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- import AssociativeArray from '../Core/AssociativeArray.js';
- import Cartesian3 from '../Core/Cartesian3.js';
- import Color from '../Core/Color.js';
- import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js';
- import defined from '../Core/defined.js';
- import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
- import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
- import OffsetGeometryInstanceAttribute from '../Core/OffsetGeometryInstanceAttribute.js';
- import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
- import Primitive from '../Scene/Primitive.js';
- import BoundingSphereState from './BoundingSphereState.js';
- import ColorMaterialProperty from './ColorMaterialProperty.js';
- import MaterialProperty from './MaterialProperty.js';
- import Property from './Property.js';
- var colorScratch = new Color();
- var distanceDisplayConditionScratch = new DistanceDisplayCondition();
- var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
- var defaultOffset = Cartesian3.ZERO;
- var offsetScratch = new Cartesian3();
- function Batch(primitives, translucent, appearanceType, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows) {
- this.translucent = translucent;
- this.appearanceType = appearanceType;
- this.depthFailAppearanceType = depthFailAppearanceType;
- this.depthFailMaterialProperty = depthFailMaterialProperty;
- this.depthFailMaterial = undefined;
- this.closed = closed;
- this.shadows = shadows;
- this.primitives = primitives;
- this.createPrimitive = false;
- this.waitingOnCreate = false;
- this.primitive = undefined;
- this.oldPrimitive = undefined;
- this.geometry = new AssociativeArray();
- this.updaters = new AssociativeArray();
- this.updatersWithAttributes = new AssociativeArray();
- this.attributes = new AssociativeArray();
- this.subscriptions = new AssociativeArray();
- this.showsUpdated = new AssociativeArray();
- this.itemsToRemove = [];
- this.invalidated = false;
- var removeMaterialSubscription;
- if (defined(depthFailMaterialProperty)) {
- removeMaterialSubscription = depthFailMaterialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this);
- }
- this.removeMaterialSubscription = removeMaterialSubscription;
- }
- Batch.prototype.onMaterialChanged = function() {
- this.invalidated = true;
- };
- Batch.prototype.isMaterial = function(updater) {
- var material = this.depthFailMaterialProperty;
- var updaterMaterial = updater.depthFailMaterialProperty;
- if (updaterMaterial === material) {
- return true;
- }
- if (defined(material)) {
- return material.equals(updaterMaterial);
- }
- return false;
- };
- Batch.prototype.add = function(updater, instance) {
- var id = updater.id;
- this.createPrimitive = true;
- this.geometry.set(id, instance);
- this.updaters.set(id, updater);
- if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty) || !Property.isConstant(updater.terrainOffsetProperty)) {
- this.updatersWithAttributes.set(id, updater);
- } else {
- var that = this;
- this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
- if (propertyName === 'isShowing') {
- that.showsUpdated.set(updater.id, updater);
- }
- }));
- }
- };
- Batch.prototype.remove = function(updater) {
- var id = updater.id;
- this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
- if (this.updaters.remove(id)) {
- this.updatersWithAttributes.remove(id);
- var unsubscribe = this.subscriptions.get(id);
- if (defined(unsubscribe)) {
- unsubscribe();
- this.subscriptions.remove(id);
- this.showsUpdated.remove(id);
- }
- return true;
- }
- return false;
- };
- Batch.prototype.update = function(time) {
- var isUpdated = true;
- var removedCount = 0;
- var primitive = this.primitive;
- var primitives = this.primitives;
- var i;
- if (this.createPrimitive) {
- var geometries = this.geometry.values;
- var geometriesLength = geometries.length;
- if (geometriesLength > 0) {
- if (defined(primitive)) {
- if (!defined(this.oldPrimitive)) {
- this.oldPrimitive = primitive;
- } else {
- primitives.remove(primitive);
- }
- }
- var depthFailAppearance;
- if (defined(this.depthFailAppearanceType)) {
- if (defined(this.depthFailMaterialProperty)) {
- this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial);
- }
- depthFailAppearance = new this.depthFailAppearanceType({
- material : this.depthFailMaterial,
- translucent : this.translucent,
- closed : this.closed
- });
- }
- primitive = new Primitive({
- show : false,
- asynchronous : true,
- geometryInstances : geometries,
- appearance : new this.appearanceType({
- translucent : this.translucent,
- closed : this.closed
- }),
- depthFailAppearance : depthFailAppearance,
- shadows : this.shadows
- });
- primitives.add(primitive);
- isUpdated = false;
- } else {
- if (defined(primitive)) {
- primitives.remove(primitive);
- primitive = undefined;
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- this.oldPrimitive = undefined;
- }
- }
- this.attributes.removeAll();
- this.primitive = primitive;
- this.createPrimitive = false;
- this.waitingOnCreate = true;
- } else if (defined(primitive) && primitive.ready) {
- primitive.show = true;
- if (defined(this.oldPrimitive)) {
- primitives.remove(this.oldPrimitive);
- this.oldPrimitive = undefined;
- }
- if (defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty)) {
- this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial);
- this.primitive.depthFailAppearance.material = this.depthFailMaterial;
- }
- var updatersWithAttributes = this.updatersWithAttributes.values;
- var length = updatersWithAttributes.length;
- var waitingOnCreate = this.waitingOnCreate;
- for (i = 0; i < length; i++) {
- var updater = updatersWithAttributes[i];
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) {
- var colorProperty = updater.fillMaterialProperty.color;
- var resultColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, colorScratch);
- if (!Color.equals(attributes._lastColor, resultColor)) {
- attributes._lastColor = Color.clone(resultColor, attributes._lastColor);
- attributes.color = ColorGeometryInstanceAttribute.toValue(resultColor, attributes.color);
- if ((this.translucent && attributes.color[3] === 255) || (!this.translucent && attributes.color[3] !== 255)) {
- this.itemsToRemove[removedCount++] = updater;
- }
- }
- }
- if (defined(this.depthFailAppearanceType) && updater.depthFailMaterialProperty instanceof ColorMaterialProperty && (!updater.depthFailMaterialProperty.isConstant || waitingOnCreate)) {
- var depthFailColorProperty = updater.depthFailMaterialProperty.color;
- var depthColor = Property.getValueOrDefault(depthFailColorProperty, time, Color.WHITE, colorScratch);
- if (!Color.equals(attributes._lastDepthFailColor, depthColor)) {
- attributes._lastDepthFailColor = Color.clone(depthColor, attributes._lastDepthFailColor);
- attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(depthColor, attributes.depthFailColor);
- }
- }
- var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- }
- var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
- if (!Property.isConstant(distanceDisplayConditionProperty)) {
- var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
- if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
- attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
- attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
- }
- }
- var offsetProperty = updater.terrainOffsetProperty;
- if (!Property.isConstant(offsetProperty)) {
- var offset = Property.getValueOrDefault(offsetProperty, time, defaultOffset, offsetScratch);
- if (!Cartesian3.equals(offset, attributes._lastOffset)) {
- attributes._lastOffset = Cartesian3.clone(offset, attributes._lastOffset);
- attributes.offset = OffsetGeometryInstanceAttribute.toValue(offset, attributes.offset);
- }
- }
- }
- this.updateShows(primitive);
- this.waitingOnCreate = false;
- } else if (defined(primitive) && !primitive.ready) {
- isUpdated = false;
- }
- this.itemsToRemove.length = removedCount;
- return isUpdated;
- };
- Batch.prototype.updateShows = function(primitive) {
- var showsUpdated = this.showsUpdated.values;
- var length = showsUpdated.length;
- for (var i = 0; i < length; i++) {
- var updater = showsUpdated[i];
- var instance = this.geometry.get(updater.id);
- var attributes = this.attributes.get(instance.id.id);
- if (!defined(attributes)) {
- attributes = primitive.getGeometryInstanceAttributes(instance.id);
- this.attributes.set(instance.id.id, attributes);
- }
- var show = updater.entity.isShowing;
- var currentShow = attributes.show[0] === 1;
- if (show !== currentShow) {
- attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
- instance.attributes.show.value[0] = attributes.show[0];
- }
- }
- this.showsUpdated.removeAll();
- };
- Batch.prototype.contains = function(updater) {
- return this.updaters.contains(updater.id);
- };
- Batch.prototype.getBoundingSphere = function(updater, result) {
- var primitive = this.primitive;
- if (!primitive.ready) {
- return BoundingSphereState.PENDING;
- }
- var attributes = primitive.getGeometryInstanceAttributes(updater.entity);
- if (!defined(attributes) || !defined(attributes.boundingSphere) ||//
- (defined(attributes.show) && attributes.show[0] === 0)) {
- return BoundingSphereState.FAILED;
- }
- attributes.boundingSphere.clone(result);
- return BoundingSphereState.DONE;
- };
- Batch.prototype.destroy = function() {
- var primitive = this.primitive;
- var primitives = this.primitives;
- if (defined(primitive)) {
- primitives.remove(primitive);
- }
- var oldPrimitive = this.oldPrimitive;
- if (defined(oldPrimitive)) {
- primitives.remove(oldPrimitive);
- }
- if (defined(this.removeMaterialSubscription)) {
- this.removeMaterialSubscription();
- }
- };
- /**
- * @private
- */
- function StaticGeometryColorBatch(primitives, appearanceType, depthFailAppearanceType, closed, shadows) {
- this._solidItems = [];
- this._translucentItems = [];
- this._primitives = primitives;
- this._appearanceType = appearanceType;
- this._depthFailAppearanceType = depthFailAppearanceType;
- this._closed = closed;
- this._shadows = shadows;
- }
- StaticGeometryColorBatch.prototype.add = function(time, updater) {
- var items;
- var translucent;
- var instance = updater.createFillGeometryInstance(time);
- if (instance.attributes.color.value[3] === 255) {
- items = this._solidItems;
- translucent = false;
- } else {
- items = this._translucentItems;
- translucent = true;
- }
- var length = items.length;
- for (var i = 0; i < length; i++) {
- var item = items[i];
- if (item.isMaterial(updater)) {
- item.add(updater, instance);
- return;
- }
- }
- var batch = new Batch(this._primitives, translucent, this._appearanceType, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows);
- batch.add(updater, instance);
- items.push(batch);
- };
- function removeItem(items, updater) {
- var length = items.length;
- for (var i = length - 1; i >= 0; i--) {
- var item = items[i];
- if (item.remove(updater)) {
- if (item.updaters.length === 0) {
- items.splice(i, 1);
- item.destroy();
- }
- return true;
- }
- }
- return false;
- }
- StaticGeometryColorBatch.prototype.remove = function(updater) {
- if (!removeItem(this._solidItems, updater)) {
- removeItem(this._translucentItems, updater);
- }
- };
- function moveItems(batch, items, time) {
- var itemsMoved = false;
- var length = items.length;
- for (var i = 0; i < length; ++i) {
- var item = items[i];
- var itemsToRemove = item.itemsToRemove;
- var itemsToMoveLength = itemsToRemove.length;
- if (itemsToMoveLength > 0) {
- for (i = 0; i < itemsToMoveLength; i++) {
- var updater = itemsToRemove[i];
- item.remove(updater);
- batch.add(time, updater);
- itemsMoved = true;
- }
- }
- }
- return itemsMoved;
- }
- function updateItems(batch, items, time, isUpdated) {
- var length = items.length;
- var i;
- for (i = length - 1; i >= 0; i--) {
- var item = items[i];
- if (item.invalidated) {
- items.splice(i, 1);
- var updaters = item.updaters.values;
- var updatersLength = updaters.length;
- for (var h = 0; h < updatersLength; h++) {
- batch.add(time, updaters[h]);
- }
- item.destroy();
- }
- }
- length = items.length;
- for (i = 0; i < length; ++i) {
- isUpdated = items[i].update(time) && isUpdated;
- }
- return isUpdated;
- }
- StaticGeometryColorBatch.prototype.update = function(time) {
- //Perform initial update
- var isUpdated = updateItems(this, this._solidItems, time, true);
- isUpdated = updateItems(this, this._translucentItems, time, isUpdated) && isUpdated;
- //If any items swapped between solid/translucent, we need to
- //move them between batches
- var solidsMoved = moveItems(this, this._solidItems, time);
- var translucentsMoved = moveItems(this, this._translucentItems, time);
- //If we moved anything around, we need to re-build the primitive
- if (solidsMoved || translucentsMoved) {
- isUpdated = updateItems(this, this._solidItems, time, isUpdated) && isUpdated;
- isUpdated = updateItems(this, this._translucentItems, time, isUpdated)&& isUpdated;
- }
- return isUpdated;
- };
- function getBoundingSphere(items, updater, result) {
- var length = items.length;
- for (var i = 0; i < length; i++) {
- var item = items[i];
- if (item.contains(updater)){
- return item.getBoundingSphere(updater, result);
- }
- }
- return BoundingSphereState.FAILED;
- }
- StaticGeometryColorBatch.prototype.getBoundingSphere = function(updater, result) {
- var boundingSphere = getBoundingSphere(this._solidItems, updater, result);
- if (boundingSphere === BoundingSphereState.FAILED) {
- return getBoundingSphere(this._translucentItems, updater, result);
- }
- return boundingSphere;
- };
- function removeAllPrimitives(items) {
- var length = items.length;
- for (var i = 0; i < length; i++) {
- items[i].destroy();
- }
- items.length = 0;
- }
- StaticGeometryColorBatch.prototype.removeAllPrimitives = function() {
- removeAllPrimitives(this._solidItems);
- removeAllPrimitives(this._translucentItems);
- };
- export default StaticGeometryColorBatch;
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