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- import Check from '../Core/Check.js';
- import defined from '../Core/defined.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import Resource from '../Core/Resource.js';
- import when from '../ThirdParty/when.js';
- import CubeMap from './CubeMap.js';
- /**
- * Asynchronously loads six images and creates a cube map. Returns a promise that
- * will resolve to a {@link CubeMap} once loaded, or reject if any image fails to load.
- *
- * @exports loadCubeMap
- *
- * @param {Context} context The context to use to create the cube map.
- * @param {Object} urls The source URL of each image. See the example below.
- * @returns {Promise.<CubeMap>} a promise that will resolve to the requested {@link CubeMap} when loaded.
- *
- * @exception {DeveloperError} context is required.
- * @exception {DeveloperError} urls is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
- *
- *
- * @example
- * Cesium.loadCubeMap(context, {
- * positiveX : 'skybox_px.png',
- * negativeX : 'skybox_nx.png',
- * positiveY : 'skybox_py.png',
- * negativeY : 'skybox_ny.png',
- * positiveZ : 'skybox_pz.png',
- * negativeZ : 'skybox_nz.png'
- * }).then(function(cubeMap) {
- * // use the cubemap
- * }).otherwise(function(error) {
- * // an error occurred
- * });
- *
- * @see {@link http://www.w3.org/TR/cors/|Cross-Origin Resource Sharing}
- * @see {@link http://wiki.commonjs.org/wiki/Promises/A|CommonJS Promises/A}
- *
- * @private
- */
- function loadCubeMap(context, urls) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('context', context);
- if ((!defined(urls)) ||
- (!defined(urls.positiveX)) ||
- (!defined(urls.negativeX)) ||
- (!defined(urls.positiveY)) ||
- (!defined(urls.negativeY)) ||
- (!defined(urls.positiveZ)) ||
- (!defined(urls.negativeZ))) {
- throw new DeveloperError('urls is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.');
- }
- //>>includeEnd('debug');
- // PERFORMANCE_IDEA: Given the size of some cube maps, we should consider tiling them, which
- // would prevent hiccups when uploading, for example, six 4096x4096 textures to the GPU.
- //
- // Also, it is perhaps acceptable to use the context here in the callbacks, but
- // ideally, we would do it in the primitive's update function.
- var flipOptions = {
- flipY : true,
- preferImageBitmap: true
- };
- var facePromises = [
- Resource.createIfNeeded(urls.positiveX).fetchImage(flipOptions),
- Resource.createIfNeeded(urls.negativeX).fetchImage(flipOptions),
- Resource.createIfNeeded(urls.positiveY).fetchImage(flipOptions),
- Resource.createIfNeeded(urls.negativeY).fetchImage(flipOptions),
- Resource.createIfNeeded(urls.positiveZ).fetchImage(flipOptions),
- Resource.createIfNeeded(urls.negativeZ).fetchImage(flipOptions)
- ];
- return when.all(facePromises, function(images) {
- return new CubeMap({
- context : context,
- source : {
- positiveX : images[0],
- negativeX : images[1],
- positiveY : images[2],
- negativeY : images[3],
- positiveZ : images[4],
- negativeZ : images[5]
- }
- });
- });
- }
- export default loadCubeMap;
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