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- import Check from '../Core/Check.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import destroyObject from '../Core/destroyObject.js';
- import DeveloperError from '../Core/DeveloperError.js';
- import CesiumMath from '../Core/Math.js';
- import PixelFormat from '../Core/PixelFormat.js';
- import ContextLimits from './ContextLimits.js';
- import CubeMapFace from './CubeMapFace.js';
- import MipmapHint from './MipmapHint.js';
- import PixelDatatype from './PixelDatatype.js';
- import Sampler from './Sampler.js';
- import TextureMagnificationFilter from './TextureMagnificationFilter.js';
- import TextureMinificationFilter from './TextureMinificationFilter.js';
- /**
- * @private
- */
- function CubeMap(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- Check.defined('options.context', options.context);
- //>>includeEnd('debug');
- var context = options.context;
- var source = options.source;
- var width;
- var height;
- if (defined(source)) {
- var faces = [source.positiveX, source.negativeX, source.positiveY, source.negativeY, source.positiveZ, source.negativeZ];
- //>>includeStart('debug', pragmas.debug);
- if (!faces[0] || !faces[1] || !faces[2] || !faces[3] || !faces[4] || !faces[5]) {
- throw new DeveloperError('options.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces.');
- }
- //>>includeEnd('debug');
- width = faces[0].width;
- height = faces[0].height;
- //>>includeStart('debug', pragmas.debug);
- for ( var i = 1; i < 6; ++i) {
- if ((Number(faces[i].width) !== width) || (Number(faces[i].height) !== height)) {
- throw new DeveloperError('Each face in options.source must have the same width and height.');
- }
- }
- //>>includeEnd('debug');
- } else {
- width = options.width;
- height = options.height;
- }
- var size = width;
- var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
- var pixelDatatype = defaultValue(options.pixelDatatype, PixelDatatype.UNSIGNED_BYTE);
- //>>includeStart('debug', pragmas.debug);
- if (!defined(width) || !defined(height)) {
- throw new DeveloperError('options requires a source field to create an initialized cube map or width and height fields to create a blank cube map.');
- }
- if (width !== height) {
- throw new DeveloperError('Width must equal height.');
- }
- if (size <= 0) {
- throw new DeveloperError('Width and height must be greater than zero.');
- }
- if (size > ContextLimits.maximumCubeMapSize) {
- throw new DeveloperError('Width and height must be less than or equal to the maximum cube map size (' + ContextLimits.maximumCubeMapSize + '). Check maximumCubeMapSize.');
- }
- if (!PixelFormat.validate(pixelFormat)) {
- throw new DeveloperError('Invalid options.pixelFormat.');
- }
- if (PixelFormat.isDepthFormat(pixelFormat)) {
- throw new DeveloperError('options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.');
- }
- if (!PixelDatatype.validate(pixelDatatype)) {
- throw new DeveloperError('Invalid options.pixelDatatype.');
- }
- if ((pixelDatatype === PixelDatatype.FLOAT) && !context.floatingPointTexture) {
- throw new DeveloperError('When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.');
- }
- if ((pixelDatatype === PixelDatatype.HALF_FLOAT) && !context.halfFloatingPointTexture) {
- throw new DeveloperError('When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension.');
- }
- //>>includeEnd('debug');
- var sizeInBytes = PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;
- // Use premultiplied alpha for opaque textures should perform better on Chrome:
- // http://media.tojicode.com/webglCamp4/#20
- var preMultiplyAlpha = options.preMultiplyAlpha || ((pixelFormat === PixelFormat.RGB) || (pixelFormat === PixelFormat.LUMINANCE));
- var flipY = defaultValue(options.flipY, true);
- var gl = context._gl;
- var textureTarget = gl.TEXTURE_CUBE_MAP;
- var texture = gl.createTexture();
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(textureTarget, texture);
- function createFace(target, sourceFace, preMultiplyAlpha, flipY) {
- var arrayBufferView = sourceFace.arrayBufferView;
- if (!defined(arrayBufferView)) {
- arrayBufferView = sourceFace.bufferView;
- }
- var unpackAlignment = 4;
- if (defined(arrayBufferView)) {
- unpackAlignment = PixelFormat.alignmentInBytes(pixelFormat, pixelDatatype, width);
- }
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
- if (defined(arrayBufferView)) {
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
- if (flipY) {
- arrayBufferView = PixelFormat.flipY(arrayBufferView, pixelFormat, pixelDatatype, size, size);
- }
- gl.texImage2D(target, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, arrayBufferView);
- } else {
- // Only valid for DOM-Element uploads
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
- // Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement
- gl.texImage2D(target, 0, pixelFormat, pixelFormat, pixelDatatype, sourceFace);
- }
- }
- if (defined(source)) {
- createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_X, source.positiveX, preMultiplyAlpha, flipY);
- createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, source.negativeX, preMultiplyAlpha, flipY);
- createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, source.positiveY, preMultiplyAlpha, flipY);
- createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, source.negativeY, preMultiplyAlpha, flipY);
- createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, source.positiveZ, preMultiplyAlpha, flipY);
- createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, source.negativeZ, preMultiplyAlpha, flipY);
- } else {
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
- }
- gl.bindTexture(textureTarget, null);
- this._context = context;
- this._textureFilterAnisotropic = context._textureFilterAnisotropic;
- this._textureTarget = textureTarget;
- this._texture = texture;
- this._pixelFormat = pixelFormat;
- this._pixelDatatype = pixelDatatype;
- this._size = size;
- this._hasMipmap = false;
- this._sizeInBytes = sizeInBytes;
- this._preMultiplyAlpha = preMultiplyAlpha;
- this._flipY = flipY;
- this._sampler = undefined;
- var initialized = defined(source);
- this._positiveX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this._negativeX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this._positiveY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this._negativeY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this._positiveZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this._negativeZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
- this.sampler = defined(options.sampler) ? options.sampler : new Sampler();
- }
- defineProperties(CubeMap.prototype, {
- positiveX : {
- get : function() {
- return this._positiveX;
- }
- },
- negativeX : {
- get : function() {
- return this._negativeX;
- }
- },
- positiveY : {
- get : function() {
- return this._positiveY;
- }
- },
- negativeY : {
- get : function() {
- return this._negativeY;
- }
- },
- positiveZ : {
- get : function() {
- return this._positiveZ;
- }
- },
- negativeZ : {
- get : function() {
- return this._negativeZ;
- }
- },
- sampler : {
- get : function() {
- return this._sampler;
- },
- set : function(sampler) {
- var minificationFilter = sampler.minificationFilter;
- var magnificationFilter = sampler.magnificationFilter;
- var mipmap =
- (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) ||
- (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_LINEAR) ||
- (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_NEAREST) ||
- (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR);
- var context = this._context;
- var pixelDatatype = this._pixelDatatype;
- // float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings
- if ((pixelDatatype === PixelDatatype.FLOAT && !context.textureFloatLinear) || (pixelDatatype === PixelDatatype.HALF_FLOAT && !context.textureHalfFloatLinear)) {
- minificationFilter = mipmap ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST : TextureMinificationFilter.NEAREST;
- magnificationFilter = TextureMagnificationFilter.NEAREST;
- }
- var gl = context._gl;
- var target = this._textureTarget;
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(target, this._texture);
- gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
- gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
- gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
- gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
- if (defined(this._textureFilterAnisotropic)) {
- gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, sampler.maximumAnisotropy);
- }
- gl.bindTexture(target, null);
- this._sampler = sampler;
- }
- },
- pixelFormat: {
- get : function() {
- return this._pixelFormat;
- }
- },
- pixelDatatype : {
- get : function() {
- return this._pixelDatatype;
- }
- },
- width : {
- get : function() {
- return this._size;
- }
- },
- height : {
- get : function() {
- return this._size;
- }
- },
- sizeInBytes : {
- get : function() {
- if (this._hasMipmap) {
- return Math.floor(this._sizeInBytes * 4 / 3);
- }
- return this._sizeInBytes;
- }
- },
- preMultiplyAlpha : {
- get : function() {
- return this._preMultiplyAlpha;
- }
- },
- flipY : {
- get : function() {
- return this._flipY;
- }
- },
- _target : {
- get : function() {
- return this._textureTarget;
- }
- }
- });
- /**
- * Generates a complete mipmap chain for each cubemap face.
- *
- * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint.
- *
- * @exception {DeveloperError} hint is invalid.
- * @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap().
- * @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap().
- * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
- *
- * @example
- * // Generate mipmaps, and then set the sampler so mipmaps are used for
- * // minification when the cube map is sampled.
- * cubeMap.generateMipmap();
- * cubeMap.sampler = new Sampler({
- * minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR
- * });
- */
- CubeMap.prototype.generateMipmap = function(hint) {
- hint = defaultValue(hint, MipmapHint.DONT_CARE);
- //>>includeStart('debug', pragmas.debug);
- if ((this._size > 1) && !CesiumMath.isPowerOfTwo(this._size)) {
- throw new DeveloperError('width and height must be a power of two to call generateMipmap().');
- }
- if (!MipmapHint.validate(hint)) {
- throw new DeveloperError('hint is invalid.');
- }
- //>>includeEnd('debug');
- this._hasMipmap = true;
- var gl = this._context._gl;
- var target = this._textureTarget;
- gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(target, this._texture);
- gl.generateMipmap(target);
- gl.bindTexture(target, null);
- };
- CubeMap.prototype.isDestroyed = function() {
- return false;
- };
- CubeMap.prototype.destroy = function() {
- this._context._gl.deleteTexture(this._texture);
- this._positiveX = destroyObject(this._positiveX);
- this._negativeX = destroyObject(this._negativeX);
- this._positiveY = destroyObject(this._positiveY);
- this._negativeY = destroyObject(this._negativeY);
- this._positiveZ = destroyObject(this._positiveZ);
- this._negativeZ = destroyObject(this._negativeZ);
- return destroyObject(this);
- };
- export default CubeMap;
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