//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D depthTexture;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ float depth = czm_readDepth(depthTexture, v_textureCoordinates);\n\ gl_FragColor = vec4(vec3(depth), 1.0);\n\ }\n\ ";