//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D colorTexture;\n\ uniform float brightness;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;\n\ vec3 target = vec3(0.0);\n\ gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);\n\ }\n\ ";