//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D colorTexture;\n\ uniform sampler2D silhouetteTexture;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ vec4 silhouetteColor = texture2D(silhouetteTexture, v_textureCoordinates);\n\ vec4 color = texture2D(colorTexture, v_textureCoordinates);\n\ gl_FragColor = mix(color, silhouetteColor, silhouetteColor.a);\n\ }\n\ ";