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- import AssociativeArray from '../Core/AssociativeArray.js';
- import BoundingSphere from '../Core/BoundingSphere.js';
- import Check from '../Core/Check.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import destroyObject from '../Core/destroyObject.js';
- import ClassificationType from '../Scene/ClassificationType.js';
- import PolylineColorAppearance from '../Scene/PolylineColorAppearance.js';
- import PolylineMaterialAppearance from '../Scene/PolylineMaterialAppearance.js';
- import ShadowMode from '../Scene/ShadowMode.js';
- import BoundingSphereState from './BoundingSphereState.js';
- import ColorMaterialProperty from './ColorMaterialProperty.js';
- import DynamicGeometryBatch from './DynamicGeometryBatch.js';
- import PolylineGeometryUpdater from './PolylineGeometryUpdater.js';
- import StaticGeometryColorBatch from './StaticGeometryColorBatch.js';
- import StaticGeometryPerMaterialBatch from './StaticGeometryPerMaterialBatch.js';
- import StaticGroundPolylinePerMaterialBatch from './StaticGroundPolylinePerMaterialBatch.js';
- var emptyArray = [];
- function removeUpdater(that, updater) {
- //We don't keep track of which batch an updater is in, so just remove it from all of them.
- var batches = that._batches;
- var length = batches.length;
- for (var i = 0; i < length; i++) {
- batches[i].remove(updater);
- }
- }
- function insertUpdaterIntoBatch(that, time, updater) {
- if (updater.isDynamic) {
- that._dynamicBatch.add(time, updater);
- return;
- }
- if (updater.clampToGround && updater.fillEnabled) { // Also checks for support
- var classificationType = updater.classificationTypeProperty.getValue(time);
- that._groundBatches[classificationType].add(time, updater);
- return;
- }
- var shadows;
- if (updater.fillEnabled) {
- shadows = updater.shadowsProperty.getValue(time);
- }
- var multiplier = 0;
- if (defined(updater.depthFailMaterialProperty)) {
- multiplier = updater.depthFailMaterialProperty instanceof ColorMaterialProperty ? 1 : 2;
- }
- var index;
- if (defined(shadows)) {
- index = shadows + multiplier * ShadowMode.NUMBER_OF_SHADOW_MODES;
- }
- if (updater.fillEnabled) {
- if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {
- that._colorBatches[index].add(time, updater);
- } else {
- that._materialBatches[index].add(time, updater);
- }
- }
- }
- /**
- * A visualizer for polylines represented by {@link Primitive} instances.
- * @alias PolylineVisualizer
- * @constructor
- *
- * @param {Scene} scene The scene the primitives will be rendered in.
- * @param {EntityCollection} entityCollection The entityCollection to visualize.
- * @param {PrimitiveCollection} [primitives=scene.primitives] A collection to add primitives related to the entities
- * @param {PrimitiveCollection} [groundPrimitives=scene.groundPrimitives] A collection to add ground primitives related to the entities
- */
- function PolylineVisualizer(scene, entityCollection, primitives, groundPrimitives) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('scene', scene);
- Check.defined('entityCollection', entityCollection);
- //>>includeEnd('debug');
- groundPrimitives = defaultValue(groundPrimitives, scene.groundPrimitives);
- primitives = defaultValue(primitives, scene.primitives);
- this._scene = scene;
- this._primitives = primitives;
- this._entityCollection = undefined;
- this._addedObjects = new AssociativeArray();
- this._removedObjects = new AssociativeArray();
- this._changedObjects = new AssociativeArray();
- var i;
- var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES;
- this._colorBatches = new Array(numberOfShadowModes * 3);
- this._materialBatches = new Array(numberOfShadowModes * 3);
- for (i = 0; i < numberOfShadowModes; ++i) {
- this._colorBatches[i] = new StaticGeometryColorBatch(primitives, PolylineColorAppearance, undefined, false, i); // no depth fail appearance
- this._materialBatches[i] = new StaticGeometryPerMaterialBatch(primitives, PolylineMaterialAppearance, undefined, false, i);
- this._colorBatches[i + numberOfShadowModes] = new StaticGeometryColorBatch(primitives, PolylineColorAppearance, PolylineColorAppearance, false, i); //depth fail appearance variations
- this._materialBatches[i + numberOfShadowModes] = new StaticGeometryPerMaterialBatch(primitives, PolylineMaterialAppearance, PolylineColorAppearance, false, i);
- this._colorBatches[i + numberOfShadowModes * 2] = new StaticGeometryColorBatch(primitives, PolylineColorAppearance, PolylineMaterialAppearance, false, i);
- this._materialBatches[i + numberOfShadowModes * 2] = new StaticGeometryPerMaterialBatch(primitives, PolylineMaterialAppearance, PolylineMaterialAppearance, false, i);
- }
- this._dynamicBatch = new DynamicGeometryBatch(primitives, groundPrimitives);
- var numberOfClassificationTypes = ClassificationType.NUMBER_OF_CLASSIFICATION_TYPES;
- this._groundBatches = new Array(numberOfClassificationTypes);
- for (i = 0; i < numberOfClassificationTypes; ++i) {
- this._groundBatches[i] = new StaticGroundPolylinePerMaterialBatch(groundPrimitives, i);
- }
- this._batches = this._colorBatches.concat(this._materialBatches, this._dynamicBatch, this._groundBatches);
- this._subscriptions = new AssociativeArray();
- this._updaters = new AssociativeArray();
- this._entityCollection = entityCollection;
- entityCollection.collectionChanged.addEventListener(PolylineVisualizer.prototype._onCollectionChanged, this);
- this._onCollectionChanged(entityCollection, entityCollection.values, emptyArray);
- }
- /**
- * Updates all of the primitives created by this visualizer to match their
- * Entity counterpart at the given time.
- *
- * @param {JulianDate} time The time to update to.
- * @returns {Boolean} True if the visualizer successfully updated to the provided time,
- * false if the visualizer is waiting for asynchronous primitives to be created.
- */
- PolylineVisualizer.prototype.update = function(time) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('time', time);
- //>>includeEnd('debug');
- var addedObjects = this._addedObjects;
- var added = addedObjects.values;
- var removedObjects = this._removedObjects;
- var removed = removedObjects.values;
- var changedObjects = this._changedObjects;
- var changed = changedObjects.values;
- var i;
- var entity;
- var id;
- var updater;
- for (i = changed.length - 1; i > -1; i--) {
- entity = changed[i];
- id = entity.id;
- updater = this._updaters.get(id);
- //If in a single update, an entity gets removed and a new instance
- //re-added with the same id, the updater no longer tracks the
- //correct entity, we need to both remove the old one and
- //add the new one, which is done by pushing the entity
- //onto the removed/added lists.
- if (updater.entity === entity) {
- removeUpdater(this, updater);
- insertUpdaterIntoBatch(this, time, updater);
- } else {
- removed.push(entity);
- added.push(entity);
- }
- }
- for (i = removed.length - 1; i > -1; i--) {
- entity = removed[i];
- id = entity.id;
- updater = this._updaters.get(id);
- removeUpdater(this, updater);
- updater.destroy();
- this._updaters.remove(id);
- this._subscriptions.get(id)();
- this._subscriptions.remove(id);
- }
- for (i = added.length - 1; i > -1; i--) {
- entity = added[i];
- id = entity.id;
- updater = new PolylineGeometryUpdater(entity, this._scene);
- this._updaters.set(id, updater);
- insertUpdaterIntoBatch(this, time, updater);
- this._subscriptions.set(id, updater.geometryChanged.addEventListener(PolylineVisualizer._onGeometryChanged, this));
- }
- addedObjects.removeAll();
- removedObjects.removeAll();
- changedObjects.removeAll();
- var isUpdated = true;
- var batches = this._batches;
- var length = batches.length;
- for (i = 0; i < length; i++) {
- isUpdated = batches[i].update(time) && isUpdated;
- }
- return isUpdated;
- };
- var getBoundingSphereArrayScratch = [];
- var getBoundingSphereBoundingSphereScratch = new BoundingSphere();
- /**
- * Computes a bounding sphere which encloses the visualization produced for the specified entity.
- * The bounding sphere is in the fixed frame of the scene's globe.
- *
- * @param {Entity} entity The entity whose bounding sphere to compute.
- * @param {BoundingSphere} result The bounding sphere onto which to store the result.
- * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
- * BoundingSphereState.PENDING if the result is still being computed, or
- * BoundingSphereState.FAILED if the entity has no visualization in the current scene.
- * @private
- */
- PolylineVisualizer.prototype.getBoundingSphere = function(entity, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('entity', entity);
- Check.defined('result', result);
- //>>includeEnd('debug');
- var boundingSpheres = getBoundingSphereArrayScratch;
- var tmp = getBoundingSphereBoundingSphereScratch;
- var count = 0;
- var state = BoundingSphereState.DONE;
- var batches = this._batches;
- var batchesLength = batches.length;
- var updater = this._updaters.get(entity.id);
- for (var i = 0; i < batchesLength; i++) {
- state = batches[i].getBoundingSphere(updater, tmp);
- if (state === BoundingSphereState.PENDING) {
- return BoundingSphereState.PENDING;
- } else if (state === BoundingSphereState.DONE) {
- boundingSpheres[count] = BoundingSphere.clone(tmp, boundingSpheres[count]);
- count++;
- }
- }
- if (count === 0) {
- return BoundingSphereState.FAILED;
- }
- boundingSpheres.length = count;
- BoundingSphere.fromBoundingSpheres(boundingSpheres, result);
- return BoundingSphereState.DONE;
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- *
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
- */
- PolylineVisualizer.prototype.isDestroyed = function() {
- return false;
- };
- /**
- * Removes and destroys all primitives created by this instance.
- */
- PolylineVisualizer.prototype.destroy = function() {
- this._entityCollection.collectionChanged.removeEventListener(PolylineVisualizer.prototype._onCollectionChanged, this);
- this._addedObjects.removeAll();
- this._removedObjects.removeAll();
- var i;
- var batches = this._batches;
- var length = batches.length;
- for (i = 0; i < length; i++) {
- batches[i].removeAllPrimitives();
- }
- var subscriptions = this._subscriptions.values;
- length = subscriptions.length;
- for (i = 0; i < length; i++) {
- subscriptions[i]();
- }
- this._subscriptions.removeAll();
- return destroyObject(this);
- };
- /**
- * @private
- */
- PolylineVisualizer._onGeometryChanged = function(updater) {
- var removedObjects = this._removedObjects;
- var changedObjects = this._changedObjects;
- var entity = updater.entity;
- var id = entity.id;
- if (!defined(removedObjects.get(id)) && !defined(changedObjects.get(id))) {
- changedObjects.set(id, entity);
- }
- };
- /**
- * @private
- */
- PolylineVisualizer.prototype._onCollectionChanged = function(entityCollection, added, removed) {
- var addedObjects = this._addedObjects;
- var removedObjects = this._removedObjects;
- var changedObjects = this._changedObjects;
- var i;
- var id;
- var entity;
- for (i = removed.length - 1; i > -1; i--) {
- entity = removed[i];
- id = entity.id;
- if (!addedObjects.remove(id)) {
- removedObjects.set(id, entity);
- changedObjects.remove(id);
- }
- }
- for (i = added.length - 1; i > -1; i--) {
- entity = added[i];
- id = entity.id;
- if (removedObjects.remove(id)) {
- changedObjects.set(id, entity);
- } else {
- addedObjects.set(id, entity);
- }
- }
- };
- export default PolylineVisualizer;
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