//This file is automatically rebuilt by the Cesium build process. export default "#define SAMPLES 8\n\ uniform float delta;\n\ uniform float sigma;\n\ uniform float direction;\n\ uniform sampler2D colorTexture;\n\ #ifdef USE_STEP_SIZE\n\ uniform float stepSize;\n\ #else\n\ uniform vec2 step;\n\ #endif\n\ varying vec2 v_textureCoordinates;\n\ void main()\n\ {\n\ vec2 st = v_textureCoordinates;\n\ vec2 dir = vec2(1.0 - direction, direction);\n\ #ifdef USE_STEP_SIZE\n\ vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw));\n\ #else\n\ vec2 step = step;\n\ #endif\n\ vec3 g;\n\ g.x = 1.0 / (sqrt(czm_twoPi) * sigma);\n\ g.y = exp((-0.5 * delta * delta) / (sigma * sigma));\n\ g.z = g.y * g.y;\n\ vec4 result = texture2D(colorTexture, st) * g.x;\n\ for (int i = 1; i < SAMPLES; ++i)\n\ {\n\ g.xy *= g.yz;\n\ vec2 offset = float(i) * dir * step;\n\ result += texture2D(colorTexture, st - offset) * g.x;\n\ result += texture2D(colorTexture, st + offset) * g.x;\n\ }\n\ gl_FragColor = result;\n\ }\n\ ";