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- import AssociativeArray from '../Core/AssociativeArray.js';
- import Color from '../Core/Color.js';
- import defined from '../Core/defined.js';
- import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
- import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
- import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
- import GroundPrimitive from '../Scene/GroundPrimitive.js';
- import BoundingSphereState from './BoundingSphereState.js';
- import Property from './Property.js';
- var colorScratch = new Color();
- var distanceDisplayConditionScratch = new DistanceDisplayCondition();
- var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
- function Batch(primitives, classificationType, color, key, zIndex) {
- this.primitives = primitives;
- this.zIndex = zIndex;
- this.classificationType = classificationType;
- this.color = color;
- this.key = key;
- this.createPrimitive = false;
- this.waitingOnCreate = false;
- this.primitive = undefined;
- this.oldPrimitive = undefined;
- this.geometry = new AssociativeArray();
- this.updaters = new AssociativeArray();
- this.updatersWithAttributes = new AssociativeArray();
- this.attributes = new AssociativeArray();
- this.subscriptions = new AssociativeArray();
- this.showsUpdated = new AssociativeArray();
- this.itemsToRemove = [];
- this.isDirty = false;
- }
- Batch.prototype.add = function(updater, instance) {
- var id = updater.id;
- this.createPrimitive = true;
- this.geometry.set(id, instance);
- this.updaters.set(id, updater);
- if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) {
- this.updatersWithAttributes.set(id, updater);
- } else {
- var that = this;
- this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
- if (propertyName === 'isShowing') {
- that.showsUpdated.set(updater.id, updater);
- }
- }));
- }
- };
- Batch.prototype.remove = function(updater) {
- var id = updater.id;
- this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
- if (this.updaters.remove(id)) {
- this.updatersWithAttributes.remove(id);
- var unsubscribe = this.subscriptions.get(id);
- if (defined(unsubscribe)) {
- unsubscribe();
- this.subscriptions.remove(id);
- this.showsUpdated.remove(id);
- }
- return true;
- }
- return false;
- };
- var scratchArray = new Array(4);
- Batch.prototype.update = function(time) {
- var isUpdated = true;
- var removedCount = 0;
- var primitive = this.primitive;
- var primitives = this.primitives;
- var i;
- if (this.createPrimitive) {
- var geometries = this.geometry.values;
- var geometriesLength = geometries.length;
- if (geometriesLength > 0) {
- if (defined(primitive)) {
- if (!defined(this.oldPrimitive)) {
- this.oldPrimitive = primitive;
- } else {
- primitives.remove(primitive);
- }
- }
- primitive = new GroundPrimitive({
- show : false,
- asynchronous : true,
- geometryInstances : geometries,
- classificationType : this.classificationType
- });
- primitives.add(primitive, this.zIndex);
- isUpdated = false;
- } else {
- if (defined(primitive)) {
- primitives.remove(primitive);
- primitive = undefined;
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- this.oldPrimitive = undefined;
- }
- }
- this.attributes.removeAll();
- this.primitive = primitive;
- this.createPrimitive = false;
- this.waitingOnCreate = true;
- } else if (defined(primitive) && primitive.ready) {
- primitive.show = true;
- if (defined(this.oldPrimitive)) {
- primitives.remove(this.oldPrimitive);
- this.oldPrimitive = undefined;
- }
- var updatersWithAttributes = this.updatersWithAttributes.values;
- var length = updatersWithAttributes.length;
- var waitingOnCreate = this.waitingOnCreate;
- for (i = 0; i < length; i++) {
- var updater = updatersWithAttributes[i];
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) {
- var colorProperty = updater.fillMaterialProperty.color;
- var fillColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, colorScratch);
- if (!Color.equals(attributes._lastColor, fillColor)) {
- attributes._lastColor = Color.clone(fillColor, attributes._lastColor);
- var color = this.color;
- var newColor = fillColor.toBytes(scratchArray);
- if (color[0] !== newColor[0] || color[1] !== newColor[1] ||
- color[2] !== newColor[2] || color[3] !== newColor[3]) {
- this.itemsToRemove[removedCount++] = updater;
- }
- }
- }
- var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- }
- var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
- if (!Property.isConstant(distanceDisplayConditionProperty)) {
- var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
- if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
- attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
- attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
- }
- }
- }
- this.updateShows(primitive);
- this.waitingOnCreate = false;
- } else if (defined(primitive) && !primitive.ready) {
- isUpdated = false;
- }
- this.itemsToRemove.length = removedCount;
- return isUpdated;
- };
- Batch.prototype.updateShows = function(primitive) {
- var showsUpdated = this.showsUpdated.values;
- var length = showsUpdated.length;
- for (var i = 0; i < length; i++) {
- var updater = showsUpdated[i];
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- var show = updater.entity.isShowing;
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- instance.attributes.show.value[0] = attributes.show[0];
- }
- }
- this.showsUpdated.removeAll();
- };
- Batch.prototype.contains = function(updater) {
- return this.updaters.contains(updater.id);
- };
- Batch.prototype.getBoundingSphere = function(updater, result) {
- var primitive = this.primitive;
- if (!primitive.ready) {
- return BoundingSphereState.PENDING;
- }
- var bs = primitive.getBoundingSphere(updater.entity);
- if (!defined(bs)) {
- return BoundingSphereState.FAILED;
- }
- bs.clone(result);
- return BoundingSphereState.DONE;
- };
- Batch.prototype.removeAllPrimitives = function() {
- var primitives = this.primitives;
- var primitive = this.primitive;
- if (defined(primitive)) {
- primitives.remove(primitive);
- this.primitive = undefined;
- this.geometry.removeAll();
- this.updaters.removeAll();
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- this.oldPrimitive = undefined;
- }
- };
- /**
- * @private
- */
- function StaticGroundGeometryColorBatch(primitives, classificationType) {
- this._batches = new AssociativeArray();
- this._primitives = primitives;
- this._classificationType = classificationType;
- }
- StaticGroundGeometryColorBatch.prototype.add = function(time, updater) {
- var instance = updater.createFillGeometryInstance(time);
- var batches = this._batches;
- // color and zIndex are batch breakers, so we'll use that for the key
- var zIndex = Property.getValueOrDefault(updater.zIndex, 0);
- var batchKey = new Uint32Array(instance.attributes.color.value.buffer)[0] + ':' + zIndex;
- var batch;
- if (batches.contains(batchKey)) {
- batch = batches.get(batchKey);
- } else {
- batch = new Batch(this._primitives, this._classificationType, instance.attributes.color.value, batchKey, zIndex);
- batches.set(batchKey, batch);
- }
- batch.add(updater, instance);
- return batch;
- };
- StaticGroundGeometryColorBatch.prototype.remove = function(updater) {
- var batchesArray = this._batches.values;
- var count = batchesArray.length;
- for (var i = 0; i < count; ++i) {
- if (batchesArray[i].remove(updater)) {
- return;
- }
- }
- };
- StaticGroundGeometryColorBatch.prototype.update = function(time) {
- var i;
- var updater;
- //Perform initial update
- var isUpdated = true;
- var batches = this._batches;
- var batchesArray = batches.values;
- var batchCount = batchesArray.length;
- for (i = 0; i < batchCount; ++i) {
- isUpdated = batchesArray[i].update(time) && isUpdated;
- }
- //If any items swapped between batches we need to move them
- for (i = 0; i < batchCount; ++i) {
- var oldBatch = batchesArray[i];
- var itemsToRemove = oldBatch.itemsToRemove;
- var itemsToMoveLength = itemsToRemove.length;
- for (var j = 0; j < itemsToMoveLength; j++) {
- updater = itemsToRemove[j];
- oldBatch.remove(updater);
- var newBatch = this.add(time, updater);
- oldBatch.isDirty = true;
- newBatch.isDirty = true;
- }
- }
- //If we moved anything around, we need to re-build the primitive and remove empty batches
- var batchesArrayCopy = batchesArray.slice();
- var batchesCopyCount = batchesArrayCopy.length;
- for (i = 0; i < batchesCopyCount; ++i) {
- var batch = batchesArrayCopy[i];
- if (batch.isDirty) {
- isUpdated = batchesArrayCopy[i].update(time) && isUpdated;
- batch.isDirty = false;
- }
- if (batch.geometry.length === 0) {
- batches.remove(batch.key);
- }
- }
- return isUpdated;
- };
- StaticGroundGeometryColorBatch.prototype.getBoundingSphere = function(updater, result) {
- var batchesArray = this._batches.values;
- var batchCount = batchesArray.length;
- for (var i = 0; i < batchCount; ++i) {
- var batch = batchesArray[i];
- if (batch.contains(updater)) {
- return batch.getBoundingSphere(updater, result);
- }
- }
- return BoundingSphereState.FAILED;
- };
- StaticGroundGeometryColorBatch.prototype.removeAllPrimitives = function() {
- var batchesArray = this._batches.values;
- var batchCount = batchesArray.length;
- for (var i = 0; i < batchCount; ++i) {
- batchesArray[i].removeAllPrimitives();
- }
- };
- export default StaticGroundGeometryColorBatch;
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