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- import AssociativeArray from '../Core/AssociativeArray.js';
- import defined from '../Core/defined.js';
- import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
- import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
- import RectangleCollisionChecker from '../Core/RectangleCollisionChecker.js';
- import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
- import GroundPrimitive from '../Scene/GroundPrimitive.js';
- import ShadowVolumeAppearance from '../Scene/ShadowVolumeAppearance.js';
- import BoundingSphereState from './BoundingSphereState.js';
- import ColorMaterialProperty from './ColorMaterialProperty.js';
- import MaterialProperty from './MaterialProperty.js';
- import Property from './Property.js';
- var distanceDisplayConditionScratch = new DistanceDisplayCondition();
- var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
- // Encapsulates a Primitive and all the entities that it represents.
- function Batch(primitives, classificationType, appearanceType, materialProperty, usingSphericalTextureCoordinates, zIndex) {
- this.primitives = primitives; // scene level primitive collection
- this.classificationType = classificationType;
- this.appearanceType = appearanceType;
- this.materialProperty = materialProperty;
- this.updaters = new AssociativeArray();
- this.createPrimitive = true;
- this.primitive = undefined; // a GroundPrimitive encapsulating all the entities
- this.oldPrimitive = undefined;
- this.geometry = new AssociativeArray();
- this.material = undefined;
- this.updatersWithAttributes = new AssociativeArray();
- this.attributes = new AssociativeArray();
- this.invalidated = false;
- this.removeMaterialSubscription = materialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this);
- this.subscriptions = new AssociativeArray();
- this.showsUpdated = new AssociativeArray();
- this.usingSphericalTextureCoordinates = usingSphericalTextureCoordinates;
- this.zIndex = zIndex;
- this.rectangleCollisionCheck = new RectangleCollisionChecker();
- }
- Batch.prototype.onMaterialChanged = function() {
- this.invalidated = true;
- };
- Batch.prototype.overlapping = function(rectangle) {
- return this.rectangleCollisionCheck.collides(rectangle);
- };
- // Check if the given updater's material is compatible with this batch
- Batch.prototype.isMaterial = function(updater) {
- var material = this.materialProperty;
- var updaterMaterial = updater.fillMaterialProperty;
- if (updaterMaterial === material ||
- (updaterMaterial instanceof ColorMaterialProperty && material instanceof ColorMaterialProperty)) {
- return true;
- }
- return defined(material) && material.equals(updaterMaterial);
- };
- Batch.prototype.add = function(time, updater, geometryInstance) {
- var id = updater.id;
- this.updaters.set(id, updater);
- this.geometry.set(id, geometryInstance);
- this.rectangleCollisionCheck.insert(id, geometryInstance.geometry.rectangle);
- // Updaters with dynamic attributes must be tracked separately, may exit the batch
- if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) {
- this.updatersWithAttributes.set(id, updater);
- } else {
- var that = this;
- // Listen for show changes. These will be synchronized in updateShows.
- this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
- if (propertyName === 'isShowing') {
- that.showsUpdated.set(updater.id, updater);
- }
- }));
- }
- this.createPrimitive = true;
- };
- Batch.prototype.remove = function(updater) {
- var id = updater.id;
- var geometryInstance = this.geometry.get(id);
- this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
- if (this.updaters.remove(id)) {
- this.rectangleCollisionCheck.remove(id, geometryInstance.geometry.rectangle);
- this.updatersWithAttributes.remove(id);
- var unsubscribe = this.subscriptions.get(id);
- if (defined(unsubscribe)) {
- unsubscribe();
- this.subscriptions.remove(id);
- }
- return true;
- }
- return false;
- };
- Batch.prototype.update = function(time) {
- var isUpdated = true;
- var primitive = this.primitive;
- var primitives = this.primitives;
- var geometries = this.geometry.values;
- var i;
- if (this.createPrimitive) {
- var geometriesLength = geometries.length;
- if (geometriesLength > 0) {
- if (defined(primitive)) {
- // Keep a handle to the old primitive so it can be removed when the updated version is ready.
- if (!defined(this.oldPrimitive)) {
- this.oldPrimitive = primitive;
- } else {
- // For if the new primitive changes again before it is ready.
- primitives.remove(primitive);
- }
- }
- this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
- primitive = new GroundPrimitive({
- show : false,
- asynchronous : true,
- geometryInstances : geometries,
- appearance : new this.appearanceType({
- material : this.material
- // translucent and closed properties overridden
- }),
- classificationType : this.classificationType
- });
- primitives.add(primitive, this.zIndex);
- isUpdated = false;
- } else {
- if (defined(primitive)) {
- primitives.remove(primitive);
- primitive = undefined;
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- this.oldPrimitive = undefined;
- }
- }
- this.attributes.removeAll();
- this.primitive = primitive;
- this.createPrimitive = false;
- } else if (defined(primitive) && primitive.ready) {
- primitive.show = true;
- if (defined(this.oldPrimitive)) {
- primitives.remove(this.oldPrimitive);
- this.oldPrimitive = undefined;
- }
- this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
- this.primitive.appearance.material = this.material;
- var updatersWithAttributes = this.updatersWithAttributes.values;
- var length = updatersWithAttributes.length;
- for (i = 0; i < length; i++) {
- var updater = updatersWithAttributes[i];
- var entity = updater.entity;
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- var show = entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- }
- var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
- if (!Property.isConstant(distanceDisplayConditionProperty)) {
- var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
- if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
- attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
- attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
- }
- }
- }
- this.updateShows(primitive);
- } else if (defined(primitive) && !primitive.ready) {
- isUpdated = false;
- }
- return isUpdated;
- };
- Batch.prototype.updateShows = function(primitive) {
- var showsUpdated = this.showsUpdated.values;
- var length = showsUpdated.length;
- for (var i = 0; i < length; i++) {
- var updater = showsUpdated[i];
- var entity = updater.entity;
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- var show = entity.isShowing;
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- instance.attributes.show.value[0] = attributes.show[0];
- }
- }
- this.showsUpdated.removeAll();
- };
- Batch.prototype.contains = function(updater) {
- return this.updaters.contains(updater.id);
- };
- Batch.prototype.getBoundingSphere = function(updater, result) {
- var primitive = this.primitive;
- if (!primitive.ready) {
- return BoundingSphereState.PENDING;
- }
- var attributes = primitive.getGeometryInstanceAttributes(updater.entity);
- if (!defined(attributes) || !defined(attributes.boundingSphere) ||
- (defined(attributes.show) && attributes.show[0] === 0)) {
- return BoundingSphereState.FAILED;
- }
- attributes.boundingSphere.clone(result);
- return BoundingSphereState.DONE;
- };
- Batch.prototype.destroy = function() {
- var primitive = this.primitive;
- var primitives = this.primitives;
- if (defined(primitive)) {
- primitives.remove(primitive);
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- }
- this.removeMaterialSubscription();
- };
- /**
- * @private
- */
- function StaticGroundGeometryPerMaterialBatch(primitives, classificationType, appearanceType) {
- this._items = [];
- this._primitives = primitives;
- this._classificationType = classificationType;
- this._appearanceType = appearanceType;
- }
- StaticGroundGeometryPerMaterialBatch.prototype.add = function(time, updater) {
- var items = this._items;
- var length = items.length;
- var geometryInstance = updater.createFillGeometryInstance(time);
- var usingSphericalTextureCoordinates = ShadowVolumeAppearance.shouldUseSphericalCoordinates(geometryInstance.geometry.rectangle);
- var zIndex = Property.getValueOrDefault(updater.zIndex, 0);
- // Check if the Entity represented by the updater can be placed in an existing batch. Requirements:
- // * compatible material (same material or same color)
- // * same type of texture coordinates (spherical vs. planar)
- // * conservatively non-overlapping with any entities in the existing batch
- for (var i = 0; i < length; ++i) {
- var item = items[i];
- if (item.isMaterial(updater) &&
- item.usingSphericalTextureCoordinates === usingSphericalTextureCoordinates &&
- item.zIndex === zIndex &&
- !item.overlapping(geometryInstance.geometry.rectangle)) {
- item.add(time, updater, geometryInstance);
- return;
- }
- }
- // If a compatible batch wasn't found, create a new batch.
- var batch = new Batch(this._primitives, this._classificationType, this._appearanceType, updater.fillMaterialProperty, usingSphericalTextureCoordinates, zIndex);
- batch.add(time, updater, geometryInstance);
- items.push(batch);
- };
- StaticGroundGeometryPerMaterialBatch.prototype.remove = function(updater) {
- var items = this._items;
- var length = items.length;
- for (var i = length - 1; i >= 0; i--) {
- var item = items[i];
- if (item.remove(updater)) {
- if (item.updaters.length === 0) {
- items.splice(i, 1);
- item.destroy();
- }
- break;
- }
- }
- };
- StaticGroundGeometryPerMaterialBatch.prototype.update = function(time) {
- var i;
- var items = this._items;
- var length = items.length;
- for (i = length - 1; i >= 0; i--) {
- var item = items[i];
- if (item.invalidated) {
- items.splice(i, 1);
- var updaters = item.updaters.values;
- var updatersLength = updaters.length;
- for (var h = 0; h < updatersLength; h++) {
- this.add(time, updaters[h]);
- }
- item.destroy();
- }
- }
- var isUpdated = true;
- for (i = 0; i < items.length; i++) {
- isUpdated = items[i].update(time) && isUpdated;
- }
- return isUpdated;
- };
- StaticGroundGeometryPerMaterialBatch.prototype.getBoundingSphere = function(updater, result) {
- var items = this._items;
- var length = items.length;
- for (var i = 0; i < length; i++) {
- var item = items[i];
- if (item.contains(updater)){
- return item.getBoundingSphere(updater, result);
- }
- }
- return BoundingSphereState.FAILED;
- };
- StaticGroundGeometryPerMaterialBatch.prototype.removeAllPrimitives = function() {
- var items = this._items;
- var length = items.length;
- for (var i = 0; i < length; i++) {
- items[i].destroy();
- }
- this._items.length = 0;
- };
- export default StaticGroundGeometryPerMaterialBatch;
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