//This file is automatically rebuilt by the Cesium build process. export default "attribute vec4 currentPosition;\n\ attribute vec4 previousPosition;\n\ attribute vec4 nextPosition;\n\ attribute vec2 expandAndWidth;\n\ attribute float a_batchId;\n\ uniform mat4 u_modifiedModelView;\n\ void main()\n\ {\n\ float expandDir = expandAndWidth.x;\n\ float width = abs(expandAndWidth.y) + 0.5;\n\ bool usePrev = expandAndWidth.y < 0.0;\n\ vec4 p = u_modifiedModelView * currentPosition;\n\ vec4 prev = u_modifiedModelView * previousPosition;\n\ vec4 next = u_modifiedModelView * nextPosition;\n\ float angle;\n\ vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle);\n\ gl_Position = czm_viewportOrthographic * positionWC;\n\ #ifdef LOG_DEPTH\n\ czm_vertexLogDepth(czm_projection * p);\n\ #endif\n\ }\n\ ";