//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D colorTexture;\n\ uniform sampler2D bloomTexture;\n\ uniform bool glowOnly;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ vec4 color = texture2D(colorTexture, v_textureCoordinates);\n\ #ifdef CZM_SELECTED_FEATURE\n\ if (czm_selected()) {\n\ gl_FragColor = color;\n\ return;\n\ }\n\ #endif\n\ vec4 bloom = texture2D(bloomTexture, v_textureCoordinates);\n\ gl_FragColor = glowOnly ? bloom : bloom + color;\n\ }\n\ ";