//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D colorTexture;\n\ uniform float gradations;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;\n\ #ifdef CZM_SELECTED_FEATURE\n\ if (czm_selected()) {\n\ gl_FragColor = vec4(rgb, 1.0);\n\ return;\n\ }\n\ #endif\n\ float luminance = czm_luminance(rgb);\n\ float darkness = luminance * gradations;\n\ darkness = (darkness - fract(darkness)) / gradations;\n\ gl_FragColor = vec4(vec3(darkness), 1.0);\n\ }\n\ ";