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- import Cartesian3 from '../Core/Cartesian3.js';
- import Color from '../Core/Color.js';
- import ComponentDatatype from '../Core/ComponentDatatype.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import deprecationWarning from '../Core/deprecationWarning.js';
- import destroyObject from '../Core/destroyObject.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import getStringFromTypedArray from '../Core/getStringFromTypedArray.js';
- import Matrix4 from '../Core/Matrix4.js';
- import RequestType from '../Core/RequestType.js';
- import RuntimeError from '../Core/RuntimeError.js';
- import Pass from '../Renderer/Pass.js';
- import Axis from './Axis.js';
- import Cesium3DTileBatchTable from './Cesium3DTileBatchTable.js';
- import Cesium3DTileFeature from './Cesium3DTileFeature.js';
- import Cesium3DTileFeatureTable from './Cesium3DTileFeatureTable.js';
- import ClassificationModel from './ClassificationModel.js';
- import Model from './Model.js';
- import ModelUtility from './ModelUtility.js';
- /**
- * Represents the contents of a
- * {@link https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel|Batched 3D Model}
- * tile in a {@link https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification|3D Tiles} tileset.
- * <p>
- * Implements the {@link Cesium3DTileContent} interface.
- * </p>
- *
- * @alias Batched3DModel3DTileContent
- * @constructor
- *
- * @private
- */
- function Batched3DModel3DTileContent(tileset, tile, resource, arrayBuffer, byteOffset) {
- this._tileset = tileset;
- this._tile = tile;
- this._resource = resource;
- this._model = undefined;
- this._batchTable = undefined;
- this._features = undefined;
- // Populate from gltf when available
- this._batchIdAttributeName = undefined;
- this._diffuseAttributeOrUniformName = {};
- this._rtcCenterTransform = undefined;
- this._contentModelMatrix = undefined;
- this.featurePropertiesDirty = false;
- initialize(this, arrayBuffer, byteOffset);
- }
- // This can be overridden for testing purposes
- Batched3DModel3DTileContent._deprecationWarning = deprecationWarning;
- defineProperties(Batched3DModel3DTileContent.prototype, {
- featuresLength : {
- get : function() {
- return this._batchTable.featuresLength;
- }
- },
- pointsLength : {
- get : function() {
- return 0;
- }
- },
- trianglesLength : {
- get : function() {
- return this._model.trianglesLength;
- }
- },
- geometryByteLength : {
- get : function() {
- return this._model.geometryByteLength;
- }
- },
- texturesByteLength : {
- get : function() {
- return this._model.texturesByteLength;
- }
- },
- batchTableByteLength : {
- get : function() {
- return this._batchTable.memorySizeInBytes;
- }
- },
- innerContents : {
- get : function() {
- return undefined;
- }
- },
- readyPromise : {
- get : function() {
- return this._model.readyPromise;
- }
- },
- tileset : {
- get : function() {
- return this._tileset;
- }
- },
- tile : {
- get : function() {
- return this._tile;
- }
- },
- url: {
- get: function() {
- return this._resource.getUrlComponent(true);
- }
- },
- batchTable : {
- get : function() {
- return this._batchTable;
- }
- }
- });
- var sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
- function getBatchIdAttributeName(gltf) {
- var batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, '_BATCHID');
- if (!defined(batchIdAttributeName)) {
- batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, 'BATCHID');
- if (defined(batchIdAttributeName)) {
- Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-batchid', 'The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`.');
- }
- }
- return batchIdAttributeName;
- }
- function getVertexShaderCallback(content) {
- return function(vs, programId) {
- var batchTable = content._batchTable;
- var handleTranslucent = !defined(content._tileset.classificationType);
- var gltf = content._model.gltf;
- if (defined(gltf)) {
- content._batchIdAttributeName = getBatchIdAttributeName(gltf);
- content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- }
- var callback = batchTable.getVertexShaderCallback(handleTranslucent, content._batchIdAttributeName, content._diffuseAttributeOrUniformName[programId]);
- return defined(callback) ? callback(vs) : vs;
- };
- }
- function getFragmentShaderCallback(content) {
- return function(fs, programId) {
- var batchTable = content._batchTable;
- var handleTranslucent = !defined(content._tileset.classificationType);
- var gltf = content._model.gltf;
- if (defined(gltf)) {
- content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- }
- var callback = batchTable.getFragmentShaderCallback(handleTranslucent, content._diffuseAttributeOrUniformName[programId]);
- return defined(callback) ? callback(fs) : fs;
- };
- }
- function getPickIdCallback(content) {
- return function() {
- return content._batchTable.getPickId();
- };
- }
- function getClassificationFragmentShaderCallback(content) {
- return function(fs) {
- var batchTable = content._batchTable;
- var callback = batchTable.getClassificationFragmentShaderCallback();
- return defined(callback) ? callback(fs) : fs;
- };
- }
- function createColorChangedCallback(content) {
- return function(batchId, color) {
- content._model.updateCommands(batchId, color);
- };
- }
- function initialize(content, arrayBuffer, byteOffset) {
- var tileset = content._tileset;
- var tile = content._tile;
- var resource = content._resource;
- var byteStart = defaultValue(byteOffset, 0);
- byteOffset = byteStart;
- var uint8Array = new Uint8Array(arrayBuffer);
- var view = new DataView(arrayBuffer);
- byteOffset += sizeOfUint32; // Skip magic
- var version = view.getUint32(byteOffset, true);
- if (version !== 1) {
- throw new RuntimeError('Only Batched 3D Model version 1 is supported. Version ' + version + ' is not.');
- }
- byteOffset += sizeOfUint32;
- var byteLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- var featureTableJsonByteLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- var featureTableBinaryByteLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- var batchTableJsonByteLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- var batchTableBinaryByteLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- var batchLength;
- // Legacy header #1: [batchLength] [batchTableByteLength]
- // Legacy header #2: [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength]
- // Current header: [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength]
- // If the header is in the first legacy format 'batchTableJsonByteLength' will be the start of the JSON string (a quotation mark) or the glTF magic.
- // Accordingly its first byte will be either 0x22 or 0x67, and so the minimum uint32 expected is 0x22000000 = 570425344 = 570MB. It is unlikely that the feature table JSON will exceed this length.
- // The check for the second legacy format is similar, except it checks 'batchTableBinaryByteLength' instead
- if (batchTableJsonByteLength >= 570425344) {
- // First legacy check
- byteOffset -= sizeOfUint32 * 2;
- batchLength = featureTableJsonByteLength;
- batchTableJsonByteLength = featureTableBinaryByteLength;
- batchTableBinaryByteLength = 0;
- featureTableJsonByteLength = 0;
- featureTableBinaryByteLength = 0;
- Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchLength] [batchTableByteLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel.');
- } else if (batchTableBinaryByteLength >= 570425344) {
- // Second legacy check
- byteOffset -= sizeOfUint32;
- batchLength = batchTableJsonByteLength;
- batchTableJsonByteLength = featureTableJsonByteLength;
- batchTableBinaryByteLength = featureTableBinaryByteLength;
- featureTableJsonByteLength = 0;
- featureTableBinaryByteLength = 0;
- Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel.');
- }
- var featureTableJson;
- if (featureTableJsonByteLength === 0) {
- featureTableJson = {
- BATCH_LENGTH : defaultValue(batchLength, 0)
- };
- } else {
- var featureTableString = getStringFromTypedArray(uint8Array, byteOffset, featureTableJsonByteLength);
- featureTableJson = JSON.parse(featureTableString);
- byteOffset += featureTableJsonByteLength;
- }
- var featureTableBinary = new Uint8Array(arrayBuffer, byteOffset, featureTableBinaryByteLength);
- byteOffset += featureTableBinaryByteLength;
- var featureTable = new Cesium3DTileFeatureTable(featureTableJson, featureTableBinary);
- batchLength = featureTable.getGlobalProperty('BATCH_LENGTH');
- featureTable.featuresLength = batchLength;
- var batchTableJson;
- var batchTableBinary;
- if (batchTableJsonByteLength > 0) {
- // PERFORMANCE_IDEA: is it possible to allocate this on-demand? Perhaps keep the
- // arraybuffer/string compressed in memory and then decompress it when it is first accessed.
- //
- // We could also make another request for it, but that would make the property set/get
- // API async, and would double the number of numbers in some cases.
- var batchTableString = getStringFromTypedArray(uint8Array, byteOffset, batchTableJsonByteLength);
- batchTableJson = JSON.parse(batchTableString);
- byteOffset += batchTableJsonByteLength;
- if (batchTableBinaryByteLength > 0) {
- // Has a batch table binary
- batchTableBinary = new Uint8Array(arrayBuffer, byteOffset, batchTableBinaryByteLength);
- // Copy the batchTableBinary section and let the underlying ArrayBuffer be freed
- batchTableBinary = new Uint8Array(batchTableBinary);
- byteOffset += batchTableBinaryByteLength;
- }
- }
- var colorChangedCallback;
- if (defined(tileset.classificationType)) {
- colorChangedCallback = createColorChangedCallback(content);
- }
- var batchTable = new Cesium3DTileBatchTable(content, batchLength, batchTableJson, batchTableBinary, colorChangedCallback);
- content._batchTable = batchTable;
- var gltfByteLength = byteStart + byteLength - byteOffset;
- if (gltfByteLength === 0) {
- throw new RuntimeError('glTF byte length must be greater than 0.');
- }
- var gltfView;
- if (byteOffset % 4 === 0) {
- gltfView = new Uint8Array(arrayBuffer, byteOffset, gltfByteLength);
- } else {
- // Create a copy of the glb so that it is 4-byte aligned
- Batched3DModel3DTileContent._deprecationWarning('b3dm-glb-unaligned', 'The embedded glb is not aligned to a 4-byte boundary.');
- gltfView = new Uint8Array(uint8Array.subarray(byteOffset, byteOffset + gltfByteLength));
- }
- var pickObject = {
- content : content,
- primitive : tileset
- };
- content._rtcCenterTransform = Matrix4.IDENTITY;
- var rtcCenter = featureTable.getGlobalProperty('RTC_CENTER', ComponentDatatype.FLOAT, 3);
- if (defined(rtcCenter)) {
- content._rtcCenterTransform = Matrix4.fromTranslation(Cartesian3.fromArray(rtcCenter));
- }
- content._contentModelMatrix = Matrix4.multiply(tile.computedTransform, content._rtcCenterTransform, new Matrix4());
- if (!defined(tileset.classificationType)) {
- // PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes.
- // The pick shader still needs to be patched.
- content._model = new Model({
- gltf : gltfView,
- cull : false, // The model is already culled by 3D Tiles
- releaseGltfJson : true, // Models are unique and will not benefit from caching so save memory
- opaquePass : Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass
- basePath : resource,
- requestType : RequestType.TILES3D,
- modelMatrix: content._contentModelMatrix,
- upAxis : tileset._gltfUpAxis,
- forwardAxis : Axis.X,
- shadows: tileset.shadows,
- debugWireframe: tileset.debugWireframe,
- incrementallyLoadTextures : false,
- vertexShaderLoaded : getVertexShaderCallback(content),
- fragmentShaderLoaded : getFragmentShaderCallback(content),
- uniformMapLoaded : batchTable.getUniformMapCallback(),
- pickIdLoaded : getPickIdCallback(content),
- addBatchIdToGeneratedShaders : (batchLength > 0), // If the batch table has values in it, generated shaders will need a batchId attribute
- pickObject : pickObject,
- imageBasedLightingFactor : tileset.imageBasedLightingFactor,
- lightColor : tileset.lightColor,
- luminanceAtZenith : tileset.luminanceAtZenith,
- sphericalHarmonicCoefficients : tileset.sphericalHarmonicCoefficients,
- specularEnvironmentMaps : tileset.specularEnvironmentMaps
- });
- } else {
- // This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data.
- // For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset.
- content._model = new ClassificationModel({
- gltf : gltfView,
- cull : false, // The model is already culled by 3D Tiles
- basePath : resource,
- requestType : RequestType.TILES3D,
- modelMatrix: content._contentModelMatrix,
- upAxis : tileset._gltfUpAxis,
- forwardAxis : Axis.X,
- debugWireframe : tileset.debugWireframe,
- vertexShaderLoaded : getVertexShaderCallback(content),
- classificationShaderLoaded : getClassificationFragmentShaderCallback(content),
- uniformMapLoaded : batchTable.getUniformMapCallback(),
- pickIdLoaded : getPickIdCallback(content),
- classificationType : tileset._classificationType,
- batchTable : batchTable
- });
- }
- }
- function createFeatures(content) {
- var featuresLength = content.featuresLength;
- if (!defined(content._features) && (featuresLength > 0)) {
- var features = new Array(featuresLength);
- for (var i = 0; i < featuresLength; ++i) {
- features[i] = new Cesium3DTileFeature(content, i);
- }
- content._features = features;
- }
- }
- Batched3DModel3DTileContent.prototype.hasProperty = function(batchId, name) {
- return this._batchTable.hasProperty(batchId, name);
- };
- Batched3DModel3DTileContent.prototype.getFeature = function(batchId) {
- //>>includeStart('debug', pragmas.debug);
- var featuresLength = this.featuresLength;
- if (!defined(batchId) || (batchId < 0) || (batchId >= featuresLength)) {
- throw new DeveloperError('batchId is required and between zero and featuresLength - 1 (' + (featuresLength - 1) + ').');
- }
- //>>includeEnd('debug');
- createFeatures(this);
- return this._features[batchId];
- };
- Batched3DModel3DTileContent.prototype.applyDebugSettings = function(enabled, color) {
- color = enabled ? color : Color.WHITE;
- if (this.featuresLength === 0) {
- this._model.color = color;
- } else {
- this._batchTable.setAllColor(color);
- }
- };
- Batched3DModel3DTileContent.prototype.applyStyle = function(style) {
- if (this.featuresLength === 0) {
- var hasColorStyle = defined(style) && defined(style.color);
- var hasShowStyle = defined(style) && defined(style.show);
- this._model.color = hasColorStyle ? style.color.evaluateColor(undefined, this._model.color) : Color.clone(Color.WHITE, this._model.color);
- this._model.show = hasShowStyle ? style.show.evaluate(undefined) : true;
- } else {
- this._batchTable.applyStyle(style);
- }
- };
- Batched3DModel3DTileContent.prototype.update = function(tileset, frameState) {
- var commandStart = frameState.commandList.length;
- // In the PROCESSING state we may be calling update() to move forward
- // the content's resource loading. In the READY state, it will
- // actually generate commands.
- this._batchTable.update(tileset, frameState);
- this._contentModelMatrix = Matrix4.multiply(this._tile.computedTransform, this._rtcCenterTransform, this._contentModelMatrix);
- this._model.modelMatrix = this._contentModelMatrix;
- this._model.shadows = this._tileset.shadows;
- this._model.imageBasedLightingFactor = this._tileset.imageBasedLightingFactor;
- this._model.lightColor = this._tileset.lightColor;
- this._model.luminanceAtZenith = this._tileset.luminanceAtZenith;
- this._model.sphericalHarmonicCoefficients = this._tileset.sphericalHarmonicCoefficients;
- this._model.specularEnvironmentMaps = this._tileset.specularEnvironmentMaps;
- this._model.debugWireframe = this._tileset.debugWireframe;
- // Update clipping planes
- var tilesetClippingPlanes = this._tileset.clippingPlanes;
- this._model.clippingPlanesOriginMatrix = this._tileset.clippingPlanesOriginMatrix;
- if (defined(tilesetClippingPlanes) && this._tile.clippingPlanesDirty) {
- // Dereference the clipping planes from the model if they are irrelevant.
- // Link/Dereference directly to avoid ownership checks.
- // This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.
- this._model._clippingPlanes = (tilesetClippingPlanes.enabled && this._tile._isClipped) ? tilesetClippingPlanes : undefined;
- }
- // If the model references a different ClippingPlaneCollection due to the tileset's collection being replaced with a
- // ClippingPlaneCollection that gives this tile the same clipping status, update the model to use the new ClippingPlaneCollection.
- if (defined(tilesetClippingPlanes) && defined(this._model._clippingPlanes) && this._model._clippingPlanes !== tilesetClippingPlanes) {
- this._model._clippingPlanes = tilesetClippingPlanes;
- }
- this._model.update(frameState);
- // If any commands were pushed, add derived commands
- var commandEnd = frameState.commandList.length;
- if ((commandStart < commandEnd) && (frameState.passes.render || frameState.passes.pick) && !defined(tileset.classificationType)) {
- this._batchTable.addDerivedCommands(frameState, commandStart);
- }
- };
- Batched3DModel3DTileContent.prototype.isDestroyed = function() {
- return false;
- };
- Batched3DModel3DTileContent.prototype.destroy = function() {
- this._model = this._model && this._model.destroy();
- this._batchTable = this._batchTable && this._batchTable.destroy();
- return destroyObject(this);
- };
- export default Batched3DModel3DTileContent;
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