//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D u_floatTexture;\n\ void main()\n\ {\n\ float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;\n\ float expected = 123456.0;\n\ gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);\n\ }\n\ ";