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- import Cartesian3 from '../Core/Cartesian3.js';
- import Check from '../Core/Check.js';
- import defaultValue from '../Core/defaultValue.js';
- import defined from '../Core/defined.js';
- import defineProperties from '../Core/defineProperties.js';
- import Ellipsoid from '../Core/Ellipsoid.js';
- import HeadingPitchRange from '../Core/HeadingPitchRange.js';
- import JulianDate from '../Core/JulianDate.js';
- import CesiumMath from '../Core/Math.js';
- import Matrix3 from '../Core/Matrix3.js';
- import Matrix4 from '../Core/Matrix4.js';
- import Transforms from '../Core/Transforms.js';
- import SceneMode from '../Scene/SceneMode.js';
- var updateTransformMatrix3Scratch1 = new Matrix3();
- var updateTransformMatrix3Scratch2 = new Matrix3();
- var updateTransformMatrix3Scratch3 = new Matrix3();
- var updateTransformMatrix4Scratch = new Matrix4();
- var updateTransformCartesian3Scratch1 = new Cartesian3();
- var updateTransformCartesian3Scratch2 = new Cartesian3();
- var updateTransformCartesian3Scratch3 = new Cartesian3();
- var updateTransformCartesian3Scratch4 = new Cartesian3();
- var updateTransformCartesian3Scratch5 = new Cartesian3();
- var updateTransformCartesian3Scratch6 = new Cartesian3();
- var deltaTime = new JulianDate();
- var northUpAxisFactor = 1.25; // times ellipsoid's maximum radius
- function updateTransform(that, camera, updateLookAt, saveCamera, positionProperty, time, ellipsoid) {
- var mode = that.scene.mode;
- var cartesian = positionProperty.getValue(time, that._lastCartesian);
- if (defined(cartesian)) {
- var hasBasis = false;
- var invertVelocity = false;
- var xBasis;
- var yBasis;
- var zBasis;
- if (mode === SceneMode.SCENE3D) {
- // The time delta was determined based on how fast satellites move compared to vehicles near the surface.
- // Slower moving vehicles will most likely default to east-north-up, while faster ones will be VVLH.
- JulianDate.addSeconds(time, 0.001, deltaTime);
- var deltaCartesian = positionProperty.getValue(deltaTime, updateTransformCartesian3Scratch1);
- // If no valid position at (time + 0.001), sample at (time - 0.001) and invert the vector
- if (!defined(deltaCartesian)) {
- JulianDate.addSeconds(time, -0.001, deltaTime);
- deltaCartesian = positionProperty.getValue(deltaTime, updateTransformCartesian3Scratch1);
- invertVelocity = true;
- }
- if (defined(deltaCartesian)) {
- var toInertial = Transforms.computeFixedToIcrfMatrix(time, updateTransformMatrix3Scratch1);
- var toInertialDelta = Transforms.computeFixedToIcrfMatrix(deltaTime, updateTransformMatrix3Scratch2);
- var toFixed;
- if (!defined(toInertial) || !defined(toInertialDelta)) {
- toFixed = Transforms.computeTemeToPseudoFixedMatrix(time, updateTransformMatrix3Scratch3);
- toInertial = Matrix3.transpose(toFixed, updateTransformMatrix3Scratch1);
- toInertialDelta = Transforms.computeTemeToPseudoFixedMatrix(deltaTime, updateTransformMatrix3Scratch2);
- Matrix3.transpose(toInertialDelta, toInertialDelta);
- } else {
- toFixed = Matrix3.transpose(toInertial, updateTransformMatrix3Scratch3);
- }
- var inertialCartesian = Matrix3.multiplyByVector(toInertial, cartesian, updateTransformCartesian3Scratch5);
- var inertialDeltaCartesian = Matrix3.multiplyByVector(toInertialDelta, deltaCartesian, updateTransformCartesian3Scratch6);
- Cartesian3.subtract(inertialCartesian, inertialDeltaCartesian, updateTransformCartesian3Scratch4);
- var inertialVelocity = Cartesian3.magnitude(updateTransformCartesian3Scratch4) * 1000.0; // meters/sec
- var mu = CesiumMath.GRAVITATIONALPARAMETER; // m^3 / sec^2
- var semiMajorAxis = -mu / (inertialVelocity * inertialVelocity - (2 * mu / Cartesian3.magnitude(inertialCartesian)));
- if (semiMajorAxis < 0 || semiMajorAxis > northUpAxisFactor * ellipsoid.maximumRadius) {
- // North-up viewing from deep space.
- // X along the nadir
- xBasis = updateTransformCartesian3Scratch2;
- Cartesian3.normalize(cartesian, xBasis);
- Cartesian3.negate(xBasis, xBasis);
- // Z is North
- zBasis = Cartesian3.clone(Cartesian3.UNIT_Z, updateTransformCartesian3Scratch3);
- // Y is along the cross of z and x (right handed basis / in the direction of motion)
- yBasis = Cartesian3.cross(zBasis, xBasis, updateTransformCartesian3Scratch1);
- if (Cartesian3.magnitude(yBasis) > CesiumMath.EPSILON7) {
- Cartesian3.normalize(xBasis, xBasis);
- Cartesian3.normalize(yBasis, yBasis);
- zBasis = Cartesian3.cross(xBasis, yBasis, updateTransformCartesian3Scratch3);
- Cartesian3.normalize(zBasis, zBasis);
- hasBasis = true;
- }
- } else if (!Cartesian3.equalsEpsilon(cartesian, deltaCartesian, CesiumMath.EPSILON7)) {
- // Approximation of VVLH (Vehicle Velocity Local Horizontal) with the Z-axis flipped.
- // Z along the position
- zBasis = updateTransformCartesian3Scratch2;
- Cartesian3.normalize(inertialCartesian, zBasis);
- Cartesian3.normalize(inertialDeltaCartesian, inertialDeltaCartesian);
- // Y is along the angular momentum vector (e.g. "orbit normal")
- yBasis = Cartesian3.cross(zBasis, inertialDeltaCartesian, updateTransformCartesian3Scratch3);
- if(invertVelocity) {
- yBasis = Cartesian3.multiplyByScalar(yBasis, -1, yBasis);
- }
- if (!Cartesian3.equalsEpsilon(yBasis, Cartesian3.ZERO, CesiumMath.EPSILON7)) {
- // X is along the cross of y and z (right handed basis / in the direction of motion)
- xBasis = Cartesian3.cross(yBasis, zBasis, updateTransformCartesian3Scratch1);
- Matrix3.multiplyByVector(toFixed, xBasis, xBasis);
- Matrix3.multiplyByVector(toFixed, yBasis, yBasis);
- Matrix3.multiplyByVector(toFixed, zBasis, zBasis);
- Cartesian3.normalize(xBasis, xBasis);
- Cartesian3.normalize(yBasis, yBasis);
- Cartesian3.normalize(zBasis, zBasis);
- hasBasis = true;
- }
- }
- }
- }
- if (defined(that.boundingSphere)) {
- cartesian = that.boundingSphere.center;
- }
- var position;
- var direction;
- var up;
- if (saveCamera) {
- position = Cartesian3.clone(camera.position, updateTransformCartesian3Scratch4);
- direction = Cartesian3.clone(camera.direction, updateTransformCartesian3Scratch5);
- up = Cartesian3.clone(camera.up, updateTransformCartesian3Scratch6);
- }
- var transform = updateTransformMatrix4Scratch;
- if (hasBasis) {
- transform[0] = xBasis.x;
- transform[1] = xBasis.y;
- transform[2] = xBasis.z;
- transform[3] = 0.0;
- transform[4] = yBasis.x;
- transform[5] = yBasis.y;
- transform[6] = yBasis.z;
- transform[7] = 0.0;
- transform[8] = zBasis.x;
- transform[9] = zBasis.y;
- transform[10] = zBasis.z;
- transform[11] = 0.0;
- transform[12] = cartesian.x;
- transform[13] = cartesian.y;
- transform[14] = cartesian.z;
- transform[15] = 0.0;
- } else {
- // Stationary or slow-moving, low-altitude objects use East-North-Up.
- Transforms.eastNorthUpToFixedFrame(cartesian, ellipsoid, transform);
- }
- camera._setTransform(transform);
- if (saveCamera) {
- Cartesian3.clone(position, camera.position);
- Cartesian3.clone(direction, camera.direction);
- Cartesian3.clone(up, camera.up);
- Cartesian3.cross(direction, up, camera.right);
- }
- }
- if (updateLookAt) {
- var offset = (mode === SceneMode.SCENE2D || Cartesian3.equals(that._offset3D, Cartesian3.ZERO)) ? undefined : that._offset3D;
- camera.lookAtTransform(camera.transform, offset);
- }
- }
- /**
- * A utility object for tracking an entity with the camera.
- * @alias EntityView
- * @constructor
- *
- * @param {Entity} entity The entity to track with the camera.
- * @param {Scene} scene The scene to use.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to use for orienting the camera.
- */
- function EntityView(entity, scene, ellipsoid) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('entity', entity);
- Check.defined('scene', scene);
- //>>includeEnd('debug');
- /**
- * The entity to track with the camera.
- * @type {Entity}
- */
- this.entity = entity;
- /**
- * The scene in which to track the object.
- * @type {Scene}
- */
- this.scene = scene;
- /**
- * The ellipsoid to use for orienting the camera.
- * @type {Ellipsoid}
- */
- this.ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- /**
- * The bounding sphere of the object.
- * @type {BoundingSphere}
- */
- this.boundingSphere = undefined;
- // Shadow copies of the objects so we can detect changes.
- this._lastEntity = undefined;
- this._mode = undefined;
- this._lastCartesian = new Cartesian3();
- this._defaultOffset3D = undefined;
- this._offset3D = new Cartesian3();
- }
- // STATIC properties defined here, not per-instance.
- defineProperties(EntityView, {
- /**
- * Gets or sets a camera offset that will be used to
- * initialize subsequent EntityViews.
- * @memberof EntityView
- * @type {Cartesian3}
- */
- defaultOffset3D : {
- get : function() {
- return this._defaultOffset3D;
- },
- set : function(vector) {
- this._defaultOffset3D = Cartesian3.clone(vector, new Cartesian3());
- }
- }
- });
- // Initialize the static property.
- EntityView.defaultOffset3D = new Cartesian3(-14000, 3500, 3500);
- var scratchHeadingPitchRange = new HeadingPitchRange();
- var scratchCartesian = new Cartesian3();
- /**
- * Should be called each animation frame to update the camera
- * to the latest settings.
- * @param {JulianDate} time The current animation time.
- * @param {BoundingSphere} [boundingSphere] bounding sphere of the object.
- */
- EntityView.prototype.update = function(time, boundingSphere) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined('time', time);
- //>>includeEnd('debug');
- var scene = this.scene;
- var ellipsoid = this.ellipsoid;
- var sceneMode = scene.mode;
- if (sceneMode === SceneMode.MORPHING) {
- return;
- }
- var entity = this.entity;
- var positionProperty = entity.position;
- if (!defined(positionProperty)) {
- return;
- }
- var objectChanged = entity !== this._lastEntity;
- var sceneModeChanged = sceneMode !== this._mode;
- var camera = scene.camera;
- var updateLookAt = objectChanged || sceneModeChanged;
- var saveCamera = true;
- if (objectChanged) {
- var viewFromProperty = entity.viewFrom;
- var hasViewFrom = defined(viewFromProperty);
- if (!hasViewFrom && defined(boundingSphere)) {
- // The default HPR is not ideal for high altitude objects so
- // we scale the pitch as we get further from the earth for a more
- // downward view.
- scratchHeadingPitchRange.pitch = -CesiumMath.PI_OVER_FOUR;
- scratchHeadingPitchRange.range = 0;
- var position = positionProperty.getValue(time, scratchCartesian);
- if (defined(position)) {
- var factor = 2 - 1 / Math.max(1, Cartesian3.magnitude(position) / ellipsoid.maximumRadius);
- scratchHeadingPitchRange.pitch *= factor;
- }
- camera.viewBoundingSphere(boundingSphere, scratchHeadingPitchRange);
- this.boundingSphere = boundingSphere;
- updateLookAt = false;
- saveCamera = false;
- } else if (!hasViewFrom || !defined(viewFromProperty.getValue(time, this._offset3D))) {
- Cartesian3.clone(EntityView._defaultOffset3D, this._offset3D);
- }
- } else if (!sceneModeChanged && this._mode !== SceneMode.SCENE2D) {
- Cartesian3.clone(camera.position, this._offset3D);
- }
- this._lastEntity = entity;
- this._mode = sceneMode;
- updateTransform(this, camera, updateLookAt, saveCamera, positionProperty, time, ellipsoid);
- };
- export default EntityView;
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