustOrtghographicFrustumMousePosition = new Cartesian2();
- var pickGlobeScratchRay = new Ray();
- var scratchRayIntersection = new Cartesian3();
- var scratchDepthIntersection = new Cartesian3();
- Camera.prototype._adjustOrthographicFrustum = function(zooming) {
- if (!(this.frustum instanceof OrthographicFrustum)) {
- return;
- }
- if (!zooming && this._positionCartographic.height < 150000.0) {
- return;
- }
- if (!Matrix4.equals(Matrix4.IDENTITY, this.transform)) {
- this.frustum.width = Cartesian3.magnitude(this.position);
- return;
- }
- var scene = this._scene;
- var globe = scene.globe;
- var rayIntersection;
- var depthIntersection;
- if (defined(globe)) {
- var mousePosition = scratchAdjustOrtghographicFrustumMousePosition;
- mousePosition.x = scene.drawingBufferWidth / 2.0;
- mousePosition.y = scene.drawingBufferHeight / 2.0;
- var ray = this.getPickRay(mousePosition, pickGlobeScratchRay);
- rayIntersection = globe.pickWorldCoordinates(ray, scene, scratchRayIntersection);
- if (scene.pickPositionSupported) {
- depthIntersection = scene.pickPositionWorldCoordinates(mousePosition, scratchDepthIntersection);
- }
- if (defined(rayIntersection) && defined(depthIntersection)) {
- var depthDistance = defined(depthIntersection) ? Cartesian3.distance(depthIntersection, this.positionWC) : Number.POSITIVE_INFINITY;
- var rayDistance = defined(rayIntersection) ? Cartesian3.distance(rayIntersection, this.positionWC) : Number.POSITIVE_INFINITY;
- this.frustum.width = Math.min(depthDistance, rayDistance);
- } else if (defined(depthIntersection)) {
- this.frustum.width = Cartesian3.distance(depthIntersection, this.positionWC);
- } else if (defined(rayIntersection)) {
- this.frustum.width = Cartesian3.distance(rayIntersection, this.positionWC);
- }
- }
- if (!defined(globe) || (!defined(rayIntersection) && !defined(depthIntersection))) {
- var distance = Math.max(this.positionCartographic.height, 0.0);
- this.frustum.width = distance;
- }
- };
- var scratchSetViewCartesian = new Cartesian3();
- var scratchSetViewTransform1 = new Matrix4();
- var scratchSetViewTransform2 = new Matrix4();
- var scratchSetViewQuaternion = new Quaternion();
- var scratchSetViewMatrix3 = new Matrix3();
- var scratchSetViewCartographic = new Cartographic();
- function setView3D(camera, position, hpr) {
- var currentTransform = Matrix4.clone(camera.transform, scratchSetViewTransform1);
- var localTransform = Transforms.eastNorthUpToFixedFrame(position, camera._projection.ellipsoid, scratchSetViewTransform2);
- camera._setTransform(localTransform);
- Cartesian3.clone(Cartesian3.ZERO, camera.position);
- hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;
- var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
- var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
- Matrix3.getColumn(rotMat, 0, camera.direction);
- Matrix3.getColumn(rotMat, 2, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- camera._setTransform(currentTransform);
- camera._adjustOrthographicFrustum(true);
- }
- function setViewCV(camera, position,hpr, convert) {
- var currentTransform = Matrix4.clone(camera.transform, scratchSetViewTransform1);
- camera._setTransform(Matrix4.IDENTITY);
- if (!Cartesian3.equals(position, camera.positionWC)) {
- if (convert) {
- var projection = camera._projection;
- var cartographic = projection.ellipsoid.cartesianToCartographic(position, scratchSetViewCartographic);
- position = projection.project(cartographic, scratchSetViewCartesian);
- }
- Cartesian3.clone(position, camera.position);
- }
- hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;
- var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
- var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
- Matrix3.getColumn(rotMat, 0, camera.direction);
- Matrix3.getColumn(rotMat, 2, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- camera._setTransform(currentTransform);
- camera._adjustOrthographicFrustum(true);
- }
- function setView2D(camera, position, hpr, convert) {
- var currentTransform = Matrix4.clone(camera.transform, scratchSetViewTransform1);
- camera._setTransform(Matrix4.IDENTITY);
- if (!Cartesian3.equals(position, camera.positionWC)) {
- if (convert) {
- var projection = camera._projection;
- var cartographic = projection.ellipsoid.cartesianToCartographic(position, scratchSetViewCartographic);
- position = projection.project(cartographic, scratchSetViewCartesian);
- }
- Cartesian2.clone(position, camera.position);
- var newLeft = -position.z * 0.5;
- var newRight = -newLeft;
- var frustum = camera.frustum;
- if (newRight > newLeft) {
- var ratio = frustum.top / frustum.right;
- frustum.right = newRight;
- frustum.left = newLeft;
- frustum.top = frustum.right * ratio;
- frustum.bottom = -frustum.top;
- }
- }
- if (camera._scene.mapMode2D === MapMode2D.ROTATE) {
- hpr.heading = hpr.heading - CesiumMath.PI_OVER_TWO;
- hpr.pitch = -CesiumMath.PI_OVER_TWO;
- hpr.roll = 0.0;
- var rotQuat = Quaternion.fromHeadingPitchRoll(hpr, scratchSetViewQuaternion);
- var rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
- Matrix3.getColumn(rotMat, 2, camera.up);
- Cartesian3.cross(camera.direction, camera.up, camera.right);
- }
- camera._setTransform(currentTransform);
- }
- var scratchToHPRDirection = new Cartesian3();
- var scratchToHPRUp = new Cartesian3();
- var scratchToHPRRight = new Cartesian3();
- function directionUpToHeadingPitchRoll(camera, position, orientation, result) {
- var direction = Cartesian3.clone(orientation.direction, scratchToHPRDirection);
- var up = Cartesian3.clone(orientation.up, scratchToHPRUp);
- if (camera._scene.mode === SceneMode.SCENE3D) {
- var ellipsoid = camera._projection.ellipsoid;
- var transform = Transforms.eastNorthUpToFixedFrame(position, ellipsoid, scratchHPRMatrix1);
- var invTransform = Matrix4.inverseTransformation(transform, scratchHPRMatrix2);
- Matrix4.multiplyByPointAsVector(invTransform, direction, direction);
- Matrix4.multiplyByPointAsVector(invTransform, up, up);
- }
- var right = Cartesian3.cross(direction, up, scratchToHPRRight);
- result.heading = getHeading(direction, up);
- result.pitch = getPitch(direction);
- result.roll = getRoll(direction, up, right);
- return result;
- }
- var scratchSetViewOptions = {
- destination : undefined,
- orientation : {
- direction : undefined,
- up : undefined,
- heading : undefined,
- pitch : undefined,
- roll : undefined
- },
- convert : undefined,
- endTransform : undefined
- };
- var scratchHpr = new HeadingPitchRoll();
- /**
- * Sets the camera position, orientation and transform.
- *
- * @param {Object} options Object with the following properties:
- * @param {Cartesian3|Rectangle} [options.destination] The final position of the camera in WGS84 (world) coordinates or a rectangle that would be visible from a top-down view.
- * @param {Object} [options.orientation] An object that contains either direction and up properties or heading, pitch and roll properties. By default, the direction will point
- * towards the center of the frame in 3D and in the negative z direction in Columbus view. The up direction will point towards local north in 3D and in the positive
- * y direction in Columbus view. Orientation is not used in 2D when in infinite scrolling mode.
- * @param {Matrix4} [options.endTransform] Transform matrix representing the reference frame of the camera.
- * @param {Boolean} [options.convert] Whether to convert the destination from world coordinates to scene coordinates (only relevant when not using 3D). Defaults to <code>true</code>.
- *
- * @example
- * // 1. Set position with a top-down view
- * viewer.camera.setView({
- * destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
- * });
- *
- * // 2 Set view with heading, pitch and roll
- * viewer.camera.setView({
- * destination : cartesianPosition,
- * orientation: {
- * heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
- * pitch : Cesium.Math.toRadians(-90), // default value (looking down)
- * roll : 0.0 // default value
- * }
- * });
- *
- * // 3. Change heading, pitch and roll with the camera position remaining the same.
- * viewer.camera.setView({
- * orientation: {
- * heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
- * pitch : Cesium.Math.toRadians(-90), // default value (looking down)
- * roll : 0.0 // default value
- * }
- * });
- *
- *
- * // 4. View rectangle with a top-down view
- * viewer.camera.setView({
- * destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
- * });
- *
- * // 5. Set position with an orientation using unit vectors.
- * viewer.camera.setView({
- * destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
- * orientation : {
- * direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
- * up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
- * }
- * });
- */
- Camera.prototype.setView = function(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var orientation = defaultValue(options.orientation, defaultValue.EMPTY_OBJECT);
- var mode = this._mode;
- if (mode === SceneMode.MORPHING) {
- return;
- }
- if (defined(options.endTransform)) {
- this._setTransform(options.endTransform);
- }
- var convert = defaultValue(options.convert, true);
- var destination = defaultValue(options.destination, Cartesian3.clone(this.positionWC, scratchSetViewCartesian));
- if (defined(destination) && defined(destination.west)) {
- destination = this.getRectangleCameraCoordinates(destination, scratchSetViewCartesian);
- convert = false;
- }
- if (defined(orientation.direction)) {
- orientation = directionUpToHeadingPitchRoll(this, destination, orientation, scratchSetViewOptions.orientation);
- }
- scratchHpr.heading = defaultValue(orientation.heading, 0.0);
- scratchHpr.pitch = defaultValue(orientation.pitch, -CesiumMath.PI_OVER_TWO);
- scratchHpr.roll = defaultValue(orientation.roll, 0.0);
- this._suspendTerrainAdjustment = true;
- if (mode === SceneMode.SCENE3D) {
- setView3D(this, destination, scratchHpr);
- } else if (mode === SceneMode.SCENE2D) {
- setView2D(this, destination, scratchHpr, convert);
- } else {
- setViewCV(this, destination, scratchHpr, convert);
- }
- };
- var pitchScratch = new Cartesian3();
- /**
- * Fly the camera to the home view. Use {@link Camera#.DEFAULT_VIEW_RECTANGLE} to set
- * the default view for the 3D scene. The home view for 2D and columbus view shows the
- * entire map.
- *
- * @param {Number} [duration] The duration of the flight in seconds. If omitted, Cesium attempts to calculate an ideal duration based on the distance to be traveled by the flight. See {@link Camera#flyTo}
- */
- Camera.prototype.flyHome = function(duration) {
- var mode = this._mode;
- if (mode === SceneMode.MORPHING) {
- this._scene.completeMorph();
- }
- if (mode === SceneMode.SCENE2D) {
- this.flyTo({
- destination : Camera.DEFAULT_VIEW_RECTANGLE,
- duration : duration,
- endTransform : Matrix4.IDENTITY
- });
- } else if (mode === SceneMode.SCENE3D) {
- var destination = this.getRectangleCameraCoordinates(Camera.DEFAULT_VIEW_RECTANGLE);
- var mag = Cartesian3.magnitude(destination);
- mag += mag * Camera.DEFAULT_VIEW_FACTOR;
- Cartesian3.normalize(destination, destination);
- Cartesian3.multiplyByScalar(destination, mag, destination);
- this.flyTo({
- destination : destination,
- duration : duration,
- endTransform : Matrix4.IDENTITY
- });
- } else if (mode === SceneMode.COLUMBUS_VIEW) {
- var maxRadii = this._projection.ellipsoid.maximumRadius;
- var position = new Cartesian3(0.0, -1.0, 1.0);
- position = Cartesian3.multiplyByScalar(Cartesian3.normalize(position, position), 5.0 * maxRadii, position);
- this.flyTo({
- destination : position,
- duration : duration,
- orientation : {
- heading : 0.0,
- pitch : -Math.acos(Cartesian3.normalize(position, pitchScratch).z),
- roll : 0.0
- },
- endTransform : Matrix4.IDENTITY,
- convert : false
- });
- }
- };
- /**
- * Transform a vector or point from world coordinates to the camera's reference frame.
- *
- * @param {Cartesian4} cartesian The vector or point to transform.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The transformed vector or point.
- */
- Camera.prototype.worldToCameraCoordinates = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian4();
- }
- updateMembers(this);
- return Matrix4.multiplyByVector(this._actualInvTransform, cartesian, result);
- };
- /**
- * Transform a point from world coordinates to the camera's reference frame.
- *
- * @param {Cartesian3} cartesian The point to transform.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The transformed point.
- */
- Camera.prototype.worldToCameraCoordinatesPoint = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- updateMembers(this);
- return Matrix4.multiplyByPoint(this._actualInvTransform, cartesian, result);
- };
- /**
- * Transform a vector from world coordinates to the camera's reference frame.
- *
- * @param {Cartesian3} cartesian The vector to transform.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The transformed vector.
- */
- Camera.prototype.worldToCameraCoordinatesVector = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- updateMembers(this);
- return Matrix4.multiplyByPointAsVector(this._actualInvTransform, cartesian, result);
- };
- /**
- * Transform a vector or point from the camera's reference frame to world coordinates.
- *
- * @param {Cartesian4} cartesian The vector or point to transform.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The transformed vector or point.
- */
- Camera.prototype.cameraToWorldCoordinates = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian4();
- }
- updateMembers(this);
- return Matrix4.multiplyByVector(this._actualTransform, cartesian, result);
- };
- /**
- * Transform a point from the camera's reference frame to world coordinates.
- *
- * @param {Cartesian3} cartesian The point to transform.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The transformed point.
- */
- Camera.prototype.cameraToWorldCoordinatesPoint = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- updateMembers(this);
- return Matrix4.multiplyByPoint(this._actualTransform, cartesian, result);
- };
- /**
- * Transform a vector from the camera's reference frame to world coordinates.
- *
- * @param {Cartesian3} cartesian The vector to transform.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The transformed vector.
- */
- Camera.prototype.cameraToWorldCoordinatesVector = function(cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(cartesian)) {
- throw new DeveloperError('cartesian is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- updateMembers(this);
- return Matrix4.multiplyByPointAsVector(this._actualTransform, cartesian, result);
- };
- function clampMove2D(camera, position) {
- var rotatable2D = camera._scene.mapMode2D === MapMode2D.ROTATE;
- var maxProjectedX = camera._maxCoord.x;
- var maxProjectedY = camera._maxCoord.y;
- var minX;
- var maxX;
- if (rotatable2D) {
- maxX = maxProjectedX;
- minX = -maxX;
- } else {
- maxX = position.x - maxProjectedX * 2.0;
- minX = position.x + maxProjectedX * 2.0;
- }
- if (position.x > maxProjectedX) {
- position.x = maxX;
- }
- if (position.x < -maxProjectedX) {
- position.x = minX;
- }
- if (position.y > maxProjectedY) {
- position.y = maxProjectedY;
- }
- if (position.y < -maxProjectedY) {
- position.y = -maxProjectedY;
- }
- }
- var moveScratch = new Cartesian3();
- /**
- * Translates the camera's position by <code>amount</code> along <code>direction</code>.
- *
- * @param {Cartesian3} direction The direction to move.
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveBackward
- * @see Camera#moveForward
- * @see Camera#moveLeft
- * @see Camera#moveRight
- * @see Camera#moveUp
- * @see Camera#moveDown
- */
- Camera.prototype.move = function(direction, amount) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(direction)) {
- throw new DeveloperError('direction is required.');
- }
- //>>includeEnd('debug');
- var cameraPosition = this.position;
- Cartesian3.multiplyByScalar(direction, amount, moveScratch);
- Cartesian3.add(cameraPosition, moveScratch, cameraPosition);
- if (this._mode === SceneMode.SCENE2D) {
- clampMove2D(this, cameraPosition);
- }
- this._adjustOrthographicFrustum(true);
- };
- /**
- * Translates the camera's position by <code>amount</code> along the camera's view vector.
- * When in 2D mode, this will zoom in the camera instead of translating the camera's position.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveBackward
- */
- Camera.prototype.moveForward = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- if (this._mode === SceneMode.SCENE2D) {
- // 2D mode
- zoom2D(this, amount);
- } else {
- // 3D or Columbus view mode
- this.move(this.direction, amount);
- }
- };
- /**
- * Translates the camera's position by <code>amount</code> along the opposite direction
- * of the camera's view vector.
- * When in 2D mode, this will zoom out the camera instead of translating the camera's position.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveForward
- */
- Camera.prototype.moveBackward = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- if (this._mode === SceneMode.SCENE2D) {
- // 2D mode
- zoom2D(this, -amount);
- } else {
- // 3D or Columbus view mode
- this.move(this.direction, -amount);
- }
- };
- /**
- * Translates the camera's position by <code>amount</code> along the camera's up vector.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveDown
- */
- Camera.prototype.moveUp = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- this.move(this.up, amount);
- };
- /**
- * Translates the camera's position by <code>amount</code> along the opposite direction
- * of the camera's up vector.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveUp
- */
- Camera.prototype.moveDown = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- this.move(this.up, -amount);
- };
- /**
- * Translates the camera's position by <code>amount</code> along the camera's right vector.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveLeft
- */
- Camera.prototype.moveRight = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- this.move(this.right, amount);
- };
- /**
- * Translates the camera's position by <code>amount</code> along the opposite direction
- * of the camera's right vector.
- *
- * @param {Number} [amount] The amount, in meters, to move. Defaults to <code>defaultMoveAmount</code>.
- *
- * @see Camera#moveRight
- */
- Camera.prototype.moveLeft = function(amount) {
- amount = defaultValue(amount, this.defaultMoveAmount);
- this.move(this.right, -amount);
- };
- /**
- * Rotates the camera around its up vector by amount, in radians, in the opposite direction
- * of its right vector if not in 2D mode.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#lookRight
- */
- Camera.prototype.lookLeft = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- // only want view of map to change in 3D mode, 2D visual is incorrect when look changes
- if (this._mode !== SceneMode.SCENE2D) {
- this.look(this.up, -amount);
- }
- };
- /**
- * Rotates the camera around its up vector by amount, in radians, in the direction
- * of its right vector if not in 2D mode.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#lookLeft
- */
- Camera.prototype.lookRight = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- // only want view of map to change in 3D mode, 2D visual is incorrect when look changes
- if (this._mode !== SceneMode.SCENE2D) {
- this.look(this.up, amount);
- }
- };
- /**
- * Rotates the camera around its right vector by amount, in radians, in the direction
- * of its up vector if not in 2D mode.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#lookDown
- */
- Camera.prototype.lookUp = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- // only want view of map to change in 3D mode, 2D visual is incorrect when look changes
- if (this._mode !== SceneMode.SCENE2D) {
- this.look(this.right, -amount);
- }
- };
- /**
- * Rotates the camera around its right vector by amount, in radians, in the opposite direction
- * of its up vector if not in 2D mode.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#lookUp
- */
- Camera.prototype.lookDown = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- // only want view of map to change in 3D mode, 2D visual is incorrect when look changes
- if (this._mode !== SceneMode.SCENE2D) {
- this.look(this.right, amount);
- }
- };
- var lookScratchQuaternion = new Quaternion();
- var lookScratchMatrix = new Matrix3();
- /**
- * Rotate each of the camera's orientation vectors around <code>axis</code> by <code>angle</code>
- *
- * @param {Cartesian3} axis The axis to rotate around.
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#lookUp
- * @see Camera#lookDown
- * @see Camera#lookLeft
- * @see Camera#lookRight
- */
- Camera.prototype.look = function(axis, angle) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(axis)) {
- throw new DeveloperError('axis is required.');
- }
- //>>includeEnd('debug');
- var turnAngle = defaultValue(angle, this.defaultLookAmount);
- var quaternion = Quaternion.fromAxisAngle(axis, -turnAngle, lookScratchQuaternion);
- var rotation = Matrix3.fromQuaternion(quaternion, lookScratchMatrix);
- var direction = this.direction;
- var up = this.up;
- var right = this.right;
- Matrix3.multiplyByVector(rotation, direction, direction);
- Matrix3.multiplyByVector(rotation, up, up);
- Matrix3.multiplyByVector(rotation, right, right);
- };
- /**
- * Rotate the camera counter-clockwise around its direction vector by amount, in radians.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#twistRight
- */
- Camera.prototype.twistLeft = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- this.look(this.direction, amount);
- };
- /**
- * Rotate the camera clockwise around its direction vector by amount, in radians.
- *
- * @param {Number} [amount] The amount, in radians, to rotate by. Defaults to <code>defaultLookAmount</code>.
- *
- * @see Camera#twistLeft
- */
- Camera.prototype.twistRight = function(amount) {
- amount = defaultValue(amount, this.defaultLookAmount);
- this.look(this.direction, -amount);
- };
- var rotateScratchQuaternion = new Quaternion();
- var rotateScratchMatrix = new Matrix3();
- /**
- * Rotates the camera around <code>axis</code> by <code>angle</code>. The distance
- * of the camera's position to the center of the camera's reference frame remains the same.
- *
- * @param {Cartesian3} axis The axis to rotate around given in world coordinates.
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultRotateAmount</code>.
- *
- * @see Camera#rotateUp
- * @see Camera#rotateDown
- * @see Camera#rotateLeft
- * @see Camera#rotateRight
- */
- Camera.prototype.rotate = function(axis, angle) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(axis)) {
- throw new DeveloperError('axis is required.');
- }
- //>>includeEnd('debug');
- var turnAngle = defaultValue(angle, this.defaultRotateAmount);
- var quaternion = Quaternion.fromAxisAngle(axis, -turnAngle, rotateScratchQuaternion);
- var rotation = Matrix3.fromQuaternion(quaternion, rotateScratchMatrix);
- Matrix3.multiplyByVector(rotation, this.position, this.position);
- Matrix3.multiplyByVector(rotation, this.direction, this.direction);
- Matrix3.multiplyByVector(rotation, this.up, this.up);
- Cartesian3.cross(this.direction, this.up, this.right);
- Cartesian3.cross(this.right, this.direction, this.up);
- this._adjustOrthographicFrustum(false);
- };
- /**
- * Rotates the camera around the center of the camera's reference frame by angle downwards.
- *
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultRotateAmount</code>.
- *
- * @see Camera#rotateUp
- * @see Camera#rotate
- */
- Camera.prototype.rotateDown = function(angle) {
- angle = defaultValue(angle, this.defaultRotateAmount);
- rotateVertical(this, angle);
- };
- /**
- * Rotates the camera around the center of the camera's reference frame by angle upwards.
- *
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultRotateAmount</code>.
- *
- * @see Camera#rotateDown
- * @see Camera#rotate
- */
- Camera.prototype.rotateUp = function(angle) {
- angle = defaultValue(angle, this.defaultRotateAmount);
- rotateVertical(this, -angle);
- };
- var rotateVertScratchP = new Cartesian3();
- var rotateVertScratchA = new Cartesian3();
- var rotateVertScratchTan = new Cartesian3();
- var rotateVertScratchNegate = new Cartesian3();
- function rotateVertical(camera, angle) {
- var position = camera.position;
- if (defined(camera.constrainedAxis) && !Cartesian3.equalsEpsilon(camera.position, Cartesian3.ZERO, CesiumMath.EPSILON2)) {
- var p = Cartesian3.normalize(position, rotateVertScratchP);
- var northParallel = Cartesian3.equalsEpsilon(p, camera.constrainedAxis, CesiumMath.EPSILON2);
- var southParallel = Cartesian3.equalsEpsilon(p, Cartesian3.negate(camera.constrainedAxis, rotateVertScratchNegate), CesiumMath.EPSILON2);
- if ((!northParallel && !southParallel)) {
- var constrainedAxis = Cartesian3.normalize(camera.constrainedAxis, rotateVertScratchA);
- var dot = Cartesian3.dot(p, constrainedAxis);
- var angleToAxis = CesiumMath.acosClamped(dot);
- if (angle > 0 && angle > angleToAxis) {
- angle = angleToAxis - CesiumMath.EPSILON4;
- }
- dot = Cartesian3.dot(p, Cartesian3.negate(constrainedAxis, rotateVertScratchNegate));
- angleToAxis = CesiumMath.acosClamped(dot);
- if (angle < 0 && -angle > angleToAxis) {
- angle = -angleToAxis + CesiumMath.EPSILON4;
- }
- var tangent = Cartesian3.cross(constrainedAxis, p, rotateVertScratchTan);
- camera.rotate(tangent, angle);
- } else if ((northParallel && angle < 0) || (southParallel && angle > 0)) {
- camera.rotate(camera.right, angle);
- }
- } else {
- camera.rotate(camera.right, angle);
- }
- }
- /**
- * Rotates the camera around the center of the camera's reference frame by angle to the right.
- *
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultRotateAmount</code>.
- *
- * @see Camera#rotateLeft
- * @see Camera#rotate
- */
- Camera.prototype.rotateRight = function(angle) {
- angle = defaultValue(angle, this.defaultRotateAmount);
- rotateHorizontal(this, -angle);
- };
- /**
- * Rotates the camera around the center of the camera's reference frame by angle to the left.
- *
- * @param {Number} [angle] The angle, in radians, to rotate by. Defaults to <code>defaultRotateAmount</code>.
- *
- * @see Camera#rotateRight
- * @see Camera#rotate
- */
- Camera.prototype.rotateLeft = function(angle) {
- angle = defaultValue(angle, this.defaultRotateAmount);
- rotateHorizontal(this, angle);
- };
- function rotateHorizontal(camera, angle) {
- if (defined(camera.constrainedAxis)) {
- camera.rotate(camera.constrainedAxis, angle);
- } else {
- camera.rotate(camera.up, angle);
- }
- }
- function zoom2D(camera, amount) {
- var frustum = camera.frustum;
- //>>includeStart('debug', pragmas.debug);
- if (!(frustum instanceof OrthographicOffCenterFrustum) || !defined(frustum.left) || !defined(frustum.right) ||
- !defined(frustum.bottom) || !defined(frustum.top)) {
- throw new DeveloperError('The camera frustum is expected to be orthographic for 2D camera control.');
- }
- //>>includeEnd('debug');
- var ratio;
- amount = amount * 0.5;
- if((Math.abs(frustum.top) + Math.abs(frustum.bottom)) > (Math.abs(frustum.left) + Math.abs(frustum.right))) {
- var newTop = frustum.top - amount;
- var newBottom = frustum.bottom + amount;
- var maxBottom = camera._maxCoord.y;
- if (camera._scene.mapMode2D === MapMode2D.ROTATE) {
- maxBottom *= camera.maximumZoomFactor;
- }
- if (newBottom > maxBottom) {
- newBottom = maxBottom;
- newTop = -maxBottom;
- }
- if (newTop <= newBottom) {
- newTop = 1.0;
- newBottom = -1.0;
- }
- ratio = frustum.right / frustum.top;
- frustum.top = newTop;
- frustum.bottom = newBottom;
- frustum.right = frustum.top * ratio;
- frustum.left = -frustum.right;
- } else {
- var newRight = frustum.right - amount;
- var newLeft = frustum.left + amount;
- var maxRight = camera._maxCoord.x;
- if (camera._scene.mapMode2D === MapMode2D.ROTATE) {
- maxRight *= camera.maximumZoomFactor;
- }
- if (newRight > maxRight) {
- newRight = maxRight;
- newLeft = -maxRight;
- }
- if (newRight <= newLeft) {
- newRight = 1.0;
- newLeft = -1.0;
- }
- ratio = frustum.top / frustum.right;
- frustum.right = newRight;
- frustum.left = newLeft;
- frustum.top = frustum.right * ratio;
- frustum.bottom = -frustum.top;
- }
- }
- function zoom3D(camera, amount) {
- camera.move(camera.direction, amount);
- }
- /**
- * Zooms <code>amount</code> along the camera's view vector.
- *
- * @param {Number} [amount] The amount to move. Defaults to <code>defaultZoomAmount</code>.
- *
- * @see Camera#zoomOut
- */
- Camera.prototype.zoomIn = function(amount) {
- amount = defaultValue(amount, this.defaultZoomAmount);
- if (this._mode === SceneMode.SCENE2D) {
- zoom2D(this, amount);
- } else {
- zoom3D(this, amount);
- }
- };
- /**
- * Zooms <code>amount</code> along the opposite direction of
- * the camera's view vector.
- *
- * @param {Number} [amount] The amount to move. Defaults to <code>defaultZoomAmount</code>.
- *
- * @see Camera#zoomIn
- */
- Camera.prototype.zoomOut = function(amount) {
- amount = defaultValue(amount, this.defaultZoomAmount);
- if (this._mode === SceneMode.SCENE2D) {
- zoom2D(this, -amount);
- } else {
- zoom3D(this, -amount);
- }
- };
- /**
- * Gets the magnitude of the camera position. In 3D, this is the vector magnitude. In 2D and
- * Columbus view, this is the distance to the map.
- *
- * @returns {Number} The magnitude of the position.
- */
- Camera.prototype.getMagnitude = function() {
- if (this._mode === SceneMode.SCENE3D) {
- return Cartesian3.magnitude(this.position);
- } else if (this._mode === SceneMode.COLUMBUS_VIEW) {
- return Math.abs(this.position.z);
- } else if (this._mode === SceneMode.SCENE2D) {
- return Math.max(this.frustum.right - this.frustum.left, this.frustum.top - this.frustum.bottom);
- }
- };
- var scratchLookAtMatrix4 = new Matrix4();
- /**
- * Sets the camera position and orientation using a target and offset. The target must be given in
- * world coordinates. The offset can be either a cartesian or heading/pitch/range in the local east-north-up reference frame centered at the target.
- * If the offset is a cartesian, then it is an offset from the center of the reference frame defined by the transformation matrix. If the offset
- * is heading/pitch/range, then the heading and the pitch angles are defined in the reference frame defined by the transformation matrix.
- * The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch
- * angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center.
- *
- * In 2D, there must be a top down view. The camera will be placed above the target looking down. The height above the
- * target will be the magnitude of the offset. The heading will be determined from the offset. If the heading cannot be
- * determined from the offset, the heading will be north.
- *
- * @param {Cartesian3} target The target position in world coordinates.
- * @param {Cartesian3|HeadingPitchRange} offset The offset from the target in the local east-north-up reference frame centered at the target.
- *
- * @exception {DeveloperError} lookAt is not supported while morphing.
- *
- * @example
- * // 1. Using a cartesian offset
- * var center = Cesium.Cartesian3.fromDegrees(-98.0, 40.0);
- * viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));
- *
- * // 2. Using a HeadingPitchRange offset
- * var center = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
- * var heading = Cesium.Math.toRadians(50.0);
- * var pitch = Cesium.Math.toRadians(-20.0);
- * var range = 5000.0;
- * viewer.camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, range));
- */
- Camera.prototype.lookAt = function(target, offset) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(target)) {
- throw new DeveloperError('target is required');
- }
- if (!defined(offset)) {
- throw new DeveloperError('offset is required');
- }
- if (this._mode === SceneMode.MORPHING) {
- throw new DeveloperError('lookAt is not supported while morphing.');
- }
- //>>includeEnd('debug');
- var transform = Transforms.eastNorthUpToFixedFrame(target, Ellipsoid.WGS84, scratchLookAtMatrix4);
- this.lookAtTransform(transform, offset);
- };
- var scratchLookAtHeadingPitchRangeOffset = new Cartesian3();
- var scratchLookAtHeadingPitchRangeQuaternion1 = new Quaternion();
- var scratchLookAtHeadingPitchRangeQuaternion2 = new Quaternion();
- var scratchHeadingPitchRangeMatrix3 = new Matrix3();
- function offsetFromHeadingPitchRange(heading, pitch, range) {
- pitch = CesiumMath.clamp(pitch, -CesiumMath.PI_OVER_TWO, CesiumMath.PI_OVER_TWO);
- heading = CesiumMath.zeroToTwoPi(heading) - CesiumMath.PI_OVER_TWO;
- var pitchQuat = Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, -pitch, scratchLookAtHeadingPitchRangeQuaternion1);
- var headingQuat = Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, -heading, scratchLookAtHeadingPitchRangeQuaternion2);
- var rotQuat = Quaternion.multiply(headingQuat, pitchQuat, headingQuat);
- var rotMatrix = Matrix3.fromQuaternion(rotQuat, scratchHeadingPitchRangeMatrix3);
- var offset = Cartesian3.clone(Cartesian3.UNIT_X, scratchLookAtHeadingPitchRangeOffset);
- Matrix3.multiplyByVector(rotMatrix, offset, offset);
- Cartesian3.negate(offset, offset);
- Cartesian3.multiplyByScalar(offset, range, offset);
- return offset;
- }
- /**
- * Sets the camera position and orientation using a target and transformation matrix. The offset can be either a cartesian or heading/pitch/range.
- * If the offset is a cartesian, then it is an offset from the center of the reference frame defined by the transformation matrix. If the offset
- * is heading/pitch/range, then the heading and the pitch angles are defined in the reference frame defined by the transformation matrix.
- * The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch
- * angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center.
- *
- * In 2D, there must be a top down view. The camera will be placed above the center of the reference frame. The height above the
- * target will be the magnitude of the offset. The heading will be determined from the offset. If the heading cannot be
- * determined from the offset, the heading will be north.
- *
- * @param {Matrix4} transform The transformation matrix defining the reference frame.
- * @param {Cartesian3|HeadingPitchRange} [offset] The offset from the target in a reference frame centered at the target.
- *
- * @exception {DeveloperError} lookAtTransform is not supported while morphing.
- *
- * @example
- * // 1. Using a cartesian offset
- * var transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-98.0, 40.0));
- * viewer.camera.lookAtTransform(transform, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));
- *
- * // 2. Using a HeadingPitchRange offset
- * var transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-72.0, 40.0));
- * var heading = Cesium.Math.toRadians(50.0);
- * var pitch = Cesium.Math.toRadians(-20.0);
- * var range = 5000.0;
- * viewer.camera.lookAtTransform(transform, new Cesium.HeadingPitchRange(heading, pitch, range));
- */
- Camera.prototype.lookAtTransform = function(transform, offset) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(transform)) {
- throw new DeveloperError('transform is required');
- }
- if (this._mode === SceneMode.MORPHING) {
- throw new DeveloperError('lookAtTransform is not supported while morphing.');
- }
- //>>includeEnd('debug');
- this._setTransform(transform);
- if (!defined(offset)) {
- return;
- }
- var cartesianOffset;
- if (defined(offset.heading)) {
- cartesianOffset = offsetFromHeadingPitchRange(offset.heading, offset.pitch, offset.range);
- } else {
- cartesianOffset = offset;
- }
- if (this._mode === SceneMode.SCENE2D) {
- Cartesian2.clone(Cartesian2.ZERO, this.position);
- Cartesian3.negate(cartesianOffset, this.up);
- this.up.z = 0.0;
- if (Cartesian3.magnitudeSquared(this.up) < CesiumMath.EPSILON10) {
- Cartesian3.clone(Cartesian3.UNIT_Y, this.up);
- }
- Cartesian3.normalize(this.up, this.up);
- this._setTransform(Matrix4.IDENTITY);
- Cartesian3.negate(Cartesian3.UNIT_Z, this.direction);
- Cartesian3.cross(this.direction, this.up, this.right);
- Cartesian3.normalize(this.right, this.right);
- var frustum = this.frustum;
- var ratio = frustum.top / frustum.right;
- frustum.right = Cartesian3.magnitude(cartesianOffset) * 0.5;
- frustum.left = -frustum.right;
- frustum.top = ratio * frustum.right;
- frustum.bottom = -frustum.top;
- this._setTransform(transform);
- return;
- }
- Cartesian3.clone(cartesianOffset, this.position);
- Cartesian3.negate(this.position, this.direction);
- Cartesian3.normalize(this.direction, this.direction);
- Cartesian3.cross(this.direction, Cartesian3.UNIT_Z, this.right);
- if (Cartesian3.magnitudeSquared(this.right) < CesiumMath.EPSILON10) {
- Cartesian3.clone(Cartesian3.UNIT_X, this.right);
- }
- Cartesian3.normalize(this.right, this.right);
- Cartesian3.cross(this.right, this.direction, this.up);
- Cartesian3.normalize(this.up, this.up);
- this._adjustOrthographicFrustum(true);
- };
- var viewRectangle3DCartographic1 = new Cartographic();
- var viewRectangle3DCartographic2 = new Cartographic();
- var viewRectangle3DNorthEast = new Cartesian3();
- var viewRectangle3DSouthWest = new Cartesian3();
- var viewRectangle3DNorthWest = new Cartesian3();
- var viewRectangle3DSouthEast = new Cartesian3();
- var viewRectangle3DNorthCenter = new Cartesian3();
- var viewRectangle3DSouthCenter = new Cartesian3();
- var viewRectangle3DCenter = new Cartesian3();
- var viewRectangle3DEquator = new Cartesian3();
- var defaultRF = {
- direction : new Cartesian3(),
- right : new Cartesian3(),
- up : new Cartesian3()
- };
- var viewRectangle3DEllipsoidGeodesic;
- function computeD(direction, upOrRight, corner, tanThetaOrPhi) {
- var opposite = Math.abs(Cartesian3.dot(upOrRight, corner));
- return opposite / tanThetaOrPhi - Cartesian3.dot(direction, corner);
- }
- function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
- var ellipsoid = camera._projection.ellipsoid;
- var cameraRF = updateCamera ? camera : defaultRF;
- var north = rectangle.north;
- var south = rectangle.south;
- var east = rectangle.east;
- var west = rectangle.west;
- // If we go across the International Date Line
- if (west > east) {
- east += CesiumMath.TWO_PI;
- }
- // Find the midpoint latitude.
- //
- // EllipsoidGeodesic will fail if the north and south edges are very close to being on opposite sides of the ellipsoid.
- // Ideally we'd just call EllipsoidGeodesic.setEndPoints and let it throw when it detects this case, but sadly it doesn't
- // even look for this case in optimized builds, so we have to test for it here instead.
- //
- // Fortunately, this case can only happen (here) when north is very close to the north pole and south is very close to the south pole,
- // so handle it just by using 0 latitude as the center. It's certainliy possible to use a smaller tolerance
- // than one degree here, but one degree is safe and putting the center at 0 latitude should be good enough for any
- // rectangle that spans 178+ of the 180 degrees of latitude.
- var longitude = (west + east) * 0.5;
- var latitude;
- if (south < -CesiumMath.PI_OVER_TWO + CesiumMath.RADIANS_PER_DEGREE && north > CesiumMath.PI_OVER_TWO - CesiumMath.RADIANS_PER_DEGREE) {
- latitude = 0.0;
- } else {
- var northCartographic = viewRectangle3DCartographic1;
- northCartographic.longitude = longitude;
- northCartographic.latitude = north;
- northCartographic.height = 0.0;
- var southCartographic = viewRectangle3DCartographic2;
- southCartographic.longitude = longitude;
- southCartographic.latitude = south;
- southCartographic.height = 0.0;
- var ellipsoidGeodesic = viewRectangle3DEllipsoidGeodesic;
- if (!defined(ellipsoidGeodesic) || ellipsoidGeodesic.ellipsoid !== ellipsoid) {
- viewRectangle3DEllipsoidGeodesic = ellipsoidGeodesic = new EllipsoidGeodesic(undefined, undefined, ellipsoid);
- }
- ellipsoidGeodesic.setEndPoints(northCartographic, southCartographic);
- latitude = ellipsoidGeodesic.interpolateUsingFraction(0.5, viewRectangle3DCartographic1).latitude;
- }
- var centerCartographic = viewRectangle3DCartographic1;
- centerCartographic.longitude = longitude;
- centerCartographic.latitude = latitude;
- centerCartographic.height = 0.0;
- var center = ellipsoid.cartographicToCartesian(centerCartographic, viewRectangle3DCenter);
- var cart = viewRectangle3DCartographic1;
- cart.longitude = east;
- cart.latitude = north;
- var northEast = ellipsoid.cartographicToCartesian(cart, viewRectangle3DNorthEast);
- cart.longitude = west;
- var northWest = ellipsoid.cartographicToCartesian(cart, viewRectangle3DNorthWest);
- cart.longitude = longitude;
- var northCenter = ellipsoid.cartographicToCartesian(cart, viewRectangle3DNorthCenter);
- cart.latitude = south;
- var southCenter = ellipsoid.cartographicToCartesian(cart, viewRectangle3DSouthCenter);
- cart.longitude = east;
- var southEast = ellipsoid.cartographicToCartesian(cart, viewRectangle3DSouthEast);
- cart.longitude = west;
- var southWest = ellipsoid.cartographicToCartesian(cart, viewRectangle3DSouthWest);
- Cartesian3.subtract(northWest, center, northWest);
- Cartesian3.subtract(southEast, center, southEast);
- Cartesian3.subtract(northEast, center, northEast);
- Cartesian3.subtract(southWest, center, southWest);
- Cartesian3.subtract(northCenter, center, northCenter);
- Cartesian3.subtract(southCenter, center, southCenter);
- var direction = ellipsoid.geodeticSurfaceNormal(center, cameraRF.direction);
- Cartesian3.negate(direction, direction);
- var right = Cartesian3.cross(direction, Cartesian3.UNIT_Z, cameraRF.right);
- Cartesian3.normalize(right, right);
- var up = Cartesian3.cross(right, direction, cameraRF.up);
- var d;
- if (camera.frustum instanceof OrthographicFrustum) {
- var width = Math.max(Cartesian3.distance(northEast, northWest), Cartesian3.distance(southEast, southWest));
- var height = Math.max(Cartesian3.distance(northEast, southEast), Cartesian3.distance(northWest, southWest));
- var rightScalar;
- var topScalar;
- var ratio = camera.frustum._offCenterFrustum.right / camera.frustum._offCenterFrustum.top;
- var heightRatio = height * ratio;
- if (width > heightRatio) {
- rightScalar = width;
- topScalar = rightScalar / ratio;
- } else {
- topScalar = height;
- rightScalar = heightRatio;
- }
- d = Math.max(rightScalar, topScalar);
- } else {
- var tanPhi = Math.tan(camera.frustum.fovy * 0.5);
- var tanTheta = camera.frustum.aspectRatio * tanPhi;
- d = Math.max(
- computeD(direction, up, northWest, tanPhi),
- computeD(direction, up, southEast, tanPhi),
- computeD(direction, up, northEast, tanPhi),
- computeD(direction, up, southWest, tanPhi),
- computeD(direction, up, northCenter, tanPhi),
- computeD(direction, up, southCenter, tanPhi),
- computeD(direction, right, northWest, tanTheta),
- computeD(direction, right, southEast, tanTheta),
- computeD(direction, right, northEast, tanTheta),
- computeD(direction, right, southWest, tanTheta),
- computeD(direction, right, northCenter, tanTheta),
- computeD(direction, right, southCenter, tanTheta));
- // If the rectangle crosses the equator, compute D at the equator, too, because that's the
- // widest part of the rectangle when projected onto the globe.
- if (south < 0 && north > 0) {
- var equatorCartographic = viewRectangle3DCartographic1;
- equatorCartographic.longitude = west;
- equatorCartographic.latitude = 0.0;
- equatorCartographic.height = 0.0;
- var equatorPosition = ellipsoid.cartographicToCartesian(equatorCartographic, viewRectangle3DEquator);
- Cartesian3.subtract(equatorPosition, center, equatorPosition);
- d = Math.max(d, computeD(direction, up, equatorPosition, tanPhi), computeD(direction, right, equatorPosition, tanTheta));
- equatorCartographic.longitude = east;
- equatorPosition = ellipsoid.cartographicToCartesian(equatorCartographic, viewRectangle3DEquator);
- Cartesian3.subtract(equatorPosition, center, equatorPosition);
- d = Math.max(d, computeD(direction, up, equatorPosition, tanPhi), computeD(direction, right, equatorPosition, tanTheta));
- }
- }
- return Cartesian3.add(center, Cartesian3.multiplyByScalar(direction, -d, viewRectangle3DEquator), result);
- }
- var viewRectangleCVCartographic = new Cartographic();
- var viewRectangleCVNorthEast = new Cartesian3();
- var viewRectangleCVSouthWest = new Cartesian3();
- function rectangleCameraPositionColumbusView(camera, rectangle, result) {
- var projection = camera._projection;
- if (rectangle.west > rectangle.east) {
- rectangle = Rectangle.MAX_VALUE;
- }
- var transform = camera._actualTransform;
- var invTransform = camera._actualInvTransform;
- var cart = viewRectangleCVCartographic;
- cart.longitude = rectangle.east;
- cart.latitude = rectangle.north;
- var northEast = projection.project(cart, viewRectangleCVNorthEast);
- Matrix4.multiplyByPoint(transform, northEast, northEast);
- Matrix4.multiplyByPoint(invTransform, northEast, northEast);
- cart.longitude = rectangle.west;
- cart.latitude = rectangle.south;
- var southWest = projection.project(cart, viewRectangleCVSouthWest);
- Matrix4.multiplyByPoint(transform, southWest, southWest);
- Matrix4.multiplyByPoint(invTransform, southWest, southWest);
- result.x = (northEast.x - southWest.x) * 0.5 + southWest.x;
- result.y = (northEast.y - southWest.y) * 0.5 + southWest.y;
- if (defined(camera.frustum.fovy)) {
- var tanPhi = Math.tan(camera.frustum.fovy * 0.5);
- var tanTheta = camera.frustum.aspectRatio * tanPhi;
- result.z = Math.max((northEast.x - southWest.x) / tanTheta, (northEast.y - southWest.y) / tanPhi) * 0.5;
- } else {
- var width = northEast.x - southWest.x;
- var height = northEast.y - southWest.y;
- result.z = Math.max(width, height);
- }
- return result;
- }
- var viewRectangle2DCartographic = new Cartographic();
- var viewRectangle2DNorthEast = new Cartesian3();
- var viewRectangle2DSouthWest = new Cartesian3();
- function rectangleCameraPosition2D(camera, rectangle, result) {
- var projection = camera._projection;
- // Account for the rectangle crossing the International Date Line in 2D mode
- var east = rectangle.east;
- if (rectangle.west > rectangle.east) {
- if(camera._scene.mapMode2D === MapMode2D.INFINITE_SCROLL) {
- east += CesiumMath.TWO_PI;
- } else {
- rectangle = Rectangle.MAX_VALUE;
- east = rectangle.east;
- }
- }
- var cart = viewRectangle2DCartographic;
- cart.longitude = east;
- cart.latitude = rectangle.north;
- var northEast = projection.project(cart, viewRectangle2DNorthEast);
- cart.longitude = rectangle.west;
- cart.latitude = rectangle.south;
- var southWest = projection.project(cart, viewRectangle2DSouthWest);
- var width = Math.abs(northEast.x - southWest.x) * 0.5;
- var height = Math.abs(northEast.y - southWest.y) * 0.5;
- var right, top;
- var ratio = camera.frustum.right / camera.frustum.top;
- var heightRatio = height * ratio;
- if (width > heightRatio) {
- right = width;
- top = right / ratio;
- } else {
- top = height;
- right = heightRatio;
- }
- height = Math.max(2.0 * right, 2.0 * top);
- result.x = (northEast.x - southWest.x) * 0.5 + southWest.x;
- result.y = (northEast.y - southWest.y) * 0.5 + southWest.y;
- cart = projection.unproject(result, cart);
- cart.height = height;
- result = projection.project(cart, result);
- return result;
- }
- /**
- * Get the camera position needed to view a rectangle on an ellipsoid or map
- *
- * @param {Rectangle} rectangle The rectangle to view.
- * @param {Cartesian3} [result] The camera position needed to view the rectangle
- * @returns {Cartesian3} The camera position needed to view the rectangle
- */
- Camera.prototype.getRectangleCameraCoordinates = function(rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(rectangle)) {
- throw new DeveloperError('rectangle is required');
- }
- //>>includeEnd('debug');
- var mode = this._mode;
- if (!defined(result)) {
- result = new Cartesian3();
- }
- if (mode === SceneMode.SCENE3D) {
- return rectangleCameraPosition3D(this, rectangle, result);
- } else if (mode === SceneMode.COLUMBUS_VIEW) {
- return rectangleCameraPositionColumbusView(this, rectangle, result);
- } else if (mode === SceneMode.SCENE2D) {
- return rectangleCameraPosition2D(this, rectangle, result);
- }
- return undefined;
- };
- var pickEllipsoid3DRay = new Ray();
- function pickEllipsoid3D(camera, windowPosition, ellipsoid, result) {
- ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- var ray = camera.getPickRay(windowPosition, pickEllipsoid3DRay);
- var intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
- if (!intersection) {
- return undefined;
- }
- var t = intersection.start > 0.0 ? intersection.start : intersection.stop;
- return Ray.getPoint(ray, t, result);
- }
- var pickEllipsoid2DRay = new Ray();
- function pickMap2D(camera, windowPosition, projection, result) {
- var ray = camera.getPickRay(windowPosition, pickEllipsoid2DRay);
- var position = ray.origin;
- position = Cartesian3.fromElements(position.y, position.z, 0.0, position);
- var cart = projection.unproject(position);
- if (cart.latitude < -CesiumMath.PI_OVER_TWO || cart.latitude > CesiumMath.PI_OVER_TWO) {
- return undefined;
- }
- return projection.ellipsoid.cartographicToCartesian(cart, result);
- }
- var pickEllipsoidCVRay = new Ray();
- function pickMapColumbusView(camera, windowPosition, projection, result) {
- var ray = camera.getPickRay(windowPosition, pickEllipsoidCVRay);
- var scalar = -ray.origin.x / ray.direction.x;
- Ray.getPoint(ray, scalar, result);
- var cart = projection.unproject(new Cartesian3(result.y, result.z, 0.0));
- if (cart.latitude < -CesiumMath.PI_OVER_TWO || cart.latitude > CesiumMath.PI_OVER_TWO ||
- cart.longitude < -Math.PI || cart.longitude > Math.PI) {
- return undefined;
- }
- return projection.ellipsoid.cartographicToCartesian(cart, result);
- }
- /**
- * Pick an ellipsoid or map.
- *
- * @param {Cartesian2} windowPosition The x and y coordinates of a pixel.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to pick.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} If the ellipsoid or map was picked, returns the point on the surface of the ellipsoid or map
- * in world coordinates. If the ellipsoid or map was not picked, returns undefined.
- */
- Camera.prototype.pickEllipsoid = function(windowPosition, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(windowPosition)) {
- throw new DeveloperError('windowPosition is required.');
- }
- //>>includeEnd('debug');
- var canvas = this._scene.canvas;
- if (canvas.clientWidth === 0 || canvas.clientHeight === 0) {
- return undefined;
- }
- if (!defined(result)) {
- result = new Cartesian3();
- }
- ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- if (this._mode === SceneMode.SCENE3D) {
- result = pickEllipsoid3D(this, windowPosition, ellipsoid, result);
- } else if (this._mode === SceneMode.SCENE2D) {
- result = pickMap2D(this, windowPosition, this._projection, result);
- } else if (this._mode === SceneMode.COLUMBUS_VIEW) {
- result = pickMapColumbusView(this, windowPosition, this._projection, result);
- } else {
- return undefined;
- }
- return result;
- };
- var pickPerspCenter = new Cartesian3();
- var pickPerspXDir = new Cartesian3();
- var pickPerspYDir = new Cartesian3();
- function getPickRayPerspective(camera, windowPosition, result) {
- var canvas = camera._scene.canvas;
- var width = canvas.clientWidth;
- var height = canvas.clientHeight;
- var tanPhi = Math.tan(camera.frustum.fovy * 0.5);
- var tanTheta = camera.frustum.aspectRatio * tanPhi;
- var near = camera.frustum.near;
- var x = (2.0 / width) * windowPosition.x - 1.0;
- var y = (2.0 / height) * (height - windowPosition.y) - 1.0;
- var position = camera.positionWC;
- Cartesian3.clone(position, result.origin);
- var nearCenter = Cartesian3.multiplyByScalar(camera.directionWC, near, pickPerspCenter);
- Cartesian3.add(position, nearCenter, nearCenter);
- var xDir = Cartesian3.multiplyByScalar(camera.rightWC, x * near * tanTheta, pickPerspXDir);
- var yDir = Cartesian3.multiplyByScalar(camera.upWC, y * near * tanPhi, pickPerspYDir);
- var direction = Cartesian3.add(nearCenter, xDir, result.direction);
- Cartesian3.add(direction, yDir, direction);
- Cartesian3.subtract(direction, position, direction);
- Cartesian3.normalize(direction, direction);
- return result;
- }
- var scratchDirection = new Cartesian3();
- function getPickRayOrthographic(camera, windowPosition, result) {
- var canvas = camera._scene.canvas;
- var width = canvas.clientWidth;
- var height = canvas.clientHeight;
- var frustum = camera.frustum;
- if (defined(frustum._offCenterFrustum)) {
- frustum = frustum._offCenterFrustum;
- }
- var x = (2.0 / width) * windowPosition.x - 1.0;
- x *= (frustum.right - frustum.left) * 0.5;
- var y = (2.0 / height) * (height - windowPosition.y) - 1.0;
- y *= (frustum.top - frustum.bottom) * 0.5;
- var origin = result.origin;
- Cartesian3.clone(camera.position, origin);
- Cartesian3.multiplyByScalar(camera.right, x, scratchDirection);
- Cartesian3.add(scratchDirection, origin, origin);
- Cartesian3.multiplyByScalar(camera.up, y, scratchDirection);
- Cartesian3.add(scratchDirection, origin, origin);
- Cartesian3.clone(camera.directionWC, result.direction);
- if (camera._mode === SceneMode.COLUMBUS_VIEW || camera._mode === SceneMode.SCENE2D) {
- Cartesian3.fromElements(result.origin.z, result.origin.x, result.origin.y, result.origin);
- }
- return result;
- }
- /**
- * Create a ray from the camera position through the pixel at <code>windowPosition</code>
- * in world coordinates.
- *
- * @param {Cartesian2} windowPosition The x and y coordinates of a pixel.
- * @param {Ray} [result] The object onto which to store the result.
- * @returns {Ray} Returns the {@link Cartesian3} position and direction of the ray.
- */
- Camera.prototype.getPickRay = function(windowPosition, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(windowPosition)) {
- throw new DeveloperError('windowPosition is required.');
- }
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Ray();
- }
- var frustum = this.frustum;
- if (defined(frustum.aspectRatio) && defined(frustum.fov) && defined(frustum.near)) {
- return getPickRayPerspective(this, windowPosition, result);
- }
- return getPickRayOrthographic(this, windowPosition, result);
- };
- var scratchToCenter = new Cartesian3();
- var scratchProj = new Cartesian3();
- /**
- * Return the distance from the camera to the front of the bounding sphere.
- *
- * @param {BoundingSphere} boundingSphere The bounding sphere in world coordinates.
- * @returns {Number} The distance to the bounding sphere.
- */
- Camera.prototype.distanceToBoundingSphere = function(boundingSphere) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(boundingSphere)) {
- throw new DeveloperError('boundingSphere is required.');
- }
- //>>includeEnd('debug');
- var toCenter = Cartesian3.subtract(this.positionWC, boundingSphere.center, scratchToCenter);
- var proj = Cartesian3.multiplyByScalar(this.directionWC, Cartesian3.dot(toCenter, this.directionWC), scratchProj);
- return Math.max(0.0, Cartesian3.magnitude(proj) - boundingSphere.radius);
- };
- var scratchPixelSize = new Cartesian2();
- /**
- * Return the pixel size in meters.
- *
- * @param {BoundingSphere} boundingSphere The bounding sphere in world coordinates.
- * @param {Number} drawingBufferWidth The drawing buffer width.
- * @param {Number} drawingBufferHeight The drawing buffer height.
- * @returns {Number} The pixel size in meters.
- */
- Camera.prototype.getPixelSize = function(boundingSphere, drawingBufferWidth, drawingBufferHeight) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(boundingSphere)) {
- throw new DeveloperError('boundingSphere is required.');
- }
- if (!defined(drawingBufferWidth)) {
- throw new DeveloperError('drawingBufferWidth is required.');
- }
- if (!defined(drawingBufferHeight)) {
- throw new DeveloperError('drawingBufferHeight is required.');
- }
- //>>includeEnd('debug');
- var distance = this.distanceToBoundingSphere(boundingSphere);
- var pixelSize = this.frustum.getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, this._scene.pixelRatio, scratchPixelSize);
- return Math.max(pixelSize.x, pixelSize.y);
- };
- function createAnimationTemplateCV(camera, position, center, maxX, maxY, duration) {
- var newPosition = Cartesian3.clone(position);
- if (center.y > maxX) {
- newPosition.y -= center.y - maxX;
- } else if (center.y < -maxX) {
- newPosition.y += -maxX - center.y;
- }
- if (center.z > maxY) {
- newPosition.z -= center.z - maxY;
- } else if (center.z < -maxY) {
- newPosition.z += -maxY - center.z;
- }
- function updateCV(value) {
- var interp = Cartesian3.lerp(position, newPosition, value.time, new Cartesian3());
- camera.worldToCameraCoordinatesPoint(interp, camera.position);
- }
- return {
- easingFunction : EasingFunction.EXPONENTIAL_OUT,
- startObject : {
- time : 0.0
- },
- stopObject : {
- time : 1.0
- },
- duration : duration,
- update : updateCV
- };
- }
- var normalScratch = new Cartesian3();
- var centerScratch = new Cartesian3();
- var posScratch = new Cartesian3();
- var scratchCartesian3Subtract = new Cartesian3();
- function createAnimationCV(camera, duration) {
- var position = camera.position;
- var direction = camera.direction;
- var normal = camera.worldToCameraCoordinatesVector(Cartesian3.UNIT_X, normalScratch);
- var scalar = -Cartesian3.dot(normal, position) / Cartesian3.dot(normal, direction);
- var center = Cartesian3.add(position, Cartesian3.multiplyByScalar(direction, scalar, centerScratch), centerScratch);
- camera.cameraToWorldCoordinatesPoint(center, center);
- position = camera.cameraToWorldCoordinatesPoint(camera.position, posScratch);
- var tanPhi = Math.tan(camera.frustum.fovy * 0.5);
- var tanTheta = camera.frustum.aspectRatio * tanPhi;
- var distToC = Cartesian3.magnitude(Cartesian3.subtract(position, center, scratchCartesian3Subtract));
- var dWidth = tanTheta * distToC;
- var dHeight = tanPhi * distToC;
- var mapWidth = camera._maxCoord.x;
- var mapHeight = camera._maxCoord.y;
- var maxX = Math.max(dWidth - mapWidth, mapWidth);
- var maxY = Math.max(dHeight - mapHeight, mapHeight);
- if (position.z < -maxX || position.z > maxX || position.y < -maxY || position.y > maxY) {
- var translateX = center.y < -maxX || center.y > maxX;
- var translateY = center.z < -maxY || center.z > maxY;
- if (translateX || translateY) {
- return createAnimationTemplateCV(camera, position, center, maxX, maxY, duration);
- }
- }
- return undefined;
- }
- /**
- * Create an animation to move the map into view. This method is only valid for 2D and Columbus modes.
- *
- * @param {Number} duration The duration, in seconds, of the animation.
- * @returns {Object} The animation or undefined if the scene mode is 3D or the map is already ion view.
- *
- * @private
- */
- Camera.prototype.createCorrectPositionTween = function(duration) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(duration)) {
- throw new DeveloperError('duration is required.');
- }
- //>>includeEnd('debug');
- if (this._mode === SceneMode.COLUMBUS_VIEW) {
- return createAnimationCV(this, duration);
- }
- return undefined;
- };
- var scratchFlyToDestination = new Cartesian3();
- var newOptions = {
- destination : undefined,
- heading : undefined,
- pitch : undefined,
- roll : undefined,
- duration : undefined,
- complete : undefined,
- cancel : undefined,
- endTransform : undefined,
- maximumHeight : undefined,
- easingFunction : undefined
- };
- /**
- * Cancels the current camera flight if one is in progress.
- * The camera is left at it's current location.
- */
- Camera.prototype.cancelFlight = function () {
- if (defined(this._currentFlight)) {
- this._currentFlight.cancelTween();
- this._currentFlight = undefined;
- }
- };
- /**
- * Flies the camera from its current position to a new position.
- *
- * @param {Object} options Object with the following properties:
- * @param {Cartesian3|Rectangle} options.destination The final position of the camera in WGS84 (world) coordinates or a rectangle that would be visible from a top-down view.
- * @param {Object} [options.orientation] An object that contains either direction and up properties or heading, pitch and roll properties. By default, the direction will point
- * towards the center of the frame in 3D and in the negative z direction in Columbus view. The up direction will point towards local north in 3D and in the positive
- * y direction in Columbus view. Orientation is not used in 2D when in infinite scrolling mode.
- * @param {Number} [options.duration] The duration of the flight in seconds. If omitted, Cesium attempts to calculate an ideal duration based on the distance to be traveled by the flight.
- * @param {Camera~FlightCompleteCallback} [options.complete] The function to execute when the flight is complete.
- * @param {Camera~FlightCancelledCallback} [options.cancel] The function to execute if the flight is cancelled.
- * @param {Matrix4} [options.endTransform] Transform matrix representing the reference frame the camera will be in when the flight is completed.
- * @param {Number} [options.maximumHeight] The maximum height at the peak of the flight.
- * @param {Number} [options.pitchAdjustHeight] If camera flyes higher than that value, adjust pitch duiring the flight to look down, and keep Earth in viewport.
- * @param {Number} [options.flyOverLongitude] There are always two ways between 2 points on globe. This option force camera to choose fight direction to fly over that longitude.
- * @param {Number} [options.flyOverLongitudeWeight] Fly over the lon specifyed via flyOverLongitude only if that way is not longer than short way times flyOverLongitudeWeight.
- * @param {Boolean} [options.convert] Whether to convert the destination from world coordinates to scene coordinates (only relevant when not using 3D). Defaults to <code>true</code>.
- * @param {EasingFunction|EasingFunction~Callback} [options.easingFunction] Controls how the time is interpolated over the duration of the flight.
- *
- * @exception {DeveloperError} If either direction or up is given, then both are required.
- *
- * @example
- * // 1. Fly to a position with a top-down view
- * viewer.camera.flyTo({
- * destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
- * });
- *
- * // 2. Fly to a Rectangle with a top-down view
- * viewer.camera.flyTo({
- * destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
- * });
- *
- * // 3. Fly to a position with an orientation using unit vectors.
- * viewer.camera.flyTo({
- * destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
- * orientation : {
- * direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
- * up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
- * }
- * });
- *
- * // 4. Fly to a position with an orientation using heading, pitch and roll.
- * viewer.camera.flyTo({
- * destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
- * orientation : {
- * heading : Cesium.Math.toRadians(175.0),
- * pitch : Cesium.Math.toRadians(-35.0),
- * roll : 0.0
- * }
- * });
- */
- Camera.prototype.flyTo = function(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var destination = options.destination;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(destination)) {
- throw new DeveloperError('destination is required.');
- }
- //>>includeEnd('debug');
- var mode = this._mode;
- if (mode === SceneMode.MORPHING) {
- return;
- }
- this.cancelFlight();
- var orientation = defaultValue(options.orientation, defaultValue.EMPTY_OBJECT);
- if (defined(orientation.direction)) {
- orientation = directionUpToHeadingPitchRoll(this, destination, orientation, scratchSetViewOptions.orientation);
- }
- if (defined(options.duration) && options.duration <= 0.0) {
- var setViewOptions = scratchSetViewOptions;
- setViewOptions.destination = options.destination;
- setViewOptions.orientation.heading = orientation.heading;
- setViewOptions.orientation.pitch = orientation.pitch;
- setViewOptions.orientation.roll = orientation.roll;
- setViewOptions.convert = options.convert;
- setViewOptions.endTransform = options.endTransform;
- this.setView(setViewOptions);
- if (typeof options.complete === 'function') {
- options.complete();
- }
- return;
- }
- var isRectangle = defined(destination.west);
- if (isRectangle) {
- destination = this.getRectangleCameraCoordinates(destination, scratchFlyToDestination);
- }
- var that = this;
- var flightTween;
- newOptions.destination = destination;
- newOptions.heading = orientation.heading;
- newOptions.pitch = orientation.pitch;
- newOptions.roll = orientation.roll;
- newOptions.duration = options.duration;
- newOptions.complete = function () {
- if(flightTween === that._currentFlight){
- that._currentFlight = undefined;
- }
- if (defined(options.complete)) {
- options.complete();
- }
- };
- newOptions.cancel = options.cancel;
- newOptions.endTransform = options.endTransform;
- newOptions.convert = isRectangle ? false : options.convert;
- newOptions.maximumHeight = options.maximumHeight;
- newOptions.pitchAdjustHeight = options.pitchAdjustHeight;
- newOptions.flyOverLongitude = options.flyOverLongitude;
- newOptions.flyOverLongitudeWeight = options.flyOverLongitudeWeight;
- newOptions.easingFunction = options.easingFunction;
- var scene = this._scene;
- flightTween = scene.tweens.add(CameraFlightPath.createTween(scene, newOptions));
- this._currentFlight = flightTween;
- // Save the final destination view information for the PRELOAD_FLIGHT pass.
- var preloadFlightCamera = this._scene.preloadFlightCamera;
- if (this._mode !== SceneMode.SCENE2D) {
- if (!defined(preloadFlightCamera)) {
- preloadFlightCamera = Camera.clone(this);
- }
- preloadFlightCamera.setView({ destination: destination, orientation: orientation });
- this._scene.preloadFlightCullingVolume = preloadFlightCamera.frustum.computeCullingVolume(preloadFlightCamera.positionWC, preloadFlightCamera.directionWC, preloadFlightCamera.upWC);
- } else {
- preloadFlightCamera = undefined;
- }
- };
- function distanceToBoundingSphere3D(camera, radius) {
- var frustum = camera.frustum;
- var tanPhi = Math.tan(frustum.fovy * 0.5);
- var tanTheta = frustum.aspectRatio * tanPhi;
- return Math.max(radius / tanTheta, radius / tanPhi);
- }
- function distanceToBoundingSphere2D(camera, radius) {
- var frustum = camera.frustum;
- if (defined(frustum._offCenterFrustum)) {
- frustum = frustum._offCenterFrustum;
- }
- var right, top;
- var ratio = frustum.right / frustum.top;
- var heightRatio = radius * ratio;
- if (radius > heightRatio) {
- right = radius;
- top = right / ratio;
- } else {
- top = radius;
- right = heightRatio;
- }
- return Math.max(right, top) * 1.50;
- }
- var MINIMUM_ZOOM = 100.0;
- function adjustBoundingSphereOffset(camera, boundingSphere, offset) {
- if (!defined(offset)) {
- offset = HeadingPitchRange.clone(Camera.DEFAULT_OFFSET);
- }
- var minimumZoom = camera._scene.screenSpaceCameraController.minimumZoomDistance;
- var maximumZoom = camera._scene.screenSpaceCameraController.maximumZoomDistance;
- var range = offset.range;
- if (!defined(range) || range === 0.0) {
- var radius = boundingSphere.radius;
- if (radius === 0.0) {
- offset.range = MINIMUM_ZOOM;
- } else if (camera.frustum instanceof OrthographicFrustum || camera._mode === SceneMode.SCENE2D) {
- offset.range = distanceToBoundingSphere2D(camera, radius);
- } else {
- offset.range = distanceToBoundingSphere3D(camera, radius);
- }
- offset.range = CesiumMath.clamp(offset.range, minimumZoom, maximumZoom);
- }
- return offset;
- }
- /**
- * Sets the camera so that the current view contains the provided bounding sphere.
- *
- * <p>The offset is heading/pitch/range in the local east-north-up reference frame centered at the center of the bounding sphere.
- * The heading and the pitch angles are defined in the local east-north-up reference frame.
- * The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch
- * angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center. If the range is
- * zero, a range will be computed such that the whole bounding sphere is visible.</p>
- *
- * <p>In 2D, there must be a top down view. The camera will be placed above the target looking down. The height above the
- * target will be the range. The heading will be determined from the offset. If the heading cannot be
- * determined from the offset, the heading will be north.</p>
- *
- * @param {BoundingSphere} boundingSphere The bounding sphere to view, in world coordinates.
- * @param {HeadingPitchRange} [offset] The offset from the target in the local east-north-up reference frame centered at the target.
- *
- * @exception {DeveloperError} viewBoundingSphere is not supported while morphing.
- */
- Camera.prototype.viewBoundingSphere = function(boundingSphere, offset) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(boundingSphere)) {
- throw new DeveloperError('boundingSphere is required.');
- }
- if (this._mode === SceneMode.MORPHING) {
- throw new DeveloperError('viewBoundingSphere is not supported while morphing.');
- }
- //>>includeEnd('debug');
- offset = adjustBoundingSphereOffset(this, boundingSphere, offset);
- this.lookAt(boundingSphere.center, offset);
- };
- var scratchflyToBoundingSphereTransform = new Matrix4();
- var scratchflyToBoundingSphereDestination = new Cartesian3();
- var scratchflyToBoundingSphereDirection = new Cartesian3();
- var scratchflyToBoundingSphereUp = new Cartesian3();
- var scratchflyToBoundingSphereRight = new Cartesian3();
- var scratchFlyToBoundingSphereCart4 = new Cartesian4();
- var scratchFlyToBoundingSphereQuaternion = new Quaternion();
- var scratchFlyToBoundingSphereMatrix3 = new Matrix3();
- /**
- * Flies the camera to a location where the current view contains the provided bounding sphere.
- *
- * <p> The offset is heading/pitch/range in the local east-north-up reference frame centered at the center of the bounding sphere.
- * The heading and the pitch angles are defined in the local east-north-up reference frame.
- * The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch
- * angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center. If the range is
- * zero, a range will be computed such that the whole bounding sphere is visible.</p>
- *
- * <p>In 2D and Columbus View, there must be a top down view. The camera will be placed above the target looking down. The height above the
- * target will be the range. The heading will be aligned to local north.</p>
- *
- * @param {BoundingSphere} boundingSphere The bounding sphere to view, in world coordinates.
- * @param {Object} [options] Object with the following properties:
- * @param {Number} [options.duration] The duration of the flight in seconds. If omitted, Cesium attempts to calculate an ideal duration based on the distance to be traveled by the flight.
- * @param {HeadingPitchRange} [options.offset] The offset from the target in the local east-north-up reference frame centered at the target.
- * @param {Camera~FlightCompleteCallback} [options.complete] The function to execute when the flight is complete.
- * @param {Camera~FlightCancelledCallback} [options.cancel] The function to execute if the flight is cancelled.
- * @param {Matrix4} [options.endTransform] Transform matrix representing the reference frame the camera will be in when the flight is completed.
- * @param {Number} [options.maximumHeight] The maximum height at the peak of the flight.
- * @param {Number} [options.pitchAdjustHeight] If camera flyes higher than that value, adjust pitch duiring the flight to look down, and keep Earth in viewport.
- * @param {Number} [options.flyOverLongitude] There are always two ways between 2 points on globe. This option force camera to choose fight direction to fly over that longitude.
- * @param {Number} [options.flyOverLongitudeWeight] Fly over the lon specifyed via flyOverLongitude only if that way is not longer than short way times flyOverLongitudeWeight.
- * @param {EasingFunction|EasingFunction~Callback} [options.easingFunction] Controls how the time is interpolated over the duration of the flight.
- */
- Camera.prototype.flyToBoundingSphere = function(boundingSphere, options) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(boundingSphere)) {
- throw new DeveloperError('boundingSphere is required.');
- }
- //>>includeEnd('debug');
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var scene2D = this._mode === SceneMode.SCENE2D || this._mode === SceneMode.COLUMBUS_VIEW;
- this._setTransform(Matrix4.IDENTITY);
- var offset = adjustBoundingSphereOffset(this, boundingSphere, options.offset);
- var position;
- if (scene2D) {
- position = Cartesian3.multiplyByScalar(Cartesian3.UNIT_Z, offset.range, scratchflyToBoundingSphereDestination);
- } else {
- position = offsetFromHeadingPitchRange(offset.heading, offset.pitch, offset.range);
- }
- var transform = Transforms.eastNorthUpToFixedFrame(boundingSphere.center, Ellipsoid.WGS84, scratchflyToBoundingSphereTransform);
- Matrix4.multiplyByPoint(transform, position, position);
- var direction;
- var up;
- if (!scene2D) {
- direction = Cartesian3.subtract(boundingSphere.center, position, scratchflyToBoundingSphereDirection);
- Cartesian3.normalize(direction, direction);
- up = Matrix4.multiplyByPointAsVector(transform, Cartesian3.UNIT_Z, scratchflyToBoundingSphereUp);
- if (1.0 - Math.abs(Cartesian3.dot(direction, up)) < CesiumMath.EPSILON6) {
- var rotateQuat = Quaternion.fromAxisAngle(direction, offset.heading, scratchFlyToBoundingSphereQuaternion);
- var rotation = Matrix3.fromQuaternion(rotateQuat, scratchFlyToBoundingSphereMatrix3);
- Cartesian3.fromCartesian4(Matrix4.getColumn(transform, 1, scratchFlyToBoundingSphereCart4), up);
- Matrix3.multiplyByVector(rotation, up, up);
- }
- var right = Cartesian3.cross(direction, up, scratchflyToBoundingSphereRight);
- Cartesian3.cross(right, direction, up);
- Cartesian3.normalize(up, up);
- }
- this.flyTo({
- destination : position,
- orientation : {
- direction : direction,
- up : up
- },
- duration : options.duration,
- complete : options.complete,
- cancel : options.cancel,
- endTransform : options.endTransform,
- maximumHeight : options.maximumHeight,
- easingFunction : options.easingFunction,
- flyOverLongitude : options.flyOverLongitude,
- flyOverLongitudeWeight : options.flyOverLongitudeWeight,
- pitchAdjustHeight : options.pitchAdjustHeight
- });
- };
- var scratchCartesian3_1 = new Cartesian3();
- var scratchCartesian3_2 = new Cartesian3();
- var scratchCartesian3_3 = new Cartesian3();
- var scratchCartesian3_4 = new Cartesian3();
- var horizonPoints = [new Cartesian3(), new Cartesian3(), new Cartesian3(), new Cartesian3()];
- function computeHorizonQuad(camera, ellipsoid) {
- var radii = ellipsoid.radii;
- var p = camera.positionWC;
- // Find the corresponding position in the scaled space of the ellipsoid.
- var q = Cartesian3.multiplyComponents(ellipsoid.oneOverRadii, p, scratchCartesian3_1);
- var qMagnitude = Cartesian3.magnitude(q);
- var qUnit = Cartesian3.normalize(q, scratchCartesian3_2);
- // Determine the east and north directions at q.
- var eUnit;
- var nUnit;
- if (Cartesian3.equalsEpsilon(qUnit, Cartesian3.UNIT_Z, CesiumMath.EPSILON10)) {
- eUnit = new Cartesian3(0, 1, 0);
- nUnit = new Cartesian3(0, 0, 1);
- } else {
- eUnit = Cartesian3.normalize(Cartesian3.cross(Cartesian3.UNIT_Z, qUnit, scratchCartesian3_3), scratchCartesian3_3);
- nUnit = Cartesian3.normalize(Cartesian3.cross(qUnit, eUnit, scratchCartesian3_4), scratchCartesian3_4);
- }
- // Determine the radius of the 'limb' of the ellipsoid.
- var wMagnitude = Math.sqrt(Cartesian3.magnitudeSquared(q) - 1.0);
- // Compute the center and offsets.
- var center = Cartesian3.multiplyByScalar(qUnit, 1.0 / qMagnitude, scratchCartesian3_1);
- var scalar = wMagnitude / qMagnitude;
- var eastOffset = Cartesian3.multiplyByScalar(eUnit, scalar, scratchCartesian3_2);
- var northOffset = Cartesian3.multiplyByScalar(nUnit, scalar, scratchCartesian3_3);
- // A conservative measure for the longitudes would be to use the min/max longitudes of the bounding frustum.
- var upperLeft = Cartesian3.add(center, northOffset, horizonPoints[0]);
- Cartesian3.subtract(upperLeft, eastOffset, upperLeft);
- Cartesian3.multiplyComponents(radii, upperLeft, upperLeft);
- var lowerLeft = Cartesian3.subtract(center, northOffset, horizonPoints[1]);
- Cartesian3.subtract(lowerLeft, eastOffset, lowerLeft);
- Cartesian3.multiplyComponents(radii, lowerLeft, lowerLeft);
- var lowerRight = Cartesian3.subtract(center, northOffset, horizonPoints[2]);
- Cartesian3.add(lowerRight, eastOffset, lowerRight);
- Cartesian3.multiplyComponents(radii, lowerRight, lowerRight);
- var upperRight = Cartesian3.add(center, northOffset, horizonPoints[3]);
- Cartesian3.add(upperRight, eastOffset, upperRight);
- Cartesian3.multiplyComponents(radii, upperRight, upperRight);
- return horizonPoints;
- }
- var scratchPickCartesian2 = new Cartesian2();
- var scratchRectCartesian = new Cartesian3();
- var cartoArray = [new Cartographic(), new Cartographic(), new Cartographic(), new Cartographic()];
- function addToResult(x, y, index, camera, ellipsoid, computedHorizonQuad) {
- scratchPickCartesian2.x = x;
- scratchPickCartesian2.y = y;
- var r = camera.pickEllipsoid(scratchPickCartesian2, ellipsoid, scratchRectCartesian);
- if (defined(r)) {
- cartoArray[index] = ellipsoid.cartesianToCartographic(r, cartoArray[index]);
- return 1;
- }
- cartoArray[index] = ellipsoid.cartesianToCartographic(computedHorizonQuad[index], cartoArray[index]);
- return 0;
- }
- /**
- * Computes the approximate visible rectangle on the ellipsoid.
- *
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid that you want to know the visible region.
- * @param {Rectangle} [result] The rectangle in which to store the result
- *
- * @returns {Rectangle|undefined} The visible rectangle or undefined if the ellipsoid isn't visible at all.
- */
- Camera.prototype.computeViewRectangle = function(ellipsoid, result) {
- ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- var cullingVolume = this.frustum.computeCullingVolume(this.positionWC, this.directionWC, this.upWC);
- var boundingSphere = new BoundingSphere(Cartesian3.ZERO, ellipsoid.maximumRadius);
- var visibility = cullingVolume.computeVisibility(boundingSphere);
- if (visibility === Intersect.OUTSIDE) {
- return undefined;
- }
- var canvas = this._scene.canvas;
- var width = canvas.clientWidth;
- var height = canvas.clientHeight;
- var successfulPickCount = 0;
- var computedHorizonQuad = computeHorizonQuad(this, ellipsoid);
- successfulPickCount += addToResult(0, 0, 0, this, ellipsoid, computedHorizonQuad);
- successfulPickCount += addToResult(0, height, 1, this, ellipsoid, computedHorizonQuad);
- successfulPickCount += addToResult(width, height, 2, this, ellipsoid, computedHorizonQuad);
- successfulPickCount += addToResult(width, 0, 3, this, ellipsoid, computedHorizonQuad);
- if (successfulPickCount < 2) {
- // If we have space non-globe in 3 or 4 corners then return the whole globe
- return Rectangle.MAX_VALUE;
- }
- result = Rectangle.fromCartographicArray(cartoArray, result);
- // Detect if we go over the poles
- var distance = 0;
- var lastLon = cartoArray[3].longitude;
- for (var i = 0; i < 4; ++i) {
- var lon = cartoArray[i].longitude;
- var diff = Math.abs(lon - lastLon);
- if (diff > CesiumMath.PI) {
- // Crossed the dateline
- distance += CesiumMath.TWO_PI - diff;
- } else {
- distance += diff;
- }
- lastLon = lon;
- }
- // We are over one of the poles so adjust the rectangle accordingly
- if (CesiumMath.equalsEpsilon(Math.abs(distance), CesiumMath.TWO_PI, CesiumMath.EPSILON9)) {
- result.west = -CesiumMath.PI;
- result.east = CesiumMath.PI;
- if (cartoArray[0].latitude >= 0.0) {
- result.north = CesiumMath.PI_OVER_TWO;
- } else {
- result.south = -CesiumMath.PI_OVER_TWO;
- }
- }
- return result;
- };
- /**
- * Switches the frustum/projection to perspective.
- *
- * This function is a no-op in 2D which must always be orthographic.
- */
- Camera.prototype.switchToPerspectiveFrustum = function() {
- if (this._mode === SceneMode.SCENE2D || this.frustum instanceof PerspectiveFrustum) {
- return;
- }
- var scene = this._scene;
- this.frustum = new PerspectiveFrustum();
- this.frustum.aspectRatio = scene.drawingBufferWidth / scene.drawingBufferHeight;
- this.frustum.fov = CesiumMath.toRadians(60.0);
- };
- /**
- * Switches the frustum/projection to orthographic.
- *
- * This function is a no-op in 2D which will always be orthographic.
- */
- Camera.prototype.switchToOrthographicFrustum = function() {
- if (this._mode === SceneMode.SCENE2D || this.frustum instanceof OrthographicFrustum) {
- return;
- }
- var scene = this._scene;
- this.frustum = new OrthographicFrustum();
- this.frustum.aspectRatio = scene.drawingBufferWidth / scene.drawingBufferHeight;
- // It doesn't matter what we set this to. The adjust below will correct the width based on the camera position.
- this.frustum.width = Cartesian3.magnitude(this.position);
- // Check the projection matrix. It will always be defined, but we need to force an off-center update.
- var projectionMatrix = this.frustum.projectionMatrix;
- if (defined(projectionMatrix)) {
- this._adjustOrthographicFrustum(true);
- }
- };
- /**
- * @private
- */
- Camera.clone = function(camera, result) {
- if (!defined(result)) {
- result = new Camera(camera._scene);
- }
- Cartesian3.clone(camera.position, result.position);
- Cartesian3.clone(camera.direction, result.direction);
- Cartesian3.clone(camera.up, result.up);
- Cartesian3.clone(camera.right, result.right);
- Matrix4.clone(camera._transform, result.transform);
- result._transformChanged = true;
- result.frustum = camera.frustum.clone();
- return result;
- };
- /**
- * A function that will execute when a flight completes.
- * @callback Camera~FlightCompleteCallback
- */
- /**
- * A function that will execute when a flight is cancelled.
- * @callback Camera~FlightCancelledCallback
- */
- export default Camera;
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