/* This file is automatically rebuilt by the Cesium build process. */ define(['./defined-26bd4a03', './Check-da037458', './freezeObject-2d83f591', './defaultValue-f2e68450', './Math-fa6e45cb', './Cartesian2-2a723276', './defineProperties-6f7a50f2', './WebGLConstants-497deb20', './when-ee12a2cb', './AttributeCompression-87682214', './IndexDatatype-3de60176', './createTaskProcessorWorker'], function (defined, Check, freezeObject, defaultValue, _Math, Cartesian2, defineProperties, WebGLConstants, when, AttributeCompression, IndexDatatype, createTaskProcessorWorker) { 'use strict'; var maxShort = 32767; var scratchBVCartographic = new Cartesian2.Cartographic(); var scratchEncodedPosition = new Cartesian2.Cartesian3(); function decodePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) { var positionsLength = positions.length / 3; var uBuffer = positions.subarray(0, positionsLength); var vBuffer = positions.subarray(positionsLength, 2 * positionsLength); var heightBuffer = positions.subarray(2 * positionsLength, 3 * positionsLength); AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer); var decoded = new Float32Array(positions.length); for (var i = 0; i < positionsLength; ++i) { var u = uBuffer[i]; var v = vBuffer[i]; var h = heightBuffer[i]; var lon = _Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort); var lat = _Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort); var alt = _Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort); var cartographic = Cartesian2.Cartographic.fromRadians(lon, lat, alt, scratchBVCartographic); var decodedPosition = ellipsoid.cartographicToCartesian(cartographic, scratchEncodedPosition); Cartesian2.Cartesian3.pack(decodedPosition, decoded, i * 3); } return decoded; } var scratchRectangle = new Cartesian2.Rectangle(); var scratchEllipsoid = new Cartesian2.Ellipsoid(); var scratchCenter = new Cartesian2.Cartesian3(); var scratchMinMaxHeights = { min : undefined, max : undefined }; function unpackBuffer(packedBuffer) { packedBuffer = new Float64Array(packedBuffer); var offset = 0; scratchMinMaxHeights.min = packedBuffer[offset++]; scratchMinMaxHeights.max = packedBuffer[offset++]; Cartesian2.Rectangle.unpack(packedBuffer, offset, scratchRectangle); offset += Cartesian2.Rectangle.packedLength; Cartesian2.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid); offset += Cartesian2.Ellipsoid.packedLength; Cartesian2.Cartesian3.unpack(packedBuffer, offset, scratchCenter); } var scratchP0 = new Cartesian2.Cartesian3(); var scratchP1 = new Cartesian2.Cartesian3(); var scratchPrev = new Cartesian2.Cartesian3(); var scratchCur = new Cartesian2.Cartesian3(); var scratchNext = new Cartesian2.Cartesian3(); function createVectorTilePolylines(parameters, transferableObjects) { var encodedPositions = new Uint16Array(parameters.positions); var widths = new Uint16Array(parameters.widths); var counts = new Uint32Array(parameters.counts); var batchIds = new Uint16Array(parameters.batchIds); unpackBuffer(parameters.packedBuffer); var rectangle = scratchRectangle; var ellipsoid = scratchEllipsoid; var center = scratchCenter; var minimumHeight = scratchMinMaxHeights.min; var maximumHeight = scratchMinMaxHeights.max; var positions = decodePositions(encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid); var positionsLength = positions.length / 3; var size = positionsLength * 4 - 4; var curPositions = new Float32Array(size * 3); var prevPositions = new Float32Array(size * 3); var nextPositions = new Float32Array(size * 3); var expandAndWidth = new Float32Array(size * 2); var vertexBatchIds = new Uint16Array(size); var positionIndex = 0; var expandAndWidthIndex = 0; var batchIdIndex = 0; var i; var offset = 0; var length = counts.length; for (i = 0; i < length; ++i) { var count = counts [i]; var width = widths[i]; var batchId = batchIds[i]; for (var j = 0; j < count; ++j) { var previous; if (j === 0) { var p0 = Cartesian2.Cartesian3.unpack(positions, offset * 3, scratchP0); var p1 = Cartesian2.Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1); previous = Cartesian2.Cartesian3.subtract(p0, p1, scratchPrev); Cartesian2.Cartesian3.add(p0, previous, previous); } else { previous = Cartesian2.Cartesian3.unpack(positions, (offset + j - 1) * 3, scratchPrev); } var current = Cartesian2.Cartesian3.unpack(positions, (offset + j) * 3, scratchCur); var next; if (j === count - 1) { var p2 = Cartesian2.Cartesian3.unpack(positions, (offset + count - 1) * 3, scratchP0); var p3 = Cartesian2.Cartesian3.unpack(positions, (offset + count - 2) * 3, scratchP1); next = Cartesian2.Cartesian3.subtract(p2, p3, scratchNext); Cartesian2.Cartesian3.add(p2, next, next); } else { next = Cartesian2.Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext); } Cartesian2.Cartesian3.subtract(previous, center, previous); Cartesian2.Cartesian3.subtract(current, center, current); Cartesian2.Cartesian3.subtract(next, center, next); var startK = j === 0 ? 2 : 0; var endK = j === count - 1 ? 2 : 4; for (var k = startK; k < endK; ++k) { Cartesian2.Cartesian3.pack(current, curPositions, positionIndex); Cartesian2.Cartesian3.pack(previous, prevPositions, positionIndex); Cartesian2.Cartesian3.pack(next, nextPositions, positionIndex); positionIndex += 3; var direction = (k - 2 < 0) ? -1.0 : 1.0; expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1; expandAndWidth[expandAndWidthIndex++] = direction * width; vertexBatchIds[batchIdIndex++] = batchId; } } offset += count; } var indices = IndexDatatype.IndexDatatype.createTypedArray(size, positionsLength * 6 - 6); var index = 0; var indicesIndex = 0; length = positionsLength - 1; for (i = 0; i < length; ++i) { indices[indicesIndex++] = index; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 3; index += 4; } transferableObjects.push(curPositions.buffer, prevPositions.buffer, nextPositions.buffer); transferableObjects.push(expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer); return { indexDatatype : (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.IndexDatatype.UNSIGNED_SHORT : IndexDatatype.IndexDatatype.UNSIGNED_INT, currentPositions : curPositions.buffer, previousPositions : prevPositions.buffer, nextPositions : nextPositions.buffer, expandAndWidth : expandAndWidth.buffer, batchIds : vertexBatchIds.buffer, indices : indices.buffer }; } var createVectorTilePolylines$1 = createTaskProcessorWorker(createVectorTilePolylines); return createVectorTilePolylines$1; });