//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D colorTexture;\n\ uniform sampler2D ambientOcclusionTexture;\n\ uniform bool ambientOcclusionOnly;\n\ varying vec2 v_textureCoordinates;\n\ void main(void)\n\ {\n\ vec3 color = texture2D(colorTexture, v_textureCoordinates).rgb;\n\ vec3 ao = texture2D(ambientOcclusionTexture, v_textureCoordinates).rgb;\n\ gl_FragColor.rgb = ambientOcclusionOnly ? ao : ao * color;\n\ }\n\ ";