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- import freezeObject from '../Core/freezeObject.js';
- import WebGLConstants from '../Core/WebGLConstants.js';
- /**
- * Enumerates all possible filters used when magnifying WebGL textures.
- *
- * @exports TextureMagnificationFilter
- *
- * @see TextureMinificationFilter
- */
- var TextureMagnificationFilter = {
- /**
- * Samples the texture by returning the closest pixel.
- *
- * @type {Number}
- * @constant
- */
- NEAREST : WebGLConstants.NEAREST,
- /**
- * Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
- *
- * @type {Number}
- * @constant
- */
- LINEAR : WebGLConstants.LINEAR,
- /**
- * Validates the given <code>textureMinificationFilter</code> with respect to the possible enum values.
- *
- * @private
- *
- * @param textureMagnificationFilter
- * @returns {Boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
- */
- validate : function(textureMagnificationFilter) {
- return ((textureMagnificationFilter === TextureMagnificationFilter.NEAREST) ||
- (textureMagnificationFilter === TextureMagnificationFilter.LINEAR));
- }
- };
- export default freezeObject(TextureMagnificationFilter);
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