/* This file is automatically rebuilt by the Cesium build process. */ define(['exports', './defined-26bd4a03', './Check-da037458', './freezeObject-2d83f591', './Math-fa6e45cb', './WebGLConstants-497deb20'], function (exports, defined, Check, freezeObject, _Math, WebGLConstants) { 'use strict'; /** * Constants for WebGL index datatypes. These corresponds to the * type parameter of {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml|drawElements}. * * @exports IndexDatatype */ var IndexDatatype = { /** * 8-bit unsigned byte corresponding to UNSIGNED_BYTE and the type * of an element in Uint8Array. * * @type {Number} * @constant */ UNSIGNED_BYTE : WebGLConstants.WebGLConstants.UNSIGNED_BYTE, /** * 16-bit unsigned short corresponding to UNSIGNED_SHORT and the type * of an element in Uint16Array. * * @type {Number} * @constant */ UNSIGNED_SHORT : WebGLConstants.WebGLConstants.UNSIGNED_SHORT, /** * 32-bit unsigned int corresponding to UNSIGNED_INT and the type * of an element in Uint32Array. * * @type {Number} * @constant */ UNSIGNED_INT : WebGLConstants.WebGLConstants.UNSIGNED_INT }; /** * Returns the size, in bytes, of the corresponding datatype. * * @param {IndexDatatype} indexDatatype The index datatype to get the size of. * @returns {Number} The size in bytes. * * @example * // Returns 2 * var size = Cesium.IndexDatatype.getSizeInBytes(Cesium.IndexDatatype.UNSIGNED_SHORT); */ IndexDatatype.getSizeInBytes = function(indexDatatype) { switch(indexDatatype) { case IndexDatatype.UNSIGNED_BYTE: return Uint8Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_SHORT: return Uint16Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_INT: return Uint32Array.BYTES_PER_ELEMENT; } //>>includeStart('debug', pragmas.debug); throw new Check.DeveloperError('indexDatatype is required and must be a valid IndexDatatype constant.'); //>>includeEnd('debug'); }; /** * Gets the datatype with a given size in bytes. * * @param {Number} sizeInBytes The size of a single index in bytes. * @returns {IndexDatatype} The index datatype with the given size. */ IndexDatatype.fromSizeInBytes = function(sizeInBytes) { switch (sizeInBytes) { case 2: return IndexDatatype.UNSIGNED_SHORT; case 4: return IndexDatatype.UNSIGNED_INT; case 1: return IndexDatatype.UNSIGNED_BYTE; //>>includeStart('debug', pragmas.debug); default: throw new Check.DeveloperError('Size in bytes cannot be mapped to an IndexDatatype'); //>>includeEnd('debug'); } }; /** * Validates that the provided index datatype is a valid {@link IndexDatatype}. * * @param {IndexDatatype} indexDatatype The index datatype to validate. * @returns {Boolean} true if the provided index datatype is a valid value; otherwise, false. * * @example * if (!Cesium.IndexDatatype.validate(indexDatatype)) { * throw new Cesium.DeveloperError('indexDatatype must be a valid value.'); * } */ IndexDatatype.validate = function(indexDatatype) { return defined.defined(indexDatatype) && (indexDatatype === IndexDatatype.UNSIGNED_BYTE || indexDatatype === IndexDatatype.UNSIGNED_SHORT || indexDatatype === IndexDatatype.UNSIGNED_INT); }; /** * Creates a typed array that will store indices, using either * or Uint32Array depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {Number|Array} indicesLengthOrArray Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A Uint16Array or Uint32Array constructed with indicesLengthOrArray. * * @example * this.indices = Cesium.IndexDatatype.createTypedArray(positions.length / 3, numberOfIndices); */ IndexDatatype.createTypedArray = function(numberOfVertices, indicesLengthOrArray) { //>>includeStart('debug', pragmas.debug); if (!defined.defined(numberOfVertices)) { throw new Check.DeveloperError('numberOfVertices is required.'); } //>>includeEnd('debug'); if (numberOfVertices >= _Math.CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(indicesLengthOrArray); } return new Uint16Array(indicesLengthOrArray); }; /** * Creates a typed array from a source array buffer. The resulting typed array will store indices, using either * or Uint32Array depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {ArrayBuffer} sourceArray Passed through to the typed array constructor. * @param {Number} byteOffset Passed through to the typed array constructor. * @param {Number} length Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A Uint16Array or Uint32Array constructed with sourceArray, byteOffset, and length. * */ IndexDatatype.createTypedArrayFromArrayBuffer = function(numberOfVertices, sourceArray, byteOffset, length) { //>>includeStart('debug', pragmas.debug); if (!defined.defined(numberOfVertices)) { throw new Check.DeveloperError('numberOfVertices is required.'); } if (!defined.defined(sourceArray)) { throw new Check.DeveloperError('sourceArray is required.'); } if (!defined.defined(byteOffset)) { throw new Check.DeveloperError('byteOffset is required.'); } //>>includeEnd('debug'); if (numberOfVertices >= _Math.CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(sourceArray, byteOffset, length); } return new Uint16Array(sourceArray, byteOffset, length); }; var IndexDatatype$1 = freezeObject.freezeObject(IndexDatatype); exports.IndexDatatype = IndexDatatype$1; });