uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; varying vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture2D(silhouetteTexture, v_textureCoordinates); vec4 color = texture2D(colorTexture, v_textureCoordinates); gl_FragColor = mix(color, silhouetteColor, silhouetteColor.a); }