//This file is automatically rebuilt by the Cesium build process. export default "#ifndef LOG_DEPTH\n\ varying float v_WindowZ;\n\ #endif\n\ void czm_writeDepthClampedToFarPlane()\n\ {\n\ #if defined(GL_EXT_frag_depth) && !defined(LOG_DEPTH)\n\ gl_FragDepthEXT = min(v_WindowZ * gl_FragCoord.w, 1.0);\n\ #endif\n\ }\n\ ";