MipmapHint.js 570 B

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  1. import freezeObject from '../Core/freezeObject.js';
  2. import WebGLConstants from '../Core/WebGLConstants.js';
  3. /**
  4. * @private
  5. */
  6. var MipmapHint = {
  7. DONT_CARE : WebGLConstants.DONT_CARE,
  8. FASTEST : WebGLConstants.FASTEST,
  9. NICEST : WebGLConstants.NICEST,
  10. validate : function(mipmapHint) {
  11. return ((mipmapHint === MipmapHint.DONT_CARE) ||
  12. (mipmapHint === MipmapHint.FASTEST) ||
  13. (mipmapHint === MipmapHint.NICEST));
  14. }
  15. };
  16. export default freezeObject(MipmapHint);