//This file is automatically rebuilt by the Cesium build process. export default "varying vec2 v_textureCoordinates;\n\ uniform sampler2D colorTexture;\n\ const float fxaaQualitySubpix = 0.5;\n\ const float fxaaQualityEdgeThreshold = 0.125;\n\ const float fxaaQualityEdgeThresholdMin = 0.0833;\n\ void main()\n\ {\n\ vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw;\n\ vec4 color = FxaaPixelShader(\n\ v_textureCoordinates,\n\ colorTexture,\n\ fxaaQualityRcpFrame,\n\ fxaaQualitySubpix,\n\ fxaaQualityEdgeThreshold,\n\ fxaaQualityEdgeThresholdMin);\n\ float alpha = texture2D(colorTexture, v_textureCoordinates).a;\n\ gl_FragColor = vec4(color.rgb, alpha);\n\ }\n\ ";